Player Matchup

Terra
Terra
Babelincoln92
Terra
Level 29
God Stats
3W - 6L
1,262 SR
Queue Stats
236W - 277L
1,451 Elo+
Party 2
Gilgamesh
Gilgamesh
Maasteer Chieff
Gilgamesh
Level 89
God Stats
7W - 3L
1,707 SR
Queue Stats
375W - 404L
1,397 Elo+
Solo
Merlin
Merlin
Pango101
Merlin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 10L
1,626 Elo+
Solo
Cliodhna
Cliodhna
buckwazowski
Cliodhna
Level 100
God Stats
0W - 2L
1,265 SR
Queue Stats
515W - 538L
1,469 Elo+
Party 2
Da Ji
Da Ji
moradain01
Da Ji
Level 75
God Stats
19W - 16L
1,455 SR
Queue Stats
364W - 388L
1,468 Elo+
Party 2
Team Averages
Level 64
1,438 SR
1,482 Elo+

VS

Team Averages
Level 98
1,579 SR
1,482 Elo+
Horus
Horus
ChefLife420
Horus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Loggins154
Cthulhu
Level 68
God Stats
1W - 0L
1,397 SR
Queue Stats
52W - 57L
1,471 Elo+
Party 1
Freya
Freya
Rollings01
Freya
Level 160
God Stats
3W - 1L
1,525 SR
Queue Stats
76W - 88L
1,427 Elo+
Party 3
Nox
Nox
Tprim
Nox
Level 117
God Stats
2W - 0L
1,762 SR
Queue Stats
16W - 9L
1,622 Elo+
Party 1
Baba Yaga
Baba Yaga
Yoloswim1
Baba Yaga
Level 126
God Stats
1W - 0L
1,710 SR
Queue Stats
29W - 40L
1,389 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 3 / 7
10,148
634
7,354
23,382
26,569
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
Maasteer Chieff
Gilgamesh
17
2 / 5 / 5
9,619
601
8,715
20,388
20,785
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
Pango101
Merlin
19
1 / 5 / 7
10,788
674
26,636
15,684
8,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
buckwazowski
Cliodhna
16
2 / 6 / 5
10,038
627
15,580
20,379
11,581
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Da Ji
16
3 / 3 / 4
9,616
601
11,661
17,129
9,839
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 1 / 13
12,035
752
8,418
22,918
28,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Loggins154
Cthulhu
19
6 / 1 / 13
11,730
733
23,037
20,009
28,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Freya
17
3 / 3 / 9
10,846
678
10,317
15,204
8,822
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nox
Tprim
Nox
20
7 / 2 / 9
12,263
766
22,666
12,958
8,351
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Baba Yaga
Yoloswim1
Baba Yaga
20
4 / 1 / 14
12,136
759
18,764
12,345
8,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
80
8
Kills
22
22
Deaths
8
28
Assists
58
Player
Kills
Deaths
Assists
KDA
L
0
3
7
1.17
W
2
1
13
8.5
W
Cthulhu
Loggins154
Cthulhu
6
1
13
12.5
L
Gilgamesh
Maasteer Chieff
Gilgamesh
2
5
5
0.9
L
Merlin
Pango101
Merlin
1
5
7
0.9
W
Freya
3
3
9
2.5
W
Nox
Tprim
Nox
7
2
9
5.75
W
Baba Yaga
Yoloswim1
Baba Yaga
4
1
14
11
L
Cliodhna
buckwazowski
Cliodhna
2
6
5
0.75
L
Da Ji
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,946
Damage
83,202
96,962
Taken
83,434
77,315
Mitigated
81,666
41,189
Healing
42,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,354
2,310
14,229
9,902
23,382
26,569
348
17,051
5,809
12,232
0
W
8,418
3,506
10,098
10,538
22,918
28,178
679
10,646
12,272
0
15,826
W
Cthulhu
Loggins154
Cthulhu
23,037
549
3,301
4,034
20,009
28,098
895
7,823
12,186
31,539
0
L
Gilgamesh
Maasteer Chieff
Gilgamesh
8,715
1,589
1,158
1,776
20,388
20,785
19
14,630
5,284
0
22,470
L
Merlin
Pango101
Merlin
26,636
1,322
1,489
1,141
15,684
8,541
795
12,071
3,328
60,797
0
W
Freya
10,317
3,160
2,340
4,037
15,204
8,822
2,569
6,673
8,531
26,092
0
W
Nox
Tprim
Nox
22,666
1,514
862
494
12,958
8,351
1,686
4,646
8,312
35,478
0
W
Baba Yaga
Yoloswim1
Baba Yaga
18,764
1,033
1,666
5,143
12,345
8,217
747
4,202
8,143
51,298
0
L
Cliodhna
buckwazowski
Cliodhna
15,580
1,669
1,260
3,916
20,379
11,581
681
15,785
4,488
0
25,876
L
Da Ji
11,661
2,405
2,239
4,079
17,129
9,839
0
13,516
3,269
0
13,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,209
Gold Earned
59,010
139
Minions Killed
187
0
Camps Cleared
0
1,392,040
Distance Traveled
1,544,242
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
10,148
634
6
0
0
302,593
0
W
Horus
12,035
752
17
1
0
319,530
0
W
Cthulhu
11,730
733
29
2
0
342,281
0
L
Gilgamesh
9,619
601
36
2
0
267,243
0
L
Merlin
10,788
674
67
4
0
280,520
0
W
Freya
10,846
678
33
2
0
272,784
0
W
Nox
12,263
766
38
2
0
312,487
1
W
Baba Yaga
12,136
759
70
4
0
297,160
1
L
Cliodhna
10,038
627
22
1
0
288,149
1
L
Da Ji
9,616
601
8
1
0
253,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role