Player Matchup

Rama
Rama
 
Rama
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Fotzilove
Maui
Level 149
God Stats
1W - 3L
1,262 SR
Queue Stats
126W - 109L
1,568 Elo+
Solo
Ra
Ra
SpeedyCR
Ra
Level 96
God Stats
11W - 19L
1,460 SR
Queue Stats
298W - 326L
1,536 Elo+
Solo
Xing Tian
Xing Tian
SwearImNotAnElk
Xing Tian
Level 160
God Stats
15W - 17L
1,610 SR
Queue Stats
86W - 97L
1,499 Elo+
Solo
Hachiman
Hachiman
TheRick339
Hachiman
Level 140
God Stats
18W - 11L
1,600 SR
Queue Stats
380W - 391L
1,513 Elo+
Solo
Team Averages
Level 141
1,486 SR
1,523 Elo+

VS

Team Averages
Level 115
1,477 SR
1,508 Elo+
Mulan
Mulan
 
Mulan
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
GHULKL
Tsukuyomi
Level 54
God Stats
45W - 48L
1,538 SR
Queue Stats
75W - 86L
1,486 Elo+
Solo
Freya
Freya
Kïnteflush
Freya
Level 124
God Stats
4W - 6L
1,348 SR
Queue Stats
303W - 302L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
1 / 1 / 4
5,830
530
4,270
8,278
2,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maui
11
2 / 2 / 1
6,782
617
7,230
11,496
8,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 1 / 3
6,330
575
4,354
6,130
2,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
SwearImNotAnElk
Xing Tian
9
4 / 0 / 1
5,801
527
3,669
7,387
4,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hachiman
TheRick339
Hachiman
10
0 / 0 / 3
5,551
505
4,124
5,748
1,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
2 / 2 / 1
5,896
536
7,759
11,017
5,624
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
 
Nu Wa
11
0 / 1 / 2
5,808
528
3,809
5,654
2,060
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artio
 
Artio
7
0 / 4 / 1
4,862
442
2,149
11,482
7,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
GHULKL
Tsukuyomi
10
2 / 1 / 1
5,869
534
2,793
6,626
2,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 1 / 0
5,275
480
3,663
6,434
2,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
9
Kills
4
4
Deaths
9
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
1
1
4
3
L
Mulan
 
Mulan
2
2
1
1.25
L
Nu Wa
 
Nu Wa
0
1
2
1
L
Artio
 
Artio
0
4
1
0.13
W
Maui
2
2
1
1.25
L
Tsukuyomi
GHULKL
Tsukuyomi
2
1
1
2.5
L
0
1
0
0
W
2
1
3
3.5
W
Xing Tian
SwearImNotAnElk
Xing Tian
4
0
1
4.5
W
Hachiman
TheRick339
Hachiman
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,647
Damage
20,173
39,039
Taken
41,213
19,910
Mitigated
20,018
11,426
Healing
16,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
4,270
3,233
0
240
8,278
2,810
1,654
1,584
6,636
0
37,981
L
Mulan
 
Mulan
7,759
1,858
0
4,425
11,017
5,624
0
5,139
5,878
0
35,539
L
Nu Wa
 
Nu Wa
3,809
631
0
1,944
5,654
2,060
446
1,790
3,864
49,218
0
L
Artio
 
Artio
2,149
504
180
3,262
11,482
7,785
0
4,496
6,986
12,208
577
W
Maui
7,230
3,200
0
3,255
11,496
8,345
0
559
10,937
33,677
8,410
L
Tsukuyomi
GHULKL
Tsukuyomi
2,793
1,050
0
3,597
6,626
2,291
0
1,195
5,431
0
35,166
L
3,663
978
0
3,414
6,434
2,258
0
1,037
5,397
36,970
0
W
4,354
1,138
476
2,809
6,130
2,261
976
3,063
2,981
45,322
0
W
Xing Tian
SwearImNotAnElk
Xing Tian
3,669
515
0
1,451
7,387
4,553
0
2,135
4,932
16,903
0
W
Hachiman
TheRick339
Hachiman
4,124
2,276
0
3,195
5,748
1,941
0
1,437
4,231
0
37,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,294
Gold Earned
27,710
308
Minions Killed
312
0
Camps Cleared
0
1,001,456
Distance Traveled
1,032,496
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
5,830
530
75
7
0
208,800
5
L
Mulan
5,896
536
70
6
0
213,733
3
L
Nu Wa
5,808
528
89
8
0
179,223
3
L
Artio
4,862
442
20
2
0
212,087
4
W
Maui
6,782
617
77
7
0
180,950
0
L
Tsukuyomi
5,869
534
66
6
0
234,708
2
L
Freya
5,275
480
67
6
0
192,745
6
W
Ra
6,330
575
75
7
0
204,349
1
W
Xing Tian
5,801
527
28
3
0
224,979
10
W
Hachiman
5,551
505
53
5
0
182,378
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role