Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Himonekke
Bacchus
Level 25
God Stats
0W - 1L
1,726 SR
Queue Stats
14W - 16L
1,489 Elo+
Party 1
Hun Batz
Hun Batz
MrJasonHorizon
Hun Batz
Level 123
God Stats
0W - 1L
1,285 SR
Queue Stats
120W - 162L
1,368 Elo+
Party 1
Team Averages
Level 97
1,504 SR
1,452 Elo+

VS

Team Averages
Level 129
1,638 SR
1,683 Elo+
Bakasura
Bakasura
ZhalmonFisher69
Bakasura
Level 145
God Stats
10W - 9L
1,398 SR
Queue Stats
518W - 300L
1,586 Elo+
Party 2
Janus
Janus
lokipollen14
Janus
Level 119
God Stats
1W - 0L
1,702 SR
Queue Stats
51W - 15L
1,760 Elo+
Party 2
Chaac
Chaac
lokipollen15
Chaac
Level 124
God Stats
15W - 2L
1,813 SR
Queue Stats
70W - 26L
1,703 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
12
2 / 4 / 1
8,216
632
5,580
14,669
5,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Himonekke
Bacchus
13
3 / 3 / 1
9,469
728
5,880
16,133
20,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
14
1 / 5 / 6
8,864
682
7,132
14,954
6,630
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
14
2 / 1 / 6
9,090
699
11,023
13,470
9,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
5 / 1 / 6
10,154
781
13,748
6,578
2,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
5 / 5 / 5
9,432
726
12,316
18,434
11,681
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
29
6
Kills
12
12
Deaths
7
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
2
4
1
0.63
L
Bacchus
Himonekke
Bacchus
3
3
1
1.17
L
Hun Batz
1
5
6
0.8
W
Bakasura
2
1
6
5
W
5
1
6
8
W
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,592
Damage
37,087
45,756
Taken
38,482
32,854
Mitigated
24,216
8,480
Healing
10,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
5,580
2,781
0
3,172
14,669
5,788
0
4,178
9,624
0
33,463
L
Bacchus
Himonekke
Bacchus
5,880
817
0
2,898
16,133
20,436
0
4,715
10,093
17,120
0
L
Hun Batz
7,132
2,064
0
2,410
14,954
6,630
0
5,089
9,090
0
29,509
W
Bakasura
11,023
6,636
0
3,690
13,470
9,667
955
2,472
10,998
0
29,120
W
13,748
30
0
1,463
6,578
2,868
523
2,089
4,489
48,380
0
W
12,316
1,309
0
5,148
18,434
11,681
350
1,864
16,570
0
26,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,549
Gold Earned
28,676
128
Minions Killed
153
3
Camps Cleared
9
651,389
Distance Traveled
772,998
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,216
632
55
4
1
212,209
4
L
Bacchus
9,469
728
29
2
1
225,852
2
L
Hun Batz
8,864
682
44
3
1
213,328
5
W
Bakasura
9,090
699
42
3
6
274,152
2
W
Janus
10,154
781
79
6
2
257,010
2
W
Chaac
9,432
726
32
2
1
241,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role