Player Matchup

Tyr
Tyr
AlsoNotThatGuy
Tyr
Level 109
God Stats
5W - 3L
1,920 SR
Queue Stats
126W - 161L
1,498 Elo+
Solo
Yemoja
Yemoja
Fallen_wolf21
Yemoja
Level 64
God Stats
0W - 2L
1,236 SR
Queue Stats
148W - 173L
1,434 Elo+
Solo
Sol
Sol
Forsh01
Sol
Level 157
God Stats
16W - 13L
1,738 SR
Queue Stats
247W - 250L
1,499 Elo+
Solo
Poseidon
Poseidon
Jericho1254
Poseidon
Level 119
God Stats
21W - 23L
1,501 SR
Queue Stats
325W - 359L
1,425 Elo+
Solo
Arachne
Arachne
Reverse_Adrian
Arachne
Level 69
God Stats
2W - 2L
1,542 SR
Queue Stats
168W - 159L
1,421 Elo+
Solo
Team Averages
Level 104
1,587 SR
1,455 Elo+

VS

Team Averages
Level 97
1,498 SR
1,467 Elo+
Tsukuyomi
Tsukuyomi
AKEELA10
Tsukuyomi
Level 103
God Stats
2W - 5L
1,362 SR
Queue Stats
410W - 430L
1,480 Elo+
Solo
Neith
Neith
Antho Lbarjo
Neith
Level 86
God Stats
16W - 18L
1,447 SR
Queue Stats
427W - 410L
1,469 Elo+
Party 1
Bacchus
Bacchus
Cerbere1704
Bacchus
Level 68
God Stats
48W - 35L
1,602 SR
Queue Stats
270W - 275L
1,466 Elo+
Party 1
Bellona
Bellona
Lebelier30
Bellona
Level 80
God Stats
171W - 180L
1,474 SR
Queue Stats
498W - 535L
1,438 Elo+
Solo
Chiron
Chiron
islandboy400
Chiron
Level 148
God Stats
18W - 11L
1,605 SR
Queue Stats
998W - 989L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 4 / 1
11,418
519
19,237
23,216
34,137
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
0 / 1 / 7
10,172
462
9,180
23,200
24,869
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sol
17
4 / 6 / 1
10,888
495
18,407
24,019
9,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Poseidon
Jericho1254
Poseidon
17
6 / 7 / 3
11,122
506
21,070
21,732
8,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
2 / 3 / 5
10,686
486
8,372
22,884
11,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AKEELA10
Tsukuyomi
17
3 / 7 / 6
10,543
479
10,756
25,797
12,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
8 / 2 / 5
11,593
527
25,300
18,304
9,617
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
Cerbere1704
Bacchus
15
1 / 2 / 10
9,861
448
11,112
20,657
27,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
Lebelier30
Bellona
18
3 / 2 / 3
11,898
541
16,421
23,805
27,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chiron
17
6 / 4 / 7
11,497
523
23,055
22,709
12,393
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
52
17
Kills
21
21
Deaths
17
17
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
AKEELA10
Tsukuyomi
3
7
6
0.86
L
5
4
1
1.38
W
8
2
5
5.25
W
Bacchus
Cerbere1704
Bacchus
1
2
10
3
L
0
1
7
3.5
L
Sol
4
6
1
0.75
L
Poseidon
Jericho1254
Poseidon
6
7
3
1.07
W
Bellona
Lebelier30
Bellona
3
2
3
2.25
L
2
3
5
1.5
W
Chiron
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,266
Damage
86,644
115,051
Taken
111,272
88,710
Mitigated
89,908
39,166
Healing
41,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
AKEELA10
Tsukuyomi
10,756
2,757
1,162
10,793
25,797
12,684
0
5,967
19,830
0
80,267
L
19,237
3,297
0
6,917
23,216
34,137
0
395
22,821
308
82,202
W
25,300
6,579
0
4,801
18,304
9,617
2,364
13,274
5,030
0
83,770
W
Bacchus
Cerbere1704
Bacchus
11,112
922
978
5,348
20,657
27,501
0
12,432
8,225
30,194
7,849
L
9,180
1,919
5,893
3,658
23,200
24,869
419
2,929
20,271
38,043
2,966
L
Sol
18,407
7,099
0
11,193
24,019
9,431
4,068
3,373
20,646
97,428
0
L
Poseidon
Jericho1254
Poseidon
21,070
3,377
346
3,738
21,732
8,445
673
2,327
19,405
111,437
0
W
Bellona
Lebelier30
Bellona
16,421
6,690
0
9,542
23,805
27,713
0
3,382
20,423
0
100,138
L
8,372
4,959
0
7,421
22,884
11,828
0
731
22,153
24
96,088
W
Chiron
23,055
10,374
703
8,121
22,709
12,393
2,138
13,748
8,961
0
79,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,286
Gold Earned
55,392
621
Minions Killed
611
0
Camps Cleared
0
2,001,854
Distance Traveled
2,067,107
10
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,543
479
116
5
0
423,790
10
L
Tyr
11,418
519
122
6
0
444,092
0
W
Neith
11,593
527
110
5
0
432,634
3
W
Bacchus
9,861
448
45
2
0
418,349
2
L
Yemoja
10,172
462
57
3
0
391,197
0
L
Sol
10,888
495
136
6
0
329,980
3
L
Poseidon
11,122
506
155
7
0
371,984
3
W
Bellona
11,898
541
201
9
0
411,921
8
L
Arachne
10,686
486
151
7
0
464,601
4
W
Chiron
11,497
523
139
6
0
380,413
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role