Player Matchup

Merlin
Merlin
Az4ciphius
Merlin
Level 127
God Stats
3W - 2L
1,570 SR
Queue Stats
15W - 19L
1,504 Elo+
Solo
Izanami
Izanami
Bld123
Izanami
Level 127
God Stats
8W - 8L
1,601 SR
Queue Stats
41W - 25L
1,699 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Jejebori
Tsukuyomi
Level 154
God Stats
13W - 19L
1,617 SR
Queue Stats
53W - 54L
1,567 Elo+
Party 1
Tyr
Tyr
mizimasta
Tyr
Level 145
God Stats
11W - 6L
1,717 SR
Queue Stats
48W - 37L
1,622 Elo+
Party 1
Kumbhakarna
Kumbhakarna
rambojimmy
Kumbhakarna
Level 157
God Stats
1W - 2L
1,644 SR
Queue Stats
68W - 59L
1,595 Elo+
Party 1
Team Averages
Level 142
1,630 SR
1,597 Elo+

VS

Team Averages
Level 155
1,644 SR
1,627 Elo+
Artio
Artio
BipolarTwink
Artio
Level 160
God Stats
27W - 13L
1,746 SR
Queue Stats
1,106W - 423L
1,694 Elo+
Party 2
Merlin
Merlin
Excalibur_Faith
Merlin
Level 159
God Stats
27W - 27L
1,603 SR
Queue Stats
539W - 547L
1,610 Elo+
Solo
Hachiman
Hachiman
Flamongogo
Hachiman
Level 158
God Stats
10W - 3L
1,728 SR
Queue Stats
564W - 170L
1,728 Elo+
Party 2
King Arthur
King Arthur
SGT Spack7
King Arthur
Level 139
God Stats
10W - 16L
1,448 SR
Queue Stats
62W - 72L
1,463 Elo+
Solo
Ra
Ra
UnitedCringedom
Ra
Level 160
God Stats
182W - 119L
1,694 SR
Queue Stats
904W - 404L
1,641 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Az4ciphius
Merlin
12
0 / 0 / 0
8,903
524
0
2,791
202
Izanami
Bld123
Izanami
20
4 / 3 / 3
13,296
782
15,818
22,081
10,188
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tsukuyomi
Jejebori
Tsukuyomi
20
5 / 6 / 4
12,405
730
20,988
19,841
9,615
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
3 / 8 / 7
12,043
708
13,705
27,864
33,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kumbhakarna
rambojimmy
Kumbhakarna
18
1 / 6 / 7
11,457
674
8,378
31,524
41,000
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 1 / 17
13,140
773
13,233
24,621
37,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

19
3 / 6 / 10
12,818
754
14,979
14,581
7,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hachiman
Flamongogo
Hachiman
20
8 / 3 / 10
13,298
782
30,209
18,352
9,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

King Arthur
SGT Spack7
King Arthur
18
2 / 2 / 7
11,798
694
10,390
14,694
16,134
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

20
6 / 1 / 11
13,739
808
22,186
12,694
7,592
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
78
13
Kills
23
23
Deaths
13
21
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Merlin
Az4ciphius
Merlin
0
0
0
0
W
4
1
17
12.5
L
Izanami
Bld123
Izanami
4
3
3
1.83
W
3
6
10
1.33
W
Hachiman
Flamongogo
Hachiman
8
3
10
4.33
L
Tsukuyomi
Jejebori
Tsukuyomi
5
6
4
1.17
W
King Arthur
SGT Spack7
King Arthur
2
2
7
2.75
W
6
1
11
11.5
L
3
8
7
0.81
L
Kumbhakarna
rambojimmy
Kumbhakarna
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,889
Damage
90,997
104,101
Taken
84,942
94,721
Mitigated
78,194
11,235
Healing
28,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Az4ciphius
Merlin
0
0
0
0
2,791
202
0
2,791
0
0
0
W
13,233
795
3,150
8,158
24,621
37,393
152
1,396
22,879
29,075
0
L
Izanami
Bld123
Izanami
15,818
8,662
0
1,917
22,081
10,188
726
12,694
9,093
0
94,141
W
14,979
676
0
750
14,581
7,112
2,372
1,491
12,957
56,433
0
W
Hachiman
Flamongogo
Hachiman
30,209
15,216
0
5,628
18,352
9,963
6,062
1,502
16,489
0
63,590
L
Tsukuyomi
Jejebori
Tsukuyomi
20,988
6,080
0
2,406
19,841
9,615
0
10,025
9,590
35
58,559
W
King Arthur
SGT Spack7
King Arthur
10,390
507
170
1,246
14,694
16,134
217
1,837
12,676
4,234
33,005
W
22,186
1,413
4,777
5,044
12,694
7,592
2,459
2,310
10,227
75,655
0
L
13,705
775
0
3,991
27,864
33,716
0
13,003
14,460
123
30,711
L
Kumbhakarna
rambojimmy
Kumbhakarna
8,378
454
0
2,921
31,524
41,000
0
11,940
19,304
32,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,104
Gold Earned
64,793
300
Minions Killed
342
0
Camps Cleared
0
1,303,803
Distance Traveled
1,667,622
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,903
524
0
0
0
5
0
W
Artio
13,140
773
35
2
0
333,984
4
L
Izanami
13,296
782
151
9
0
332,259
3
W
Merlin
12,818
754
92
5
0
284,597
3
W
Hachiman
13,298
782
72
4
0
318,579
1
L
Tsukuyomi
12,405
730
67
4
0
359,630
4
W
King Arthur
11,798
694
38
2
0
363,181
3
W
Ra
13,739
808
105
6
0
367,281
2
L
Tyr
12,043
708
43
3
0
335,307
1
L
Kumbhakarna
11,457
674
39
2
0
276,602
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role