Player Matchup

Nemesis
Nemesis
Clapze
Nemesis
Level 67
God Stats
5W - 1L
1,837 SR
Queue Stats
85W - 73L
1,465 Elo+
Solo
Cthulhu
Cthulhu
CrazyChuck365
Cthulhu
Level 57
God Stats
13W - 11L
1,426 SR
Queue Stats
93W - 120L
1,298 Elo+
Party 1
Izanami
Izanami
File 2772
Izanami
Level 69
God Stats
2W - 2L
1,520 SR
Queue Stats
100W - 98L
1,297 Elo+
Party 1
Ah Puch
Ah Puch
PlatinumZombieZ
Ah Puch
Level 88
God Stats
3W - 0L
1,716 SR
Queue Stats
60W - 77L
1,300 Elo+
Solo
Bakasura
Bakasura
TheGoldenOke
Bakasura
Level 96
God Stats
6W - 6L
1,403 SR
Queue Stats
113W - 133L
1,340 Elo+
Party 1
Team Averages
Level 75
1,580 SR
1,340 Elo+

VS

Team Averages
Level 75
1,587 SR
1,316 Elo+
Amaterasu
Amaterasu
Blacksailing
Amaterasu
Level 89
God Stats
1W - 1L
1,688 SR
Queue Stats
21W - 31L
1,345 Elo+
Solo
Atlas
Atlas
BlissedCarnage
Atlas
Level 58
God Stats
4W - 2L
1,752 SR
Queue Stats
133W - 138L
1,334 Elo+
Solo
Chiron
Chiron
MonoSensei
Chiron
Level 66
God Stats
15W - 14L
1,495 SR
Queue Stats
167W - 200L
1,361 Elo+
Solo
Ra
Ra
Spiqo
Ra
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,153 Elo+
Solo
Da Ji
Da Ji
YvngNissaa
Da Ji
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 99L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Clapze
Nemesis
15
4 / 1 / 3
9,538
530
4,684
15,699
6,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
13
1 / 3 / 4
8,579
477
6,434
14,435
12,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
File 2772
Izanami
15
3 / 3 / 3
9,682
538
8,875
12,582
5,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
5 / 0 / 3
10,452
581
12,857
10,708
4,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bakasura
TheGoldenOke
Bakasura
17
1 / 3 / 3
10,345
575
11,083
13,143
5,784
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Blacksailing
Amaterasu
15
2 / 3 / 2
8,842
491
5,254
18,243
13,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
3 / 1 / 3
8,399
467
10,072
14,090
10,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chiron
MonoSensei
Chiron
1
0 / 0 / 0
3,494
194
0
0
0
Ra
14
1 / 4 / 0
8,172
454
4,925
11,885
5,727
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
13
4 / 7 / 2
8,355
464
9,264
20,125
8,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
14
Kills
10
10
Deaths
15
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Blacksailing
Amaterasu
2
3
2
1
L
3
1
3
4.5
W
Nemesis
Clapze
Nemesis
4
1
3
5.5
W
Cthulhu
1
3
4
1
W
Izanami
File 2772
Izanami
3
3
3
1.5
L
Chiron
MonoSensei
Chiron
0
0
0
0
W
5
0
3
6.5
L
Ra
1
4
0
0.25
W
Bakasura
TheGoldenOke
Bakasura
1
3
3
0.83
L
Da Ji
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,933
Damage
29,515
66,567
Taken
64,343
34,832
Mitigated
38,417
19,580
Healing
18,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Blacksailing
Amaterasu
5,254
2,422
0
5,630
18,243
13,547
1,026
4,029
13,370
0
56,719
L
10,072
4,746
300
3,872
14,090
10,862
0
4,517
9,573
51,570
0
W
Nemesis
Clapze
Nemesis
4,684
2,144
0
3,484
15,699
6,143
0
1,373
14,326
0
87,167
W
Cthulhu
6,434
345
1,501
2,590
14,435
12,639
208
5,480
8,955
31,687
993
W
Izanami
File 2772
Izanami
8,875
5,259
334
2,247
12,582
5,321
1,633
4,005
8,577
0
80,914
L
Chiron
MonoSensei
Chiron
0
0
0
0
0
0
0
0
0
0
0
W
12,857
251
0
3,617
10,708
4,945
195
3,923
6,785
83,785
0
L
Ra
4,925
343
40
1,965
11,885
5,727
0
7,053
4,832
64,081
0
W
Bakasura
TheGoldenOke
Bakasura
11,083
8,655
0
5,807
13,143
5,784
0
216
12,927
0
64,480
L
Da Ji
9,264
2,482
0
6,586
20,125
8,281
0
3,174
16,576
0
58,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,596
Gold Earned
37,262
578
Minions Killed
370
0
Camps Cleared
0
1,786,158
Distance Traveled
1,241,096
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
8,842
491
99
6
0
282,867
4
L
Atlas
8,399
467
64
4
0
337,719
3
W
Nemesis
9,538
530
99
6
0
384,643
0
W
Cthulhu
8,579
477
38
2
0
330,304
2
W
Izanami
9,682
538
153
9
0
339,587
2
L
Chiron
3,494
194
0
0
0
0
0
W
Ah Puch
10,452
581
136
8
0
341,563
0
L
Ra
8,172
454
119
7
0
288,074
2
W
Bakasura
10,345
575
152
8
0
390,061
1
L
Da Ji
8,355
464
88
5
0
332,436
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role