Player Matchup

Odin
Odin
SenseiRayn
Odin
Level 142
God Stats
4W - 3L
1,570 SR
Queue Stats
309W - 260L
1,519 Elo+
Party 2
Cerberus
Cerberus
SupraJuice
Cerberus
Level 143
God Stats
4W - 5L
1,506 SR
Queue Stats
252W - 169L
1,618 Elo+
Party 2
Sol
Sol
Vixa Skillz
Sol
Level 134
God Stats
7W - 5L
1,473 SR
Queue Stats
161W - 145L
1,598 Elo+
Party 2
Team Averages
Level 140
1,516 SR
1,578 Elo+

VS

Team Averages
Level 116
1,464 SR
1,470 Elo+
Guan Yu
Guan Yu
Demon_Lord_Dubz
Guan Yu
Level 149
God Stats
2W - 2L
1,474 SR
Queue Stats
104W - 139L
1,400 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MssWolfie
Morgan Le Fay
Level 120
God Stats
1W - 1L
1,242 SR
Queue Stats
71W - 90L
1,404 Elo+
Party 1
Medusa
Medusa
Yumesita
Medusa
Level 79
God Stats
27W - 17L
1,676 SR
Queue Stats
62W - 60L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 9
10,731
631
12,296
17,130
18,323
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
SupraJuice
Cerberus
16
1 / 3 / 12
11,031
649
10,950
21,477
27,801
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

15
9 / 7 / 3
12,171
716
23,153
19,064
8,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 8
11,497
676
12,376
19,336
18,828
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
MssWolfie
Morgan Le Fay
17
7 / 5 / 7
12,645
744
13,422
13,890
6,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Yumesita
Medusa
18
3 / 4 / 11
12,473
734
22,306
19,321
9,600
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
41
13
Kills
15
15
Deaths
13
24
Assists
26
Player
Kills
Deaths
Assists
KDA
W
5
4
8
2.25
W
Morgan Le Fay
MssWolfie
Morgan Le Fay
7
5
7
2.1
L
3
5
9
1.5
L
Cerberus
SupraJuice
Cerberus
1
3
12
2.33
L
9
7
3
1.5
W
Medusa
Yumesita
Medusa
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,399
Damage
48,104
57,671
Taken
52,547
54,214
Mitigated
35,061
11,005
Healing
13,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,376
1,528
2,321
4,031
19,336
18,828
269
11,973
7,363
0
22,439
W
Morgan Le Fay
MssWolfie
Morgan Le Fay
13,422
2,116
0
1,357
13,890
6,633
439
8,592
5,298
35,537
0
L
12,296
2,317
0
736
17,130
18,323
0
3,716
13,414
0
30,969
L
Cerberus
SupraJuice
Cerberus
10,950
989
0
3,338
21,477
27,801
59
7,070
14,407
42,514
0
L
23,153
8,673
0
6,931
19,064
8,090
1,377
3,142
15,922
48,772
5,710
W
Medusa
Yumesita
Medusa
22,306
10,281
0
5,987
19,321
9,600
1,731
11,894
7,427
0
83,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,933
Gold Earned
36,615
185
Minions Killed
173
8
Camps Cleared
7
833,322
Distance Traveled
891,225
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,497
676
19
1
1
304,723
0
W
Morgan Le Fay
12,645
744
41
2
2
271,155
3
L
Odin
10,731
631
30
2
2
285,659
3
L
Cerberus
11,031
649
89
5
1
297,314
1
L
Sol
12,171
716
66
4
5
250,349
0
W
Medusa
12,473
734
113
7
4
315,347
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role