Player Matchup

Cerberus
Cerberus
C-Los528
Cerberus
Level 129
God Stats
6W - 8L
1,508 SR
Queue Stats
82W - 97L
1,448 Elo+
Party 1
Thoth
Thoth
EdithMyShid
Thoth
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 162L
1,491 Elo+
Party 3
Danzaburou
Danzaburou
Smile_ur_Dead545
Danzaburou
Level 145
God Stats
3W - 4L
1,659 SR
Queue Stats
140W - 148L
1,459 Elo+
Party 1
Bellona
Bellona
Stevie Cobb
Bellona
Level 59
God Stats
3W - 6L
1,408 SR
Queue Stats
71W - 70L
1,438 Elo+
Party 3
Nemesis
Nemesis
twiggzz77
Nemesis
Level 102
God Stats
93W - 76L
1,584 SR
Queue Stats
226W - 242L
1,483 Elo+
Solo
Team Averages
Level 110
1,532 SR
1,464 Elo+

VS

Team Averages
Level 113
1,499 SR
1,472 Elo+
Ravana
Ravana
Badfaceeli
Ravana
Level 53
God Stats
3W - 5L
1,177 SR
Queue Stats
95W - 108L
1,416 Elo+
Solo
Izanami
Izanami
KingJersey__
Izanami
Level 114
God Stats
5W - 4L
1,681 SR
Queue Stats
107W - 108L
1,473 Elo+
Solo
Terra
Terra
MistySalamander
Terra
Level 115
God Stats
9W - 12L
1,539 SR
Queue Stats
451W - 437L
1,459 Elo+
Party 2
Artemis
Artemis
joseph_Vein
Artemis
Level 126
God Stats
6W - 3L
1,759 SR
Queue Stats
117W - 92L
1,491 Elo+
Party 2
Baron Samedi
Baron Samedi
trkstr1632
Baron Samedi
Level 159
God Stats
5W - 7L
1,340 SR
Queue Stats
392W - 388L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
C-Los528
Cerberus
11
2 / 6 / 5
7,740
430
6,966
21,436
20,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
1 / 6 / 1
7,734
430
4,717
12,496
4,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Smile_ur_Dead545
Danzaburou
12
3 / 6 / 2
8,084
449
8,663
13,643
5,150
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
Stevie Cobb
Bellona
16
2 / 1 / 0
8,924
496
8,186
14,211
13,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Nemesis
twiggzz77
Nemesis
14
2 / 4 / 3
8,863
492
6,515
17,232
8,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Badfaceeli
Ravana
17
11 / 1 / 6
11,276
626
13,405
8,493
4,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
KingJersey__
Izanami
18
4 / 0 / 5
11,543
641
11,605
15,196
6,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

13
3 / 4 / 12
9,977
554
7,662
16,780
14,178
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Artemis
joseph_Vein
Artemis
14
4 / 5 / 10
9,492
527
13,975
13,137
4,433
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
trkstr1632
Baron Samedi
13
1 / 1 / 9
9,295
516
8,820
14,509
6,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
65
10
Kills
23
23
Deaths
11
11
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Ravana
Badfaceeli
Ravana
11
1
6
14
L
Cerberus
C-Los528
Cerberus
2
6
5
0.75
L
1
6
1
0.25
W
Izanami
KingJersey__
Izanami
4
0
5
6.5
W
3
4
12
2.25
L
Danzaburou
Smile_ur_Dead545
Danzaburou
3
6
2
0.67
L
Bellona
Stevie Cobb
Bellona
2
1
0
2
W
Artemis
joseph_Vein
Artemis
4
5
10
1.8
W
Baron Samedi
trkstr1632
Baron Samedi
1
1
9
5.5
L
Nemesis
twiggzz77
Nemesis
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,047
Damage
55,467
79,018
Taken
68,115
50,849
Mitigated
36,716
20,140
Healing
32,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
Badfaceeli
Ravana
13,405
4,890
0
1,418
8,493
4,874
52
476
8,017
0
88,353
L
Cerberus
C-Los528
Cerberus
6,966
648
0
6,173
21,436
20,125
0
6,453
14,983
28,751
0
L
4,717
406
0
750
12,496
4,050
0
3,899
8,597
51,488
0
W
Izanami
KingJersey__
Izanami
11,605
8,263
0
10,178
15,196
6,765
5,305
837
14,359
0
111,020
W
7,662
1,277
4,058
4,677
16,780
14,178
67
2,001
14,779
34,114
0
L
Danzaburou
Smile_ur_Dead545
Danzaburou
8,663
3,098
0
2,642
13,643
5,150
0
1,403
12,240
0
56,366
L
Bellona
Stevie Cobb
Bellona
8,186
2,284
0
5,767
14,211
13,155
0
1,606
12,605
0
64,780
W
Artemis
joseph_Vein
Artemis
13,975
7,682
0
3,115
13,137
4,433
644
3,667
9,470
0
51,858
W
Baron Samedi
trkstr1632
Baron Samedi
8,820
1,142
1,660
7,091
14,509
6,466
1,561
5,192
9,317
58,714
0
L
Nemesis
twiggzz77
Nemesis
6,515
2,298
0
4,808
17,232
8,369
0
3,121
14,111
0
61,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,345
Gold Earned
51,583
452
Minions Killed
506
0
Camps Cleared
0
1,656,432
Distance Traveled
1,725,009
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
11,276
626
131
7
0
407,342
0
L
Cerberus
7,740
430
49
3
0
337,577
8
L
Thoth
7,734
430
83
5
0
282,495
7
W
Izanami
11,543
641
174
10
0
324,468
6
W
Terra
9,977
554
41
2
0
386,915
10
L
Danzaburou
8,084
449
84
5
0
286,785
2
L
Bellona
8,924
496
130
7
0
374,503
1
W
Artemis
9,492
527
78
4
0
297,612
1
W
Baron Samedi
9,295
516
82
5
0
308,672
2
L
Nemesis
8,863
492
106
6
0
375,072
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role