Player Matchup

Amaterasu
Amaterasu
Garakta
Amaterasu
Level 124
God Stats
13W - 11L
1,657 SR
Queue Stats
296W - 318L
1,443 Elo+
Party 2
Chaac
Chaac
Wilk17
Chaac
Level 109
God Stats
1W - 2L
1,498 SR
Queue Stats
105W - 112L
1,495 Elo+
Solo
Nu Wa
Nu Wa
Yogi555
Nu Wa
Level 112
God Stats
4W - 4L
1,507 SR
Queue Stats
283W - 301L
1,446 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
nodoï
Ah Muzen Cab
Level 98
God Stats
30W - 21L
1,641 SR
Queue Stats
320W - 293L
1,502 Elo+
Solo
Fenrir
Fenrir
自己菜别逼逼别人心态不好就别玩
Fenrir
Level 38
God Stats
10W - 3L
1,776 SR
Queue Stats
73W - 51L
1,674 Elo+
Solo
Team Averages
Level 96
1,616 SR
1,512 Elo+

VS

Team Averages
Level 84
1,596 SR
1,524 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
AnologExe
Atlas
Level 29
God Stats
2W - 2L
1,658 SR
Queue Stats
40W - 38L
1,579 Elo+
Party 1
Sol
Sol
Nimo513
Sol
Level 38
God Stats
2W - 0L
1,721 SR
Queue Stats
38W - 32L
1,548 Elo+
Party 1
Ao Kuang
Ao Kuang
SuicideSesoner
Ao Kuang
Level 144
God Stats
10W - 13L
1,425 SR
Queue Stats
134W - 117L
1,496 Elo+
Solo
Horus
Horus
jamato00
Horus
Level 148
God Stats
2W - 3L
1,674 SR
Queue Stats
122W - 115L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Garakta
Amaterasu
17
2 / 7 / 5
10,786
449
8,419
28,489
15,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
Wilk17
Chaac
18
3 / 9 / 1
11,437
477
16,724
37,315
36,536
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Nu Wa
Yogi555
Nu Wa
15
1 / 5 / 3
9,494
396
11,091
13,237
6,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
nodoï
Ah Muzen Cab
20
2 / 5 / 4
12,380
516
14,536
17,774
7,381
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
3 / 5 / 4
11,295
471
9,235
21,933
26,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
20
4 / 1 / 9
15,661
653
14,718
21,180
11,615
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
AnologExe
Atlas
17
2 / 1 / 14
13,110
546
10,538
23,330
31,530
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sol
20
10 / 1 / 5
14,500
604
23,318
20,672
11,802
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ao Kuang
20
8 / 5 / 6
15,399
642
29,659
32,008
18,015
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
jamato00
Horus
17
7 / 4 / 7
13,176
549
13,686
21,986
13,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
72
11
Kills
31
31
Deaths
12
17
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
4
1
9
8.5
W
Atlas
AnologExe
Atlas
2
1
14
9
L
Amaterasu
Garakta
Amaterasu
2
7
5
0.64
W
Sol
10
1
5
12.5
W
Ao Kuang
8
5
6
2.2
L
Chaac
Wilk17
Chaac
3
9
1
0.39
L
Nu Wa
Yogi555
Nu Wa
1
5
3
0.5
W
Horus
jamato00
Horus
7
4
7
2.63
L
Ah Muzen Cab
nodoï
Ah Muzen Cab
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,005
Damage
91,919
118,748
Taken
119,176
92,430
Mitigated
86,233
32,691
Healing
53,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
14,718
6,442
0
12,422
21,180
11,615
10,116
3,228
17,952
0
183,476
W
Atlas
AnologExe
Atlas
10,538
3,433
0
2,342
23,330
31,530
586
4,609
18,097
32,093
2,020
L
Amaterasu
Garakta
Amaterasu
8,419
3,517
0
11,402
28,489
15,981
108
10,363
18,126
0
69,617
W
Sol
23,318
10,962
0
14,185
20,672
11,802
7,980
4,228
16,444
142,744
19,974
W
Ao Kuang
29,659
9,914
0
18,191
32,008
18,015
3,696
1,766
30,242
110,933
0
L
Chaac
Wilk17
Chaac
16,724
4,946
0
10,987
37,315
36,536
784
24,925
12,390
0
84,177
L
Nu Wa
Yogi555
Nu Wa
11,091
2,831
65
1,459
13,237
6,032
0
8,251
4,986
66,517
0
W
Horus
jamato00
Horus
13,686
7,766
2,365
3,704
21,986
13,271
640
3,503
18,483
0
103,847
L
Ah Muzen Cab
nodoï
Ah Muzen Cab
14,536
5,286
0
5,454
17,774
7,381
624
5,037
12,737
0
123,628
L
9,235
2,665
0
3,324
21,933
26,500
188
11,916
10,017
0
35,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,392
Gold Earned
71,846
588
Minions Killed
777
0
Camps Cleared
0
2,236,038
Distance Traveled
2,250,455
18
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
15,661
653
251
10
0
449,185
9
W
Atlas
13,110
546
58
2
0
482,050
10
L
Amaterasu
10,786
449
116
5
0
469,467
3
W
Sol
14,500
604
183
8
0
440,996
6
W
Ao Kuang
15,399
642
156
7
0
420,543
1
L
Chaac
11,437
477
142
6
0
369,069
1
L
Nu Wa
9,494
396
102
4
0
397,260
2
W
Horus
13,176
549
129
5
0
457,681
3
L
Ah Muzen Cab
12,380
516
184
8
0
494,617
3
L
Fenrir
11,295
471
44
2
0
505,625
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role