Player Matchup

Cthulhu
Cthulhu
Silver II
Amazing Mike99
Cthulhu
Silver II
Level 155
God Stats
21W - 16L
1,554 SR
Queue Stats
275W - 283L
913 MMR
Solo
Sol
Sol
Silver III
DEKA7779
Sol
Silver III
Level 159
God Stats
24W - 27L
1,408 SR
Queue Stats
169W - 184L
885 MMR
Solo
Thor
Thor
Silver I
FaithAway96
Thor
Silver I
Level 144
God Stats
26W - 10L
1,682 SR
Queue Stats
348W - 345L
1,066 MMR
Solo
Izanami
Izanami
Bronze I
aru_akise_1
Izanami
Bronze I
Level 102
God Stats
13W - 12L
1,345 SR
Queue Stats
365W - 378L
306 MMR
Solo
Janus
Janus
Bronze III
xWarlord807x
Janus
Bronze III
Level 154
God Stats
41W - 65L
1,437 SR
Queue Stats
356W - 410L
215 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 143
1,485 SR
677 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 122
1,465 SR
677 MMR
Awilix
Awilix
Silver I
BeardedBudman
Awilix
Silver I
Level 144
God Stats
20W - 16L
1,544 SR
Queue Stats
328W - 359L
1,242 MMR
Solo
Sylvanus
Sylvanus
Silver II
IM YOUR MANAGER
Sylvanus
Silver II
Level 88
God Stats
5W - 9L
1,452 SR
Queue Stats
47W - 60L
1,113 MMR
Solo
Anubis
Anubis
Silver II
JJFryinHard
Anubis
Silver II
Level 146
God Stats
2W - 4L
1,511 SR
Queue Stats
557W - 550L
979 MMR
Solo
Neith
Neith
Silver V
LuckyMaybz
Neith
Silver V
Level 127
God Stats
24W - 42L
1,433 SR
Queue Stats
95W - 130L
501 MMR
Solo
Chang'e
Chang'e
Bronze V
Skirkey4057
Chang'e
Bronze V
Level 106
God Stats
10W - 17L
1,387 SR
Queue Stats
303W - 451L
-448 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 0 / 5
13,351
556
9,964
17,620
21,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

17
1 / 3 / 4
11,554
481
7,958
19,259
8,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
8 / 3 / 2
14,401
600
14,974
19,848
9,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Izanami
aru_akise_1
Izanami
19
2 / 3 / 4
13,000
542
11,339
18,801
7,700
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
0 / 2 / 2
11,966
499
8,029
11,417
4,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
GebZeusVulcanXbalanque

VS

Bans
IshtarPeleAtlasYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 0 / 0
6,167
257
650
1,847
453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sylvanus
9
1 / 3 / 2
8,062
336
4,872
15,461
11,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
20
6 / 3 / 3
12,047
502
18,413
27,677
14,914
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
17
4 / 6 / 5
11,153
465
15,468
19,950
9,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
Skirkey4057
Chang'e
5
0 / 2 / 0
6,409
267
483
3,914
1,235
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
21
14
Kills
11
11
Deaths
14
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
0
5
5.5
L
0
0
0
0
W
1
3
4
1
W
8
3
2
3
L
Sylvanus
1
3
2
0.67
L
Anubis
6
3
3
2.5
L
Neith
4
6
5
1.08
L
Chang'e
Skirkey4057
Chang'e
0
2
0
0
W
Izanami
aru_akise_1
Izanami
2
3
4
1.33
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,264
Damage
39,886
86,945
Taken
68,849
51,900
Mitigated
37,775
29,894
Healing
26,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,964
530
611
3,938
17,620
21,482
674
5,349
11,855
58,889
3,140
L
650
284
0
250
1,847
453
0
362
1,445
0
7,213
W
7,958
1,726
0
9,012
19,259
8,812
6,707
7,144
12,115
66,706
10,826
W
14,974
4,243
0
7,679
19,848
9,269
5,373
5,789
14,059
0
130,017
L
Sylvanus
4,872
1,010
1,572
6,582
15,461
11,935
134
3,829
11,590
22,018
0
L
Anubis
18,413
799
0
14,134
27,677
14,914
0
11,866
15,569
115,283
0
L
Neith
15,468
5,271
0
3,335
19,950
9,238
0
6,791
13,053
0
82,490
L
Chang'e
Skirkey4057
Chang'e
483
0
0
946
3,914
1,235
0
1,553
2,361
7,601
0
W
Izanami
aru_akise_1
Izanami
11,339
8,571
185
6,069
18,801
7,700
4,820
3,578
15,223
0
134,201
W
8,029
115
0
2,400
11,417
4,637
2,597
3,908
7,509
91,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,272
Gold Earned
43,838
713
Minions Killed
326
0
Camps Cleared
0
2,039,950
Distance Traveled
1,394,243
25
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,351
556
88
4
0
447,644
11
L
Awilix
6,167
257
18
1
0
80,971
1
W
Sol
11,554
481
79
3
0
364,696
9
W
Thor
14,401
600
208
9
0
409,287
2
L
Sylvanus
8,062
336
31
1
0
221,121
3
L
Anubis
12,047
502
149
6
0
401,185
2
L
Neith
11,153
465
123
5
0
344,543
1
L
Chang'e
6,409
267
5
0
0
346,423
2
W
Izanami
13,000
542
170
7
0
419,168
1
W
Janus
11,966
499
168
7
0
399,155
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role