Player Matchup

Hercules
Hercules
GamerKnight9958
Hercules
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Mercury
Mercury
Kodawari
Mercury
Level 114
God Stats
3W - 10L
1,351 SR
Queue Stats
402W - 431L
1,444 Elo+
Solo
Chaac
Chaac
Rider7th
Chaac
Level 128
God Stats
1W - 2L
1,528 SR
Queue Stats
69W - 66L
1,488 Elo+
Solo
Ra
Ra
francis_tron_
Ra
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,248 Elo+
Solo
Hera
Hera
ВеСеЛуХа
Hera
Level 143
God Stats
2W - 3L
1,383 SR
Queue Stats
170W - 180L
1,434 Elo+
Solo
Team Averages
Level 85
1,452 SR
1,423 Elo+

VS

Team Averages
Level 123
1,553 SR
1,461 Elo+
Chaac
Chaac
Fruitblazer
Chaac
Level 160
God Stats
9W - 12L
1,392 SR
Queue Stats
904W - 891L
1,488 Elo+
Party 1
Sol
Sol
GIMBINO
Sol
Level 159
God Stats
3W - 0L
1,500 SR
Queue Stats
238W - 297L
1,412 Elo+
Solo
Horus
Horus
GirthDefects
Horus
Level 127
God Stats
6W - 1L
1,605 SR
Queue Stats
290W - 315L
1,460 Elo+
Party 1
Bellona
Bellona
Hamamillion
Bellona
Level 144
God Stats
11W - 10L
1,553 SR
Queue Stats
387W - 401L
1,510 Elo+
Party 1
Kuzenbo
Kuzenbo
Merkle24
Kuzenbo
Level 27
God Stats
4W - 1L
1,717 SR
Queue Stats
100W - 107L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
18
3 / 2 / 8
10,536
659
14,126
23,641
29,687
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
Kodawari
Mercury
14
2 / 8 / 3
9,036
565
9,102
17,208
9,279
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chaac
Rider7th
Chaac
18
4 / 2 / 8
10,261
641
19,556
26,696
37,487
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
2 / 5 / 6
9,824
614
20,235
14,358
9,127
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
2 / 7 / 8
10,206
638
28,984
21,080
12,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 3 / 13
13,372
836
29,537
25,127
30,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sol
19
5 / 1 / 12
11,448
716
24,758
19,086
11,359
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
1 / 3 / 16
11,234
702
10,389
22,807
29,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
Hamamillion
Bellona
18
7 / 2 / 10
12,276
767
20,182
28,963
40,762
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kuzenbo
Merkle24
Kuzenbo
16
1 / 4 / 17
11,227
702
6,789
23,397
40,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
92
13
Kills
24
24
Deaths
13
33
Assists
68
Player
Kills
Deaths
Assists
KDA
W
10
3
13
5.5
W
Sol
5
1
12
11
L
Hercules
3
2
8
3.5
W
1
3
16
3
W
Bellona
Hamamillion
Bellona
7
2
10
6
L
Mercury
Kodawari
Mercury
2
8
3
0.44
W
Kuzenbo
Merkle24
Kuzenbo
1
4
17
2.38
L
Chaac
Rider7th
Chaac
4
2
8
4
L
2
5
6
1
L
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,003
Damage
91,655
102,983
Taken
119,380
98,012
Mitigated
152,355
37,951
Healing
63,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
29,537
4,585
2,004
11,602
25,127
30,576
886
8,593
16,097
0
62,918
W
Sol
24,758
9,279
1,556
9,679
19,086
11,359
5,592
8,826
10,036
58,620
0
L
Hercules
14,126
3,881
0
6,420
23,641
29,687
99
10,366
12,799
0
26,889
W
10,389
4,793
11,684
10,637
22,807
29,276
0
10,424
11,972
0
16,743
W
Bellona
Hamamillion
Bellona
20,182
3,543
5,239
7,170
28,963
40,762
544
10,363
17,733
0
35,568
L
Mercury
Kodawari
Mercury
9,102
4,555
219
1,402
17,208
9,279
0
3,610
13,261
0
14,472
W
Kuzenbo
Merkle24
Kuzenbo
6,789
3,233
1,482
2,912
23,397
40,382
577
12,088
10,965
16,507
0
L
Chaac
Rider7th
Chaac
19,556
3,548
1,593
9,521
26,696
37,487
118
9,079
17,073
1,677
25,514
L
20,235
2,518
6,833
3,539
14,358
9,127
0
3,495
10,672
40,184
0
L
28,984
8,876
3,505
4,919
21,080
12,432
152
4,997
15,608
58,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,863
Gold Earned
59,557
162
Minions Killed
166
0
Camps Cleared
0
1,428,337
Distance Traveled
1,503,712
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,372
836
69
4
0
333,914
1
W
Sol
11,448
716
57
4
0
292,113
1
L
Hercules
10,536
659
18
1
0
311,936
3
W
Horus
11,234
702
4
0
0
277,235
1
W
Bellona
12,276
767
24
2
0
316,660
4
L
Mercury
9,036
565
7
0
0
272,435
2
W
Kuzenbo
11,227
702
12
1
0
283,790
3
L
Chaac
10,261
641
12
1
0
307,654
0
L
Ra
9,824
614
61
4
0
274,852
1
L
Hera
10,206
638
64
4
0
261,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role