Player Matchup

Ravana
Ravana
Dakoldest_2
Ravana
Level 27
God Stats
12W - 2L
1,779 SR
Queue Stats
90W - 52L
1,564 Elo+
Party 1
Sol
Sol
KOKYTHEGRIMM1998
Sol
Level 157
God Stats
2W - 4L
1,502 SR
Queue Stats
312W - 245L
1,569 Elo+
Party 1
Shiva
Shiva
WardOrDontCry
Shiva
Level 26
God Stats
1W - 0L
1,834 SR
Queue Stats
55W - 28L
1,597 Elo+
Party 1
Set
Set
blazedyconfused
Set
Level 159
God Stats
1W - 0L
1,505 SR
Queue Stats
137W - 81L
1,631 Elo+
Party 1
Nox
Nox
xXAilaniXx
Nox
Level 22
God Stats
12W - 4L
1,671 SR
Queue Stats
32W - 11L
1,721 Elo+
Party 1
Team Averages
Level 78
1,658 SR
1,617 Elo+

VS

Team Averages
Level 52
1,497 SR
1,370 Elo+
Sylvanus
Sylvanus
Dawn Roboman
Sylvanus
Level 49
God Stats
2W - 5L
1,351 SR
Queue Stats
42W - 68L
1,335 Elo+
Solo
Cupid
Cupid
EviiLise
Cupid
Level 29
God Stats
25W - 11L
1,598 SR
Queue Stats
76W - 80L
1,355 Elo+
Party 2
Kukulkan
Kukulkan
Henri Young
Kukulkan
Level 46
God Stats
1W - 4L
1,456 SR
Queue Stats
67W - 91L
1,353 Elo+
Solo
Thor
Thor
JahnathanJoestar
Thor
Level 99
God Stats
4W - 5L
1,476 SR
Queue Stats
126W - 118L
1,402 Elo+
Party 2
Hades
Hades
ZerO___Skies
Hades
Level 38
God Stats
10W - 13L
1,605 SR
Queue Stats
127W - 136L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
13
4 / 1 / 9
8,267
636
9,911
7,739
3,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
15 / 0 / 2
9,527
733
16,525
11,756
5,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
1 / 0 / 14
7,892
607
6,910
10,208
9,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
4 / 3 / 0
8,366
644
7,334
8,406
4,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
9 / 3 / 2
8,009
616
11,937
8,482
3,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Dawn Roboman
Sylvanus
10
2 / 7 / 1
6,424
494
4,099
16,008
10,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cupid
EviiLise
Cupid
9
1 / 6 / 2
5,526
425
4,126
9,875
2,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
Henri Young
Kukulkan
9
1 / 11 / 1
6,066
467
3,003
12,105
4,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
3 / 4 / 2
6,995
538
5,644
13,540
5,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 6 / 1
5,656
435
4,983
13,794
8,374
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
14
33
Kills
7
7
Deaths
34
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ravana
4
1
9
8.5
L
Sylvanus
Dawn Roboman
Sylvanus
2
7
1
0.36
L
Cupid
EviiLise
Cupid
1
6
2
0.33
L
Kukulkan
Henri Young
Kukulkan
1
11
1
0.14
L
3
4
2
1
W
15
0
2
16
W
1
0
14
8
L
0
6
1
0.08
W
4
3
0
1.33
W
9
3
2
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,617
Damage
21,855
46,591
Taken
65,322
26,126
Mitigated
31,060
16,393
Healing
12,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
9,911
3,268
0
902
7,739
3,492
0
773
6,966
0
62,879
L
Sylvanus
Dawn Roboman
Sylvanus
4,099
1,471
1,060
3,669
16,008
10,160
0
7,019
8,989
15,620
0
L
Cupid
EviiLise
Cupid
4,126
2,086
399
1,320
9,875
2,447
0
4,352
5,523
0
18,898
L
Kukulkan
Henri Young
Kukulkan
3,003
787
0
395
12,105
4,875
0
7,058
5,047
26,464
0
L
5,644
1,349
0
3,302
13,540
5,204
0
4,708
8,832
0
37,860
W
16,525
8,044
0
9,050
11,756
5,407
1,592
3,291
8,465
65,143
19,109
W
6,910
1,602
582
2,944
10,208
9,039
33
2,147
8,061
222
30,732
L
4,983
758
138
2,686
13,794
8,374
0
2,354
11,440
33,849
0
W
7,334
4,186
0
1,424
8,406
4,292
2,814
3,422
4,984
0
66,475
W
11,937
1,420
0
1,491
8,482
3,896
212
2,609
5,873
44,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,061
Gold Earned
30,667
437
Minions Killed
224
0
Camps Cleared
0
1,278,717
Distance Traveled
1,107,994
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
8,267
636
108
8
0
281,504
5
L
Sylvanus
6,424
494
20
2
0
214,268
1
L
Cupid
5,526
425
24
2
0
222,538
7
L
Kukulkan
6,066
467
59
5
0
219,105
4
L
Thor
6,995
538
66
5
0
247,435
1
W
Sol
9,527
733
126
10
0
246,155
0
W
Shiva
7,892
607
41
3
0
269,267
1
L
Hades
5,656
435
55
4
0
204,648
1
W
Set
8,366
644
108
8
0
235,521
2
W
Nox
8,009
616
54
4
0
246,270
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role