Player Matchup

Janus
Janus
 
Janus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
 
Maui
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
Mateikos
Cernunnos
Level 138
God Stats
3W - 1L
1,500 SR
Queue Stats
127W - 145L
1,492 Elo+
Party 2
Hera
Hera
VertiTheSnowCat
Hera
Level 98
God Stats
4W - 1L
1,443 SR
Queue Stats
87W - 89L
1,441 Elo+
Solo
Achilles
Achilles
ViperishMonk60
Achilles
Level 118
God Stats
12W - 13L
1,490 SR
Queue Stats
249W - 248L
1,489 Elo+
Solo
Team Averages
Level 130
1,487 SR
1,484 Elo+

VS

Team Averages
Level 101
1,622 SR
1,492 Elo+
Thor
Thor
NowaSugaya
Thor
Level 64
God Stats
2W - 1L
1,831 SR
Queue Stats
99W - 105L
1,508 Elo+
Party 1
Hades
Hades
Subzero72602
Hades
Level 78
God Stats
8W - 5L
1,480 SR
Queue Stats
215W - 219L
1,440 Elo+
Solo
Tyr
Tyr
ThSleepWalker
Tyr
Level 119
God Stats
1W - 2L
1,733 SR
Queue Stats
265W - 284L
1,482 Elo+
Solo
Anhur
Anhur
Viviid2k
Anhur
Level 117
God Stats
1W - 2L
1,509 SR
Queue Stats
101W - 111L
1,524 Elo+
Party 1
Ares
Ares
antidramatic
Ares
Level 127
God Stats
5W - 7L
1,558 SR
Queue Stats
423W - 426L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
0 / 1 / 1
8,135
508
6,933
4,328
1,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Maui
 
Maui
12
2 / 2 / 8
7,519
470
8,085
14,593
14,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
Mateikos
Cernunnos
15
8 / 1 / 1
9,191
574
12,895
13,326
5,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
0 / 3 / 3
7,733
483
5,665
7,720
3,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
14
5 / 1 / 0
8,412
526
12,202
13,197
6,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 1
7,576
474
3,152
14,729
5,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
5 / 1 / 1
9,242
578
13,005
14,673
8,659
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 2 / 0
8,751
547
4,505
15,727
11,801
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
Viviid2k
Anhur
12
0 / 5 / 1
6,886
430
6,022
12,690
3,553
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 5 / 4
7,390
462
7,615
16,938
14,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
15
Kills
8
8
Deaths
17
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
1
1
0.5
W
Maui
 
Maui
2
2
8
3
W
Cernunnos
Mateikos
Cernunnos
8
1
1
8.5
L
2
4
1
0.63
L
5
1
1
5.5
L
1
2
0
0.5
W
0
3
3
0.5
W
Achilles
5
1
0
5
L
Anhur
Viviid2k
Anhur
0
5
1
0.1
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,780
Damage
34,299
53,164
Taken
74,757
31,332
Mitigated
43,693
14,521
Healing
28,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,933
1,132
0
750
4,328
1,662
0
0
4,328
63,677
0
W
Maui
 
Maui
8,085
2,676
0
2,373
14,593
14,134
0
6,322
8,271
28,495
11,001
W
Cernunnos
Mateikos
Cernunnos
12,895
7,264
0
7,876
13,326
5,830
840
5,187
8,139
0
70,372
L
3,152
920
0
6,704
14,729
5,415
0
1,031
13,698
0
59,082
L
13,005
1,527
859
8,424
14,673
8,659
744
5,144
9,529
81,477
0
L
4,505
922
0
5,899
15,727
11,801
540
6,933
8,794
0
71,256
W
5,665
1,342
0
1,350
7,720
3,558
0
5,628
2,092
54,171
0
W
Achilles
12,202
4,288
0
2,172
13,197
6,148
0
3,067
9,690
0
58,683
L
Anhur
Viviid2k
Anhur
6,022
2,949
0
3,526
12,690
3,553
0
1,904
10,786
0
53,398
L
7,615
206
0
2,694
16,938
14,265
0
4,123
12,815
18,090
1,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,990
Gold Earned
39,845
451
Minions Killed
487
0
Camps Cleared
0
1,461,958
Distance Traveled
1,524,097
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,135
508
109
7
0
237,752
6
W
Maui
7,519
470
51
3
0
292,701
7
W
Cernunnos
9,191
574
103
6
0
276,570
4
L
Thor
7,576
474
93
6
0
314,361
5
L
Hades
9,242
578
142
9
0
292,602
7
L
Tyr
8,751
547
142
9
0
314,565
2
W
Hera
7,733
483
102
6
0
291,553
2
W
Achilles
8,412
526
86
5
0
363,382
2
L
Anhur
6,886
430
86
5
0
280,998
2
L
Ares
7,390
462
24
2
0
321,571
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role