Player Matchup

Izanami
Izanami
Saten
Izanami
Level 38
God Stats
4W - 7L
1,270 SR
Queue Stats
68W - 98L
1,327 Elo+
Solo
Kali
Kali
Spiderman104
Kali
Level 155
God Stats
1W - 3L
1,422 SR
Queue Stats
273W - 286L
1,427 Elo+
Party 2
Sobek
Sobek
Veeegs
Sobek
Level 41
God Stats
1W - 2L
1,500 SR
Queue Stats
188W - 169L
1,466 Elo+
Party 1
Horus
Horus
Xonjee
Horus
Level 80
God Stats
4W - 3L
1,697 SR
Queue Stats
384W - 372L
1,517 Elo+
Party 1
Poseidon
Poseidon
depresedkermit9
Poseidon
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 2
Team Averages
Level 66
1,478 SR
1,447 Elo+

VS

Team Averages
Level 86
1,565 SR
1,558 Elo+
Ymir
Ymir
BoiTellYouHUT
Ymir
Level 160
God Stats
8W - 5L
1,616 SR
Queue Stats
441W - 382L
1,610 Elo+
Party 3
Anhur
Anhur
Memori21
Anhur
Level 43
God Stats
4W - 5L
1,435 SR
Queue Stats
36W - 52L
1,348 Elo+
Solo
Mulan
Mulan
NoTimeToDuel
Mulan
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 34L
1,781 Elo+
Party 3
Ra
Ra
SenseiJumanji
Ra
Level 128
God Stats
5W - 4L
1,639 SR
Queue Stats
50W - 44L
1,499 Elo+
Party 3
Pele
Pele
ZombieManI37
Pele
Level 86
God Stats
39W - 28L
1,634 SR
Queue Stats
401W - 394L
1,552 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Saten
Izanami
12
1 / 2 / 3
7,068
471
7,558
9,477
3,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
4 / 4 / 1
7,745
516
5,209
12,769
6,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sobek
Veeegs
Sobek
11
1 / 2 / 2
6,769
451
3,817
11,340
11,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Horus
Xonjee
Horus
12
0 / 3 / 1
7,040
469
8,529
13,270
9,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Poseidon
11
0 / 6 / 3
6,795
453
7,154
11,230
4,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 4
8,910
594
7,722
11,541
12,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
Memori21
Anhur
12
1 / 1 / 4
7,170
478
4,351
7,658
3,167
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
5 / 2 / 6
8,200
547
10,674
15,460
7,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 3 / 7
8,289
553
8,669
8,468
3,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 0 / 4
9,601
640
8,530
12,539
5,173
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
6
Kills
17
17
Deaths
6
10
Assists
25
Player
Kills
Deaths
Assists
KDA
W
6
0
4
8
W
Anhur
Memori21
Anhur
1
1
4
3
W
5
2
6
4
L
Izanami
Saten
Izanami
1
2
3
1.25
W
3
3
7
2.17
L
4
4
1
1.13
L
Sobek
Veeegs
Sobek
1
2
2
1
L
Horus
Xonjee
Horus
0
3
1
0.17
W
2
0
4
4
L
Poseidon
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,267
Damage
39,946
58,086
Taken
55,666
35,330
Mitigated
31,850
17,106
Healing
18,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,722
1,638
0
2,648
11,541
12,217
0
2,527
9,014
36,681
1,964
W
Anhur
Memori21
Anhur
4,351
1,964
0
2,256
7,658
3,167
132
1,582
6,076
28
39,494
W
10,674
1,509
0
4,338
15,460
7,493
365
2,803
12,528
21
58,166
L
Izanami
Saten
Izanami
7,558
4,738
0
3,690
9,477
3,560
0
3,797
5,680
0
47,857
W
8,669
1,948
1,119
1,974
8,468
3,800
931
3,345
5,075
63,871
0
L
5,209
2,214
0
4,211
12,769
6,955
0
1,449
11,320
0
54,827
L
Sobek
Veeegs
Sobek
3,817
456
0
2,800
11,340
11,263
0
4,350
6,990
21,720
3,967
L
Horus
Xonjee
Horus
8,529
3,167
196
4,558
13,270
9,514
0
1,028
12,242
0
52,397
W
8,530
1,295
0
5,704
12,539
5,173
825
91
11,769
0
89,503
L
Poseidon
7,154
962
0
1,651
11,230
4,038
561
5,489
5,741
47,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,417
Gold Earned
42,170
389
Minions Killed
480
0
Camps Cleared
0
1,379,521
Distance Traveled
1,441,763
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,910
594
41
3
0
267,023
1
W
Anhur
7,170
478
92
6
0
272,978
6
W
Mulan
8,200
547
83
6
0
313,403
4
L
Izanami
7,068
471
85
6
0
252,625
4
W
Ra
8,289
553
107
7
0
277,388
2
L
Kali
7,745
516
83
6
0
327,211
5
L
Sobek
6,769
451
33
2
0
282,696
3
L
Horus
7,040
469
108
7
0
262,487
0
W
Pele
9,601
640
157
10
0
310,971
2
L
Poseidon
6,795
453
80
5
0
254,502
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role