Player Matchup

Anubis
Anubis
Cestrin
Anubis
Level 125
God Stats
0W - 1L
1,655 SR
Queue Stats
2W - 1L
1,753 Elo+
Party 2
Hun Batz
Hun Batz
NIRISHLEGEND
Hun Batz
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Chaac
Chaac
Nespow
Chaac
Level 89
God Stats
1W - 1L
1,567 SR
Queue Stats
2W - 1L
1,753 Elo+
Party 2
Team Averages
Level 72
1,574 SR
1,669 Elo+

VS

Team Averages
Level 89
1,454 SR
1,459 Elo+
Cthulhu
Cthulhu
Bobby141Qc
Cthulhu
Level 125
God Stats
3W - 4L
1,361 SR
Queue Stats
114W - 181L
1,316 Elo+
Solo
Neith
Neith
LoRezHatesSmite
Neith
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 8L
1,508 Elo+
Party 1
Hades
Hades
rainbowtrojan
Hades
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 29L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Cestrin
Anubis
12
2 / 6 / 2
7,189
719
11,556
11,090
6,637
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
NIRISHLEGEND
Hun Batz
9
0 / 10 / 4
6,360
636
2,415
13,348
5,402
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
Nespow
Chaac
11
2 / 4 / 2
7,132
713
8,305
13,008
10,707
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bobby141Qc
Cthulhu
13
4 / 2 / 15
9,303
930
8,109
12,418
11,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

15
12 / 1 / 7
9,878
988
14,815
7,459
3,182
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 1 / 14
8,617
862
9,296
9,784
5,645
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
56
4
Kills
20
20
Deaths
4
8
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Bobby141Qc
Cthulhu
4
2
15
5.75
L
Anubis
Cestrin
Anubis
2
6
2
0.5
W
12
1
7
15.5
L
Hun Batz
NIRISHLEGEND
Hun Batz
0
10
4
0.2
L
Chaac
Nespow
Chaac
2
4
2
0.75
W
4
1
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,276
Damage
32,220
37,446
Taken
29,661
22,746
Mitigated
20,540
5,317
Healing
10,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Bobby141Qc
Cthulhu
8,109
628
834
2,136
12,418
11,713
0
5,282
7,136
20,944
0
L
Anubis
Cestrin
Anubis
11,556
1,272
381
2,803
11,090
6,637
0
6,237
4,853
34,934
0
W
14,815
7,261
0
1,943
7,459
3,182
2,510
2,707
4,752
0
42,066
L
Hun Batz
NIRISHLEGEND
Hun Batz
2,415
793
0
0
13,348
5,402
0
5,642
7,706
0
5,952
L
Chaac
Nespow
Chaac
8,305
878
301
1,832
13,008
10,707
0
5,974
7,034
0
23,517
W
9,296
1,552
904
5,021
9,784
5,645
0
4,106
5,678
28,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,681
Gold Earned
27,798
87
Minions Killed
139
2
Camps Cleared
7
444,402
Distance Traveled
532,218
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,303
930
26
3
1
186,897
0
L
Anubis
7,189
719
40
4
1
143,291
3
W
Neith
9,878
988
52
5
1
167,227
2
L
Hun Batz
6,360
636
8
1
0
136,808
0
L
Chaac
7,132
713
39
4
1
164,303
1
W
Hades
8,617
862
61
6
5
178,094
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role