Player Matchup

Gilgamesh
Gilgamesh
Beatie
Gilgamesh
Level 108
God Stats
13W - 2L
1,764 SR
Queue Stats
286W - 257L
1,569 Elo+
Party 2
Khepri
Khepri
Caconym
Khepri
Level 108
God Stats
16W - 13L
1,580 SR
Queue Stats
710W - 712L
1,547 Elo+
Solo
Izanami
Izanami
ICONICCS
Izanami
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,574 Elo+
Party 2
Yu Huang
Yu Huang
QueenCST
Yu Huang
Level 149
God Stats
1W - 2L
1,179 SR
Queue Stats
157W - 92L
1,660 Elo+
Party 2
Tyr
Tyr
SyncingShip
Tyr
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Solo
Team Averages
Level 115
1,505 SR
1,570 Elo+

VS

Team Averages
Level 135
1,569 SR
1,540 Elo+
Bastet
Bastet
Cha0ticGood
Bastet
Level 136
God Stats
3W - 2L
1,500 SR
Queue Stats
393W - 402L
1,522 Elo+
Solo
Cthulhu
Cthulhu
Jack099
Cthulhu
Level 128
God Stats
2W - 1L
1,859 SR
Queue Stats
179W - 189L
1,561 Elo+
Solo
Raijin
Raijin
Maradohmen
Raijin
Level 157
God Stats
0W - 2L
1,129 SR
Queue Stats
220W - 209L
1,491 Elo+
Solo
Cabrakan
Cabrakan
SumSum7
Cabrakan
Level 125
God Stats
1W - 2L
1,393 SR
Queue Stats
102W - 89L
1,579 Elo+
Party 1
Anubis
Anubis
Sv3nito
Anubis
Level 127
God Stats
2W - 1L
1,962 SR
Queue Stats
123W - 127L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Beatie
Gilgamesh
18
7 / 3 / 17
11,538
769
14,110
18,522
15,132
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Khepri
Caconym
Khepri
17
3 / 2 / 22
11,575
772
8,528
16,339
19,939
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
ICONICCS
Izanami
18
3 / 3 / 18
10,862
724
19,739
13,071
7,779
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yu Huang
QueenCST
Yu Huang
20
9 / 2 / 16
12,419
828
29,080
11,375
7,211
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

19
6 / 2 / 18
11,155
744
10,065
17,229
18,235
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
15
2 / 4 / 6
9,627
642
13,770
14,764
7,710
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cthulhu
Jack099
Cthulhu
17
2 / 5 / 7
10,857
724
11,302
21,919
24,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Raijin
Maradohmen
Raijin
16
2 / 5 / 4
9,758
651
11,265
13,592
6,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
SumSum7
Cabrakan
14
1 / 7 / 7
9,222
615
9,337
16,044
10,924
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anubis
Sv3nito
Anubis
19
5 / 7 / 5
11,898
793
15,753
20,873
12,599
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
41
28
Kills
12
12
Deaths
28
91
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Beatie
Gilgamesh
7
3
17
5.17
W
Khepri
Caconym
Khepri
3
2
22
7
L
Bastet
2
4
6
1.25
W
Izanami
ICONICCS
Izanami
3
3
18
4
L
Cthulhu
Jack099
Cthulhu
2
5
7
1.1
L
Raijin
Maradohmen
Raijin
2
5
4
0.8
W
Yu Huang
QueenCST
Yu Huang
9
2
16
8.5
L
Cabrakan
SumSum7
Cabrakan
1
7
7
0.64
L
Anubis
Sv3nito
Anubis
5
7
5
1.07
W
6
2
18
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,522
Damage
61,427
76,536
Taken
87,192
68,296
Mitigated
62,871
22,960
Healing
21,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Beatie
Gilgamesh
14,110
3,608
408
1,515
18,522
15,132
780
10,901
7,516
0
24,996
W
Khepri
Caconym
Khepri
8,528
334
4,303
5,686
16,339
19,939
1,145
9,091
7,200
15,202
0
L
Bastet
13,770
2,048
825
2,349
14,764
7,710
518
6,015
8,749
0
16,779
W
Izanami
ICONICCS
Izanami
19,739
9,984
2,664
925
13,071
7,779
1,450
8,999
3,923
0
52,456
L
Cthulhu
Jack099
Cthulhu
11,302
496
1,954
3,128
21,919
24,857
0
10,224
11,695
20,945
0
L
Raijin
Maradohmen
Raijin
11,265
821
272
1,854
13,592
6,781
0
5,738
7,854
31,282
0
W
Yu Huang
QueenCST
Yu Huang
29,080
2,851
471
1,939
11,375
7,211
2,941
7,129
4,092
53,651
0
L
Cabrakan
SumSum7
Cabrakan
9,337
787
2,104
1,706
16,044
10,924
0
7,567
8,477
12,502
0
L
Anubis
Sv3nito
Anubis
15,753
343
0
7,125
20,873
12,599
450
8,064
12,809
44,534
0
W
10,065
822
2,419
2,630
17,229
18,235
1,198
11,537
5,692
0
17,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,549
Gold Earned
51,362
179
Minions Killed
153
0
Camps Cleared
0
1,389,182
Distance Traveled
1,283,422
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,538
769
20
1
0
249,915
0
W
Khepri
11,575
772
11
1
0
280,162
0
L
Bastet
9,627
642
13
1
0
311,190
2
W
Izanami
10,862
724
76
5
0
274,654
0
L
Cthulhu
10,857
724
19
1
0
270,966
0
L
Raijin
9,758
651
50
3
0
234,593
1
W
Yu Huang
12,419
828
64
4
0
285,976
0
L
Cabrakan
9,222
615
7
0
0
235,382
1
L
Anubis
11,898
793
64
4
0
231,291
0
W
Tyr
11,155
744
8
1
0
298,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role