Player Matchup

Medusa
Medusa
Drogomir7925
Medusa
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 86L
1,342 Elo+
Solo
Geb
Geb
EL XiiMii
Geb
Level 58
God Stats
4W - 5L
1,040 SR
Queue Stats
30W - 42L
1,269 Elo+
Solo
Cu Chulainn
Cu Chulainn
GODraf_
Cu Chulainn
Level 154
God Stats
12W - 5L
1,712 SR
Queue Stats
915W - 837L
1,466 Elo+
Party 3
Nu Wa
Nu Wa
HeartXDeathLaw
Nu Wa
Level 129
God Stats
15W - 12L
1,488 SR
Queue Stats
187W - 203L
1,486 Elo+
Solo
Da Ji
Da Ji
King_Of_Speed_00
Da Ji
Level 141
God Stats
33W - 30L
1,545 SR
Queue Stats
446W - 458L
1,456 Elo+
Party 3
Team Averages
Level 110
1,457 SR
1,404 Elo+

VS

Team Averages
Level 94
1,548 SR
1,438 Elo+
Medusa
Medusa
 
Medusa
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
DoD_Gladiator
Vulcan
Level 87
God Stats
2W - 3L
1,719 SR
Queue Stats
466W - 486L
1,491 Elo+
Party 1
Mulan
Mulan
Killmushroom75
Mulan
Level 64
God Stats
5W - 16L
1,284 SR
Queue Stats
73W - 89L
1,387 Elo+
Party 2
Arachne
Arachne
Tendenziell
Arachne
Level 108
God Stats
36W - 31L
1,558 SR
Queue Stats
189W - 185L
1,398 Elo+
Solo
Maui
Maui
The3rd_neliel
Maui
Level 125
God Stats
4W - 2L
1,678 SR
Queue Stats
358W - 435L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
3 / 3 / 0
7,587
542
5,649
9,143
3,270
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 1 / 6
6,740
481
4,500
11,441
7,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cu Chulainn
GODraf_
Cu Chulainn
15
8 / 0 / 4
9,402
672
13,461
15,252
13,339
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
0 / 2 / 2
7,684
549
4,895
7,413
2,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
7 / 2 / 3
8,973
641
6,544
12,253
5,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
2 / 1 / 0
7,044
503
6,679
8,773
3,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
5 / 3 / 1
8,220
587
12,159
6,569
2,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 7 / 0
6,072
434
6,730
14,541
8,855
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arachne
Tendenziell
Arachne
9
0 / 4 / 2
5,991
428
2,054
14,091
4,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 3 / 3
6,704
479
4,810
10,966
9,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
18
Kills
8
8
Deaths
18
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
1
0
2
L
5
3
1
1.83
W
Medusa
3
3
0
1
W
0
1
6
3
W
Cu Chulainn
GODraf_
Cu Chulainn
8
0
4
10
W
0
2
2
0.5
L
0
7
0
0
W
7
2
3
4.25
L
Arachne
Tendenziell
Arachne
0
4
2
0.25
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,049
Damage
32,432
55,502
Taken
54,940
32,894
Mitigated
28,652
23,043
Healing
14,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,679
2,321
126
2,839
8,773
3,416
0
2,409
6,364
20
48,707
L
12,159
3,296
0
671
6,569
2,743
69
2,839
3,730
68,406
0
W
Medusa
5,649
2,816
601
2,367
9,143
3,270
848
1,441
7,702
0
56,995
W
4,500
566
0
3,647
11,441
7,880
299
5,441
6,000
17,091
0
W
Cu Chulainn
GODraf_
Cu Chulainn
13,461
3,242
0
9,169
15,252
13,339
426
2,037
13,215
0
73,349
W
4,895
733
0
1,265
7,413
2,965
539
4,489
2,924
67,044
0
L
6,730
1,892
0
2,567
14,541
8,855
0
621
13,920
0
41,331
W
6,544
1,038
0
5,994
12,253
5,440
0
3,039
9,214
0
59,963
L
Arachne
Tendenziell
Arachne
2,054
1,527
0
6,455
14,091
4,448
0
1,077
13,014
0
30,091
L
4,810
1,190
0
1,411
10,966
9,190
0
2,449
8,517
20,099
1,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,386
Gold Earned
34,031
494
Minions Killed
349
0
Camps Cleared
0
1,396,869
Distance Traveled
1,386,230
19
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,044
503
94
7
0
259,228
3
L
Vulcan
8,220
587
106
8
0
274,610
1
W
Medusa
7,587
542
106
8
0
228,397
5
W
Geb
6,740
481
22
2
0
309,523
2
W
Cu Chulainn
9,402
672
143
10
0
295,305
2
W
Nu Wa
7,684
549
118
8
0
261,813
7
L
Mulan
6,072
434
66
5
0
248,363
1
W
Da Ji
8,973
641
105
8
0
301,831
3
L
Arachne
5,991
428
51
4
0
315,305
1
L
Maui
6,704
479
32
2
0
288,724
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role