Player Matchup

Loki
Loki
Luthic
Loki
Level 109
God Stats
6W - 5L
1,620 SR
Queue Stats
33W - 30L
1,537 Elo+
Solo
Baron Samedi
Baron Samedi
NoticeableSenpai
Baron Samedi
Level 123
God Stats
6W - 4L
1,490 SR
Queue Stats
197W - 180L
1,445 Elo+
Party 1
Cernunnos
Cernunnos
OleDirtyTurtle
Cernunnos
Level 107
God Stats
47W - 30L
1,698 SR
Queue Stats
280W - 243L
1,502 Elo+
Party 1
Fenrir
Fenrir
oPPoZIT
Fenrir
Level 107
God Stats
1W - 5L
1,101 SR
Queue Stats
155W - 177L
1,506 Elo+
Solo
Horus
Horus
thebuddercup
Horus
Level 109
God Stats
9W - 4L
1,500 SR
Queue Stats
223W - 173L
1,488 Elo+
Solo
Team Averages
Level 111
1,482 SR
1,496 Elo+

VS

Team Averages
Level 108
1,510 SR
1,419 Elo+
Tyr
Tyr
 
Tyr
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
 
Nu Wa
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
DdaRunawayInmate
Anubis
Level 106
God Stats
25W - 17L
1,690 SR
Queue Stats
326W - 290L
1,508 Elo+
Solo
Cernunnos
Cernunnos
DocileDante
Cernunnos
Level 108
God Stats
5W - 9L
1,359 SR
Queue Stats
167W - 198L
1,417 Elo+
Party 2
Danzaburou
Danzaburou
Firestarter212
Danzaburou
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,170 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Luthic
Loki
15
9 / 0 / 5
9,801
613
9,712
13,182
5,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Baron Samedi
NoticeableSenpai
Baron Samedi
15
4 / 0 / 5
9,738
609
10,198
8,281
3,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
OleDirtyTurtle
Cernunnos
15
7 / 2 / 8
9,658
604
13,653
19,763
6,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
oPPoZIT
Fenrir
16
4 / 0 / 2
10,011
626
7,385
9,030
6,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
6 / 1 / 8
9,797
612
7,403
15,310
11,901
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
0 / 6 / 0
8,261
516
4,733
12,374
9,539
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
 
Nu Wa
12
0 / 5 / 1
6,895
431
9,810
12,104
3,551
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 6 / 0
7,413
463
3,495
11,581
5,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
DocileDante
Cernunnos
12
3 / 9 / 0
7,575
473
11,312
15,290
6,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
Firestarter212
Danzaburou
12
0 / 4 / 0
7,423
464
4,612
14,361
5,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
4
30
Kills
3
3
Deaths
30
28
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
6
0
0
L
Nu Wa
 
Nu Wa
0
5
1
0.1
L
0
6
0
0
L
Cernunnos
DocileDante
Cernunnos
3
9
0
0.33
L
Danzaburou
Firestarter212
Danzaburou
0
4
0
0
W
Loki
Luthic
Loki
9
0
5
11.5
W
Baron Samedi
NoticeableSenpai
Baron Samedi
4
0
5
6.5
W
Cernunnos
OleDirtyTurtle
Cernunnos
7
2
8
5.5
W
Fenrir
oPPoZIT
Fenrir
4
0
2
5
W
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,351
Damage
33,962
65,566
Taken
65,710
34,423
Mitigated
30,239
37,372
Healing
15,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
4,733
820
0
1,923
12,374
9,539
354
0
11,683
0
53,932
L
Nu Wa
 
Nu Wa
9,810
3,291
157
4,125
12,104
3,551
0
1,551
10,553
53,580
0
L
3,495
161
0
1,770
11,581
5,210
0
6,414
5,167
55,370
0
L
Cernunnos
DocileDante
Cernunnos
11,312
4,885
36
1,643
15,290
6,172
1,114
115
15,175
0
49,884
L
Danzaburou
Firestarter212
Danzaburou
4,612
1,173
0
5,578
14,361
5,767
23
2,233
12,128
0
62,046
W
Loki
Luthic
Loki
9,712
3,307
0
5,313
13,182
5,525
0
1,507
11,675
0
66,315
W
Baron Samedi
NoticeableSenpai
Baron Samedi
10,198
399
910
3,585
8,281
3,761
789
3,317
4,964
73,960
0
W
Cernunnos
OleDirtyTurtle
Cernunnos
13,653
7,743
0
12,283
19,763
6,775
1,026
4,405
15,358
0
90,389
W
Fenrir
oPPoZIT
Fenrir
7,385
1,827
0
6,227
9,030
6,461
464
441
8,589
0
58,120
W
7,403
3,312
3,536
5,518
15,310
11,901
226
4,521
10,789
115
31,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,005
Gold Earned
37,567
463
Minions Killed
455
0
Camps Cleared
0
1,527,436
Distance Traveled
1,396,684
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,261
516
104
7
0
301,661
4
L
Nu Wa
6,895
431
79
5
0
287,092
0
L
Anubis
7,413
463
100
6
0
249,524
5
L
Cernunnos
7,575
473
69
4
0
264,024
0
L
Danzaburou
7,423
464
103
6
0
294,383
1
W
Loki
9,801
613
88
6
0
367,432
2
W
Baron Samedi
9,738
609
110
7
0
303,025
3
W
Cernunnos
9,658
604
103
6
0
253,418
1
W
Fenrir
10,011
626
125
8
0
285,375
7
W
Horus
9,797
612
37
2
0
318,186
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role