Player Matchup

Medusa
Medusa
HDB2000_
Medusa
Level 46
God Stats
19W - 30L
1,452 SR
Queue Stats
69W - 78L
1,401 Elo+
Party 1
Ne Zha
Ne Zha
SIL3NTKILL3RZZZ
Ne Zha
Level 139
God Stats
0W - 1L
1,486 SR
Queue Stats
54W - 73L
1,389 Elo+
Party 1
Chaac
Chaac
ShOtS FTW
Chaac
Level 104
God Stats
12W - 11L
1,575 SR
Queue Stats
61W - 76L
1,403 Elo+
Party 1
Team Averages
Level 96
1,504 SR
1,397 Elo+

VS

Team Averages
Level 124
1,541 SR
1,467 Elo+
Skadi
Skadi
AlanBeatlesRock
Skadi
Level 155
God Stats
18W - 12L
1,605 SR
Queue Stats
185W - 209L
1,439 Elo+
Solo
Vulcan
Vulcan
XBOXsine OUt844
Vulcan
Level 129
God Stats
231W - 217L
1,519 SR
Queue Stats
257W - 286L
1,455 Elo+
Solo
Ymir
Ymir
cesargarcia777
Ymir
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
HDB2000_
Medusa
11
0 / 3 / 0
7,918
566
8,440
13,373
6,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

14
0 / 2 / 2
8,593
614
9,083
14,356
6,410
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
ShOtS FTW
Chaac
14
2 / 2 / 0
8,885
635
9,549
14,294
10,011
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 4
9,566
683
13,381
10,003
4,136
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
1 / 1 / 6
9,322
666
14,995
7,790
3,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 0 / 4
10,703
765
8,560
13,786
16,412
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
2
Kills
7
7
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
1
4
5
L
Medusa
HDB2000_
Medusa
0
3
0
0
L
0
2
2
0.5
L
Chaac
ShOtS FTW
Chaac
2
2
0
1
W
1
1
6
4
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,072
Damage
36,936
42,023
Taken
31,579
22,442
Mitigated
24,098
12,182
Healing
3,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,381
5,549
0
1,440
10,003
4,136
971
134
9,869
0
45,320
L
Medusa
HDB2000_
Medusa
8,440
2,155
306
2,957
13,373
6,021
0
7,845
5,528
0
32,941
L
9,083
1,640
161
3,731
14,356
6,410
0
9,745
4,611
0
27,423
L
Chaac
ShOtS FTW
Chaac
9,549
1,545
502
4,525
14,294
10,011
0
6,297
7,997
0
41,856
W
14,995
9,166
0
0
7,790
3,550
90
465
7,325
42,474
0
W
8,560
1,971
0
1,957
13,786
16,412
38
59
13,727
20,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,396
Gold Earned
29,591
163
Minions Killed
166
6
Camps Cleared
6
787,232
Distance Traveled
816,460
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,566
683
79
6
3
276,798
4
L
Medusa
7,918
566
56
4
3
256,067
2
L
Ne Zha
8,593
614
42
3
3
259,117
2
L
Chaac
8,885
635
65
5
0
272,048
6
W
Vulcan
9,322
666
64
5
2
292,364
6
W
Ymir
10,703
765
23
2
1
247,298
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role