Player Matchup

Cthulhu
Cthulhu
Gold IV
Eternal--Stealth
Cthulhu
Gold IV
Level 96
God Stats
6W - 2L
1,844 SR
Queue Stats
48W - 53L
1,423 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold II
O0 Joe
Ah Muzen Cab
Gold II
Level 159
God Stats
7W - 6L
1,640 SR
Queue Stats
151W - 122L
1,557 MMR
Party 1
Baba Yaga
Baba Yaga
Silver I
Vio1et Fox
Baba Yaga
Silver I
Level 128
God Stats
4W - 4L
1,637 SR
Queue Stats
245W - 226L
1,242 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,707 SR
1,407 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 109
1,520 SR
1,397 MMR
Merlin
Merlin
Gold IV
BeepBeepnShweep
Merlin
Gold IV
Level 103
God Stats
31W - 33L
1,404 SR
Queue Stats
536W - 599L
1,346 MMR
Solo
Hercules
Hercules
Silver I
BrockxX1
Hercules
Silver I
Level 118
God Stats
10W - 7L
1,562 SR
Queue Stats
23W - 25L
1,316 MMR
Party 2
Bastet
Bastet
Gold III
xCrAzY-_-BAMBAMx
Bastet
Gold III
Level 106
God Stats
7W - 5L
1,595 SR
Queue Stats
18W - 17L
1,529 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 6
14,255
620
18,364
32,560
49,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ah Muzen Cab
O0 Joe
Ah Muzen Cab
20
5 / 3 / 2
14,476
629
22,636
21,132
12,765
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baba Yaga
Vio1et Fox
Baba Yaga
18
2 / 5 / 5
13,354
581
21,361
20,501
11,956
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Baron SamediAchillesGaneshaAphroditeAtlas

VS

Bans
AresBellonaDiscordiaKumbhakarnaChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 3
16,790
730
30,222
14,689
7,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
BrockxX1
Hercules
20
1 / 3 / 11
15,090
656
23,568
36,703
47,473
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

19
4 / 3 / 5
14,642
637
16,652
22,687
10,930
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
32
8
Kills
13
13
Deaths
8
13
Assists
19
Player
Kills
Deaths
Assists
KDA
W
8
2
3
4.75
W
Hercules
BrockxX1
Hercules
1
3
11
2.17
L
1
5
6
0.8
L
Ah Muzen Cab
O0 Joe
Ah Muzen Cab
5
3
2
2
L
Baba Yaga
Vio1et Fox
Baba Yaga
2
5
5
0.9
W
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,361
Damage
70,442
74,193
Taken
74,079
74,094
Mitigated
65,980
12,824
Healing
25,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
30,222
1,604
0
2,004
14,689
7,577
847
7,639
7,050
117,610
0
W
Hercules
BrockxX1
Hercules
23,568
5,745
1,067
16,614
36,703
47,473
1,402
22,647
14,056
0
46,407
L
18,364
1,280
0
4,322
32,560
49,373
0
18,342
14,218
39,357
0
L
Ah Muzen Cab
O0 Joe
Ah Muzen Cab
22,636
8,229
0
4,945
21,132
12,765
0
5,646
15,486
0
75,258
L
Baba Yaga
Vio1et Fox
Baba Yaga
21,361
1,020
0
3,557
20,501
11,956
0
6,545
13,956
67,672
0
W
16,652
5,137
0
5,347
22,687
10,930
0
10,935
11,752
10
54,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,085
Gold Earned
46,522
271
Minions Killed
322
8
Camps Cleared
12
1,277,185
Distance Traveled
1,326,583
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
16,790
730
213
9
5
406,818
1
W
Hercules
15,090
656
49
2
1
463,460
2
L
Cthulhu
14,255
620
42
2
1
425,754
3
L
Ah Muzen Cab
14,476
629
121
5
6
431,270
1
L
Baba Yaga
13,354
581
108
5
1
420,161
1
W
Bastet
14,642
637
60
3
6
456,305
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role