Player Matchup

Chaac
Chaac
 
Chaac
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
AsapDucy
Neith
Level 75
God Stats
2W - 0L
1,776 SR
Queue Stats
78W - 100L
1,405 Elo+
Party 1
Sol
Sol
King_Of_Speed_00
Sol
Level 141
God Stats
5W - 5L
1,310 SR
Queue Stats
446W - 458L
1,433 Elo+
Party 3
Maui
Maui
Son-Luca99
Maui
Level 107
God Stats
2W - 0L
1,778 SR
Queue Stats
166W - 205L
1,397 Elo+
Party 1
Thor
Thor
starwars2012r2d2
Thor
Level 103
God Stats
10W - 9L
1,342 SR
Queue Stats
169W - 202L
1,397 Elo+
Party 1
Team Averages
Level 112
1,541 SR
1,426 Elo+

VS

Team Averages
Level 78
1,551 SR
1,447 Elo+
Hachiman
Hachiman
ElMegaRaiden
Hachiman
Level 64
God Stats
5W - 4L
1,696 SR
Queue Stats
73W - 73L
1,412 Elo+
Party 2
Ah Puch
Ah Puch
Oo-Vulgrim-oO
Ah Puch
Level 127
God Stats
41W - 30L
1,607 SR
Queue Stats
664W - 704L
1,491 Elo+
Solo
Lancelot
Lancelot
amir_baftijaj
Lancelot
Level 62
God Stats
14W - 17L
1,439 SR
Queue Stats
220W - 199L
1,509 Elo+
Solo
Thor
Thor
secret_perk
Thor
Level 69
God Stats
36W - 23L
1,567 SR
Queue Stats
529W - 513L
1,386 Elo+
Solo
Horus
Horus
xhelloudex
Horus
Level 69
God Stats
6W - 7L
1,448 SR
Queue Stats
79W - 74L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
0 / 2 / 0
5,897
536
4,771
7,456
5,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
AsapDucy
Neith
9
1 / 1 / 2
5,445
495
5,467
7,624
1,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 1 / 3
6,843
622
7,182
9,366
3,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
0 / 0 / 0
5,405
491
1,534
8,436
4,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 2 / 3
6,297
572
3,593
8,817
3,353
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ElMegaRaiden
Hachiman
10
0 / 0 / 1
5,060
460
6,912
3,755
965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ah Puch
10
0 / 4 / 1
5,669
515
6,441
7,617
3,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
amir_baftijaj
Lancelot
11
5 / 3 / 0
6,534
594
5,634
10,124
4,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
1 / 0 / 1
5,835
530
4,377
8,275
3,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
10
0 / 0 / 1
5,536
503
3,965
7,765
2,843
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
10
7
Kills
6
6
Deaths
7
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
2
0
0
W
Neith
AsapDucy
Neith
1
1
2
2
L
Hachiman
ElMegaRaiden
Hachiman
0
0
1
0.5
W
4
1
3
5.5
L
Ah Puch
0
4
1
0.13
W
0
0
0
0
L
Lancelot
amir_baftijaj
Lancelot
5
3
0
1.67
L
1
0
1
1.5
W
2
2
3
1.75
L
Horus
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,547
Damage
27,329
41,699
Taken
37,536
18,539
Mitigated
14,969
17,701
Healing
15,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,771
791
0
3,625
7,456
5,151
606
0
6,961
0
36,828
W
Neith
AsapDucy
Neith
5,467
2,190
0
3,941
7,624
1,762
0
212
7,386
0
32,470
L
Hachiman
ElMegaRaiden
Hachiman
6,912
2,647
164
1,569
3,755
965
0
405
3,350
0
39,066
W
7,182
2,163
0
5,074
9,366
3,984
1,374
4,822
4,124
40,632
4,635
L
Ah Puch
6,441
290
0
2,157
7,617
3,301
0
4,593
3,024
32,880
0
W
1,534
705
0
3,197
8,436
4,289
0
0
8,436
18,591
1,405
L
Lancelot
amir_baftijaj
Lancelot
5,634
1,011
0
3,394
10,124
4,126
0
1,892
8,232
0
36,304
L
4,377
1,559
0
3,436
8,275
3,734
0
0
7,578
0
36,225
W
3,593
970
0
1,864
8,817
3,353
0
851
7,739
0
37,276
L
Horus
3,965
1,852
1,775
3,063
7,765
2,843
0
765
7,000
0
17,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,887
Gold Earned
28,634
304
Minions Killed
303
0
Camps Cleared
0
972,299
Distance Traveled
1,043,656
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,897
536
65
6
0
187,528
1
W
Neith
5,445
495
53
5
0
189,633
1
L
Hachiman
5,060
460
71
6
0
190,615
1
W
Sol
6,843
622
88
8
0
190,291
1
L
Ah Puch
5,669
515
67
6
0
186,706
0
W
Maui
5,405
491
31
3
0
201,380
5
L
Lancelot
6,534
594
69
6
0
234,650
0
L
Thor
5,835
530
74
7
0
208,532
2
W
Thor
6,297
572
67
6
0
203,467
2
L
Horus
5,536
503
22
2
0
223,153
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role