Player Matchup

Ah Muzen Cab
Ah Muzen Cab
AinzOoalGown_3
Ah Muzen Cab
Level 154
God Stats
111W - 92L
1,504 SR
Queue Stats
203W - 228L
1,407 Elo+
Party 1
Eset
Eset
David-Lorite
Eset
Level 128
God Stats
2W - 4L
1,324 SR
Queue Stats
77W - 128L
1,339 Elo+
Solo
Guan Yu
Guan Yu
R2_WhiteKnight__
Guan Yu
Level 3
God Stats
1W - 1L
1,277 SR
Queue Stats
1W - 1L
1,177 Elo+
Party 1
Team Averages
Level 95
1,368 SR
1,308 Elo+

VS

Team Averages
Level 96
1,479 SR
1,387 Elo+
Chaac
Chaac
Cptn Boreale
Chaac
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 70L
1,359 Elo+
Solo
Nu Wa
Nu Wa
HannahKnows
Nu Wa
Level 93
God Stats
22W - 26L
1,489 SR
Queue Stats
43W - 59L
1,385 Elo+
Solo
Anhur
Anhur
MORCILLO1988
Anhur
Level 128
God Stats
6W - 12L
1,450 SR
Queue Stats
234W - 299L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AinzOoalGown_3
Ah Muzen Cab
14
6 / 0 / 6
9,063
824
14,128
8,925
3,572
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
3 / 0 / 9
8,353
759
4,857
6,123
2,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

13
4 / 0 / 9
8,881
807
9,318
12,054
13,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
6,330
575
5,969
14,876
6,013
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 4 / 0
6,390
581
7,306
8,477
1,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

9
0 / 5 / 0
6,082
553
2,893
10,306
2,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
0
13
Kills
0
0
Deaths
13
24
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
AinzOoalGown_3
Ah Muzen Cab
6
0
6
9
L
0
4
0
0
W
3
0
9
7.5
L
0
4
0
0
L
0
5
0
0
W
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,303
Damage
16,168
27,102
Taken
33,659
19,329
Mitigated
10,859
11,629
Healing
4,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
AinzOoalGown_3
Ah Muzen Cab
14,128
2,171
0
2,039
8,925
3,572
1,484
1,378
7,273
0
43,963
L
5,969
996
0
2,532
14,876
6,013
0
1,739
12,601
0
20,929
W
4,857
302
695
880
6,123
2,565
597
2,399
3,435
27,199
0
L
7,306
1,421
107
444
8,477
1,969
0
1,409
6,863
16,910
0
L
2,893
841
0
1,158
10,306
2,877
0
2,176
7,977
0
10,474
W
9,318
495
2,347
5,668
12,054
13,192
221
3,365
8,099
0
27,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,297
Gold Earned
18,802
163
Minions Killed
80
7
Camps Cleared
1
647,129
Distance Traveled
521,562
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,063
824
76
7
2
211,594
2
L
Chaac
6,330
575
27
2
0
189,086
0
W
Eset
8,353
759
44
4
4
207,157
1
L
Nu Wa
6,390
581
31
3
0
159,689
3
L
Anhur
6,082
553
22
2
1
172,787
3
W
Guan Yu
8,881
807
43
4
1
228,378
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role