Player Matchup

Merlin
Merlin
FRODYGY-
Merlin
Level 126
God Stats
0W - 1L
1,255 SR
Queue Stats
82W - 100L
1,385 Elo+
Party 3
Ymir
Ymir
I7iablo
Ymir
Level 107
God Stats
0W - 2L
1,464 SR
Queue Stats
72W - 81L
1,394 Elo+
Party 3
Shiva
Shiva
UncleSpheal
Shiva
Level 42
God Stats
16W - 10L
1,615 SR
Queue Stats
143W - 120L
1,573 Elo+
Party 1
King Arthur
King Arthur
deathbladezs
King Arthur
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 71L
1,552 Elo+
Party 1
Chernobog
Chernobog
vFadexz
Chernobog
Level 46
God Stats
5W - 7L
1,419 SR
Queue Stats
81W - 101L
1,388 Elo+
Party 3
Team Averages
Level 80
1,451 SR
1,458 Elo+

VS

Team Averages
Level 53
1,609 SR
1,565 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
NiceWaffles
Cernunnos
Level 28
God Stats
9W - 4L
1,559 SR
Queue Stats
45W - 33L
1,565 Elo+
Party 2
Gilgamesh
Gilgamesh
Thankumrtoasty
Gilgamesh
Level 76
God Stats
5W - 1L
1,732 SR
Queue Stats
122W - 99L
1,527 Elo+
Party 2
Thanatos
Thanatos
Vangarth
Thanatos
Level 62
God Stats
40W - 19L
1,660 SR
Queue Stats
84W - 53L
1,598 Elo+
Party 2
Chang'e
Chang'e
yahmoo
Chang'e
Level 28
God Stats
3W - 2L
1,593 SR
Queue Stats
52W - 25L
1,637 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
FRODYGY-
Merlin
9
0 / 5 / 1
5,303
482
1,832
6,796
1,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
I7iablo
Ymir
6
0 / 5 / 1
4,587
417
1,892
10,291
4,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 5 / 1
5,644
513
3,052
10,662
4,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
deathbladezs
King Arthur
10
1 / 5 / 1
6,024
548
4,570
9,768
5,909
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chernobog
vFadexz
Chernobog
9
0 / 5 / 1
5,056
460
2,951
10,155
2,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
5 / 0 / 7
7,261
660
5,019
6,795
5,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cernunnos
NiceWaffles
Cernunnos
13
4 / 0 / 6
7,430
675
8,724
7,986
3,071
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
Thankumrtoasty
Gilgamesh
11
4 / 1 / 3
7,130
648
5,682
10,560
7,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Thanatos
Vangarth
Thanatos
13
11 / 1 / 2
8,261
751
10,387
9,542
4,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
yahmoo
Chang'e
11
1 / 0 / 4
6,930
630
2,882
5,254
1,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
47
2
Kills
25
25
Deaths
2
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
5
0
7
8.5
L
Merlin
FRODYGY-
Merlin
0
5
1
0.1
L
Ymir
I7iablo
Ymir
0
5
1
0.1
W
Cernunnos
NiceWaffles
Cernunnos
4
0
6
7
W
Gilgamesh
Thankumrtoasty
Gilgamesh
4
1
3
5.5
L
1
5
1
0.3
W
Thanatos
Vangarth
Thanatos
11
1
2
12
L
King Arthur
deathbladezs
King Arthur
1
5
1
0.3
L
Chernobog
vFadexz
Chernobog
0
5
1
0.1
W
Chang'e
yahmoo
Chang'e
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,297
Damage
32,694
47,672
Taken
40,137
18,185
Mitigated
22,680
6,752
Healing
26,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
5,019
1,738
990
3,270
6,795
5,598
372
1,058
5,737
26,069
0
L
Merlin
FRODYGY-
Merlin
1,832
405
0
990
6,796
1,364
0
1,111
5,685
29,135
0
L
Ymir
I7iablo
Ymir
1,892
698
0
1,262
10,291
4,080
0
2,359
7,932
12,784
0
W
Cernunnos
NiceWaffles
Cernunnos
8,724
6,408
0
3,911
7,986
3,071
1,204
644
7,342
0
52,118
W
Gilgamesh
Thankumrtoasty
Gilgamesh
5,682
1,649
0
4,348
10,560
7,908
360
0
10,560
0
38,583
L
3,052
1,039
212
1,354
10,662
4,042
0
924
9,561
0
31,448
W
Thanatos
Vangarth
Thanatos
10,387
3,419
0
10,803
9,542
4,285
0
1,068
8,474
0
54,028
L
King Arthur
deathbladezs
King Arthur
4,570
661
0
644
9,768
5,909
120
1,040
8,244
0
32,376
L
Chernobog
vFadexz
Chernobog
2,951
1,255
0
2,290
10,155
2,790
0
2,467
7,688
0
32,997
W
Chang'e
yahmoo
Chang'e
2,882
446
178
3,105
5,254
1,818
912
954
4,300
42,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,614
Gold Earned
37,012
216
Minions Killed
347
0
Camps Cleared
0
970,306
Distance Traveled
1,128,842
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,261
660
32
3
0
217,666
0
L
Merlin
5,303
482
49
4
0
152,698
3
L
Ymir
4,587
417
23
2
0
159,256
1
W
Cernunnos
7,430
675
80
7
0
208,190
1
W
Gilgamesh
7,130
648
75
7
0
242,017
2
L
Shiva
5,644
513
47
4
0
244,920
2
W
Thanatos
8,261
751
82
7
0
236,931
3
L
King Arthur
6,024
548
56
5
0
211,084
1
L
Chernobog
5,056
460
41
4
0
202,348
0
W
Chang'e
6,930
630
78
7
0
224,038
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role