Player Matchup

Thanatos
Thanatos
Josnii
Thanatos
Level 120
God Stats
2W - 1L
1,421 SR
Queue Stats
45W - 35L
1,604 Elo+
Party 2
Janus
Janus
PanicoCerebral
Janus
Level 44
God Stats
3W - 2L
1,586 SR
Queue Stats
22W - 23L
1,539 Elo+
Solo
Artemis
Artemis
PaulitaTikTok04
Artemis
Level 36
God Stats
2W - 1L
1,571 SR
Queue Stats
39W - 21L
1,678 Elo+
Party 2
Maui
Maui
Ynferkan
Maui
Level 84
God Stats
6W - 2L
1,693 SR
Queue Stats
161W - 108L
1,628 Elo+
Party 2
Ao Kuang
Ao Kuang
dielito12
Ao Kuang
Level 143
God Stats
2W - 3L
1,320 SR
Queue Stats
129W - 106L
1,603 Elo+
Party 2
Team Averages
Level 85
1,518 SR
1,610 Elo+

VS

Team Averages
Level 98
1,559 SR
1,536 Elo+
Chiron
Chiron
BozaOzias
Chiron
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 47L
1,580 Elo+
Party 1
Merlin
Merlin
KMoney9
Merlin
Level 107
God Stats
6W - 8L
1,511 SR
Queue Stats
168W - 140L
1,535 Elo+
Party 1
Sobek
Sobek
LargoBrute315
Sobek
Level 102
God Stats
6W - 9L
1,433 SR
Queue Stats
343W - 358L
1,467 Elo+
Party 1
Thor
Thor
Torak141
Thor
Level 128
God Stats
14W - 10L
1,512 SR
Queue Stats
157W - 122L
1,545 Elo+
Party 1
Guan Yu
Guan Yu
mootroot3
Guan Yu
Level 120
God Stats
3W - 2L
1,837 SR
Queue Stats
176W - 151L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Josnii
Thanatos
15
5 / 0 / 4
9,174
540
7,822
13,438
5,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
3 / 1 / 5
8,805
518
9,899
7,269
3,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
1 / 1 / 2
9,349
550
10,495
11,044
4,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Maui
13
2 / 1 / 6
8,482
499
4,731
13,002
12,925
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
dielito12
Ao Kuang
17
2 / 0 / 2
10,258
603
13,578
17,933
6,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
BozaOzias
Chiron
12
1 / 3 / 1
7,903
465
7,086
11,460
4,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Merlin
KMoney9
Merlin
12
0 / 2 / 0
7,494
441
4,495
6,768
2,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 3 / 2
6,866
404
4,697
16,396
15,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate

Breastplate

+20
Physical Protection

Thor
11
1 / 4 / 0
6,927
407
5,335
12,152
4,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Guan Yu
mootroot3
Guan Yu
14
1 / 1 / 0
8,197
482
9,454
14,066
17,171
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
13
Kills
3
3
Deaths
13
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chiron
BozaOzias
Chiron
1
3
1
0.5
W
Thanatos
Josnii
Thanatos
5
0
4
7
L
Merlin
KMoney9
Merlin
0
2
0
0
L
0
3
2
0.33
W
3
1
5
5.5
W
1
1
2
2
L
Thor
1
4
0
0.25
W
Maui
2
1
6
5
W
Ao Kuang
dielito12
Ao Kuang
2
0
2
3
L
Guan Yu
mootroot3
Guan Yu
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,525
Damage
31,067
62,686
Taken
60,842
33,968
Mitigated
44,903
40,390
Healing
21,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
BozaOzias
Chiron
7,086
3,560
106
3,448
11,460
4,036
0
2,933
8,527
0
48,541
W
Thanatos
Josnii
Thanatos
7,822
2,184
0
13,601
13,438
5,994
0
1,534
11,904
0
78,885
L
Merlin
KMoney9
Merlin
4,495
111
0
156
6,768
2,986
0
4,044
2,724
61,422
0
L
4,697
486
0
4,798
16,396
15,964
0
6,976
9,420
15,892
0
W
9,899
357
0
305
7,269
3,562
0
3,368
3,901
73,681
0
W
10,495
4,926
0
7,107
11,044
4,857
1,144
648
10,396
0
97,030
L
Thor
5,335
981
0
4,066
12,152
4,746
0
3,348
8,804
0
49,930
W
Maui
4,731
823
2,574
2,781
13,002
12,925
0
3,477
9,525
17,903
2,263
W
Ao Kuang
dielito12
Ao Kuang
13,578
3,936
0
14,022
17,933
6,630
1,170
780
17,153
93,174
0
L
Guan Yu
mootroot3
Guan Yu
9,454
1,014
918
7,807
14,066
17,171
0
10,506
3,560
0
56,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,068
Gold Earned
37,387
532
Minions Killed
425
0
Camps Cleared
0
1,724,425
Distance Traveled
1,618,162
25
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
7,903
465
99
6
0
284,155
4
W
Thanatos
9,174
540
120
7
0
396,150
5
L
Merlin
7,494
441
124
7
0
320,735
8
L
Sobek
6,866
404
10
1
0
330,059
6
W
Janus
8,805
518
106
6
0
354,572
0
W
Artemis
9,349
550
135
8
0
299,385
8
L
Thor
6,927
407
77
5
0
345,862
6
W
Maui
8,482
499
23
1
0
343,669
5
W
Ao Kuang
10,258
603
148
9
0
330,649
7
L
Guan Yu
8,197
482
115
7
0
337,351
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role