Player Matchup

Horus
Horus
Masters
Ernleo123
Horus
Masters
Level 155
God Stats
21W - 20L
1,616 SR
Queue Stats
700W - 699L
2,426 MMR
Solo
Ymir
Ymir
Diamond II
Joshh3115
Ymir
Diamond II
Level 157
God Stats
0W - 2L
1,767 SR
Queue Stats
103W - 82L
2,467 MMR
Party 2
Thanatos
Thanatos
Masters
Lxrdd
Thanatos
Masters
Level 119
God Stats
8W - 7L
1,700 SR
Queue Stats
223W - 198L
2,496 MMR
Party 3
Sol
Sol
Diamond III
SuperTopNach
Sol
Diamond III
Level 160
God Stats
3W - 2L
1,930 SR
Queue Stats
113W - 100L
2,409 MMR
Party 2
Medusa
Medusa
Diamond II
Tactiqul
Medusa
Diamond II
Level 70
God Stats
1W - 3L
1,677 SR
Queue Stats
151W - 114L
2,483 MMR
Party 3
Team Averages
Diamond I
Diamond I
Average Tier
Level 132
1,738 SR
2,456 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 146
1,565 SR
2,420 MMR
Ao Kuang
Ao Kuang
Diamond I
Canonicall
Ao Kuang
Diamond I
Level 154
God Stats
2W - 1L
1,443 SR
Queue Stats
135W - 110L
2,495 MMR
Party 4
Xbalanque
Xbalanque
Diamond II
Carmine486
Xbalanque
Diamond II
Level 126
God Stats
22W - 15L
1,713 SR
Queue Stats
200W - 171L
2,431 MMR
Solo
Achilles
Achilles
Diamond II
DeathlyShriek
Achilles
Diamond II
Level 141
God Stats
1W - 1L
1,440 SR
Queue Stats
120W - 100L
2,297 MMR
Party 1
Kukulkan
Kukulkan
Diamond II
HadderBR
Kukulkan
Diamond II
Level 160
God Stats
16W - 10L
1,766 SR
Queue Stats
214W - 190L
2,516 MMR
Party 4
Nike
Nike
Diamond III
PastXAndXFuture
Nike
Diamond III
Level 149
God Stats
1W - 1L
1,460 SR
Queue Stats
288W - 277L
2,359 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Ernleo123
Horus
17
1 / 1 / 3
11,035
502
11,883
17,958
16,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
12
1 / 7 / 6
9,037
411
6,320
29,614
27,494
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thanatos
Lxrdd
Thanatos
17
4 / 7 / 3
11,075
503
13,222
21,679
10,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
3 / 5 / 3
11,482
522
19,740
15,937
5,881
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Medusa
Tactiqul
Medusa
16
3 / 7 / 2
10,677
485
18,169
22,139
11,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ThorCabrakanFreyaSusano

VS

Bans
LokiGuan YuNe ZhaHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Canonicall
Ao Kuang
18
11 / 3 / 7
12,912
587
14,337
22,711
11,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xbalanque
Carmine486
Xbalanque
20
3 / 2 / 13
13,194
600
13,768
16,466
6,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
DeathlyShriek
Achilles
15
7 / 2 / 10
11,932
542
12,689
26,221
36,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Kukulkan
HadderBR
Kukulkan
18
3 / 4 / 14
12,724
578
23,076
13,043
5,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

19
3 / 2 / 9
13,195
600
13,372
25,876
23,085
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
80
12
Kills
27
27
Deaths
13
17
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Canonicall
Ao Kuang
11
3
7
4.83
W
Xbalanque
Carmine486
Xbalanque
3
2
13
4.75
W
Achilles
DeathlyShriek
Achilles
7
2
10
6
L
Horus
Ernleo123
Horus
1
1
3
2.5
W
Kukulkan
HadderBR
Kukulkan
3
4
14
2.5
L
Ymir
1
7
6
0.57
L
Thanatos
Lxrdd
Thanatos
4
7
3
0.79
W
3
2
9
3.75
L
3
5
3
0.9
L
Medusa
Tactiqul
Medusa
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,334
Damage
77,242
107,327
Taken
104,317
71,749
Mitigated
84,005
41,803
Healing
46,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Canonicall
Ao Kuang
14,337
3,092
0
13,203
22,711
11,948
2,462
5,612
17,000
86,537
13,024
W
Xbalanque
Carmine486
Xbalanque
13,768
6,982
0
7,657
16,466
6,751
8,896
4,874
11,541
0
125,064
W
Achilles
DeathlyShriek
Achilles
12,689
3,309
0
9,613
26,221
36,342
662
7,538
18,433
0
31,690
L
Horus
Ernleo123
Horus
11,883
4,897
2,855
6,274
17,958
16,400
0
4,492
13,466
29
90,995
W
Kukulkan
HadderBR
Kukulkan
23,076
1,455
0
3,818
13,043
5,879
2,769
2,392
10,602
111,447
0
L
Ymir
6,320
1,434
3,391
7,285
29,614
27,494
0
14,497
15,117
23,354
3,813
L
Thanatos
Lxrdd
Thanatos
13,222
3,997
0
15,739
21,679
10,798
0
6,507
15,172
0
87,042
W
13,372
3,385
0
12,133
25,876
23,085
1,721
5,552
19,512
0
99,498
L
19,740
10,185
0
3,295
15,937
5,881
2,638
4,691
11,246
116,154
0
L
Medusa
Tactiqul
Medusa
18,169
8,336
0
2,964
22,139
11,176
0
7,070
15,069
22
103,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,306
Gold Earned
63,957
654
Minions Killed
608
0
Camps Cleared
0
2,043,208
Distance Traveled
2,191,435
15
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
12,912
587
95
4
0
484,695
3
W
Xbalanque
13,194
600
172
8
0
408,331
9
W
Achilles
11,932
542
27
1
0
430,794
6
L
Horus
11,035
502
155
7
0
420,929
6
W
Kukulkan
12,724
578
150
7
0
446,208
10
L
Ymir
9,037
411
26
1
0
416,939
4
L
Thanatos
11,075
503
142
6
0
427,230
4
W
Nike
13,195
600
164
7
0
421,407
4
L
Sol
11,482
522
192
9
0
393,476
1
L
Medusa
10,677
485
139
6
0
384,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role