Player Matchup

Bacchus
Bacchus
Enk0r
Bacchus
Level 121
God Stats
48W - 48L
1,525 SR
Queue Stats
256W - 264L
1,601 Elo+
Party 3
Ra
Ra
Fincaid
Ra
Level 124
God Stats
6W - 7L
1,516 SR
Queue Stats
121W - 99L
1,599 Elo+
Party 2
Ishtar
Ishtar
KindaRufus
Ishtar
Level 88
God Stats
5W - 3L
1,938 SR
Queue Stats
232W - 211L
1,583 Elo+
Party 2
Fenrir
Fenrir
deerhunter26
Fenrir
Level 67
God Stats
9W - 5L
1,513 SR
Queue Stats
47W - 42L
1,428 Elo+
Party 2
Hades
Hades
v2Skrappy
Hades
Level 127
God Stats
2W - 0L
1,587 SR
Queue Stats
54W - 60L
1,552 Elo+
Party 3
Team Averages
Level 105
1,616 SR
1,553 Elo+

VS

Team Averages
Level 85
1,446 SR
1,325 Elo+
Apollo
Apollo
BlueRavinofÓðinn
Apollo
Level 105
God Stats
14W - 8L
1,539 SR
Queue Stats
133W - 178L
1,407 Elo+
Solo
Loki
Loki
Catsofmany
Loki
Level 158
God Stats
0W - 1L
1,328 SR
Queue Stats
5W - 13L
1,293 Elo+
Party 1
Merlin
Merlin
KyotoKhan
Merlin
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 22L
1,417 Elo+
Party 1
Cthulhu
Cthulhu
TheEndernator
Cthulhu
Level 11
God Stats
2W - 5L
1,355 SR
Queue Stats
4W - 11L
1,344 Elo+
Party 1
Athena
Athena
Yurugani
Athena
Level 101
God Stats
0W - 2L
1,508 SR
Queue Stats
0W - 8L
1,165 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Enk0r
Bacchus
15
1 / 1 / 13
10,071
530
5,878
13,444
16,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
1 / 3 / 4
9,600
505
5,872
12,313
5,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
KindaRufus
Ishtar
17
6 / 1 / 4
11,170
588
16,924
16,175
7,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fenrir
15
4 / 3 / 6
9,720
512
6,395
14,739
8,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hades
v2Skrappy
Hades
17
5 / 1 / 4
11,105
584
10,145
13,103
9,183
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 0
8,971
472
6,460
17,332
6,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
5 / 4 / 3
10,210
537
11,602
16,241
7,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
KyotoKhan
Merlin
14
0 / 3 / 3
8,212
432
7,383
9,374
4,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
13
0 / 3 / 0
8,048
424
6,147
12,311
9,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Athena
Yurugani
Athena
12
0 / 3 / 4
8,062
424
5,922
14,253
14,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
19
17
Kills
9
9
Deaths
18
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
4
5
0
0.8
L
5
4
3
1.63
W
Bacchus
Enk0r
Bacchus
1
1
13
7.5
W
1
3
4
1
W
Ishtar
KindaRufus
Ishtar
6
1
4
8
L
Merlin
KyotoKhan
Merlin
0
3
3
0.5
L
Cthulhu
0
3
0
0
L
Athena
Yurugani
Athena
0
3
4
0.67
W
Fenrir
4
3
6
2.33
W
Hades
v2Skrappy
Hades
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,214
Damage
37,514
69,774
Taken
69,511
45,518
Mitigated
43,233
29,354
Healing
18,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,460
5,268
0
6,958
17,332
6,933
4,029
2,892
14,440
0
56,837
L
11,602
3,269
0
4,799
16,241
7,097
438
3,275
12,966
0
85,978
W
Bacchus
Enk0r
Bacchus
5,878
910
166
3,151
13,444
16,043
197
3,808
9,636
26,381
2,932
W
5,872
1,003
1,420
3,516
12,313
5,229
441
3,633
8,680
91,699
0
W
Ishtar
KindaRufus
Ishtar
16,924
12,355
0
11,181
16,175
7,038
1,196
5,068
11,009
0
103,512
L
Merlin
KyotoKhan
Merlin
7,383
386
0
1,902
9,374
4,877
135
4,267
5,107
57,599
0
L
Cthulhu
6,147
264
354
2,672
12,311
9,920
642
6,645
5,666
51,889
0
L
Athena
Yurugani
Athena
5,922
1,818
0
1,788
14,253
14,406
0
4,342
9,911
30,392
0
W
Fenrir
6,395
1,468
0
1,900
14,739
8,025
364
2,957
11,734
0
59,127
W
Hades
v2Skrappy
Hades
10,145
611
208
7,812
13,103
9,183
550
4,204
8,289
87,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,666
Gold Earned
43,503
611
Minions Killed
455
0
Camps Cleared
0
1,818,569
Distance Traveled
1,797,561
24
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,971
472
91
5
0
350,161
2
L
Loki
10,210
537
116
6
0
357,263
1
W
Bacchus
10,071
530
31
2
0
388,751
7
W
Ra
9,600
505
172
9
0
363,215
5
W
Ishtar
11,170
588
168
9
0
317,011
3
L
Merlin
8,212
432
97
5
0
346,543
2
L
Cthulhu
8,048
424
101
5
0
350,375
5
L
Athena
8,062
424
50
3
0
393,219
3
W
Fenrir
9,720
512
83
4
0
396,760
4
W
Hades
11,105
584
157
8
0
352,832
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role