Player Matchup

Bacchus
Bacchus
Arise Oblivion
Bacchus
Level 160
God Stats
3W - 4L
1,463 SR
Queue Stats
405W - 425L
1,430 Elo+
Solo
Hun Batz
Hun Batz
EricksInMaHouse
Hun Batz
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
167W - 174L
1,542 Elo+
Party 1
Odin
Odin
RonHITdaQUAN
Odin
Level 115
God Stats
5W - 3L
1,493 SR
Queue Stats
171W - 193L
1,517 Elo+
Party 1
Merlin
Merlin
jxmunoz23
Merlin
Level 88
God Stats
4W - 3L
1,567 SR
Queue Stats
193W - 148L
1,575 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
littlefrank888
Ah Muzen Cab
Level 125
God Stats
3W - 2L
1,301 SR
Queue Stats
106W - 113L
1,566 Elo+
Solo
Team Averages
Level 121
1,465 SR
1,526 Elo+

VS

Team Averages
Level 130
1,420 SR
1,502 Elo+
Ishtar
Ishtar
 
Ishtar
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
ALEKXIS1313
Yu Huang
Level 120
God Stats
8W - 11L
1,459 SR
Queue Stats
257W - 268L
1,526 Elo+
Solo
Ravana
Ravana
lilBangin
Ravana
Level 128
God Stats
7W - 14L
1,406 SR
Queue Stats
242W - 254L
1,414 Elo+
Solo
Maui
Maui
my_name_jeff010
Maui
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 104L
1,487 Elo+
Solo
Arachne
Arachne
yerMator81
Arachne
Level 121
God Stats
0W - 2L
1,238 SR
Queue Stats
341W - 278L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 3
8,561
389
9,612
16,565
16,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
16
2 / 7 / 3
10,133
461
6,710
20,454
9,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
3 / 4 / 6
11,341
516
17,229
20,018
24,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
jxmunoz23
Merlin
20
10 / 2 / 2
12,862
585
19,238
11,778
5,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
littlefrank888
Ah Muzen Cab
18
3 / 3 / 5
11,666
530
18,092
26,399
14,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
15
2 / 4 / 2
8,967
408
12,618
18,695
6,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Yu Huang
ALEKXIS1313
Yu Huang
17
1 / 6 / 5
10,839
493
9,994
16,679
8,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ravana
lilBangin
Ravana
18
4 / 4 / 4
11,325
515
10,988
18,266
16,835
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
1 / 2 / 9
9,998
454
5,828
22,511
24,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
yerMator81
Arachne
18
10 / 2 / 2
12,012
546
12,354
24,668
12,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
40
18
Kills
18
18
Deaths
18
19
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
2
4
2
0.75
L
Yu Huang
ALEKXIS1313
Yu Huang
1
6
5
0.58
W
0
2
3
0.75
W
Hun Batz
2
7
3
0.5
W
3
4
6
1.5
W
Merlin
jxmunoz23
Merlin
10
2
2
5.5
L
Ravana
lilBangin
Ravana
4
4
4
1.5
W
Ah Muzen Cab
littlefrank888
Ah Muzen Cab
3
3
5
1.83
L
1
2
9
2.75
L
Arachne
yerMator81
Arachne
10
2
2
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,881
Damage
51,782
95,214
Taken
100,819
70,084
Mitigated
68,371
36,573
Healing
28,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
12,618
7,202
0
3,891
18,695
6,007
406
3,075
14,364
32
66,168
L
Yu Huang
ALEKXIS1313
Yu Huang
9,994
801
0
3,290
16,679
8,444
0
6,024
10,274
97,152
0
W
9,612
1,352
0
5,466
16,565
16,519
41
5,225
11,340
41,214
0
W
Hun Batz
6,710
2,029
0
6,622
20,454
9,205
30
2,587
17,867
0
83,282
W
17,229
2,538
0
4,464
20,018
24,131
0
1,469
18,549
0
81,176
W
Merlin
jxmunoz23
Merlin
19,238
1,737
0
3,522
11,778
5,462
552
3,784
7,994
97,019
0
L
Ravana
lilBangin
Ravana
10,988
2,111
0
6,428
18,266
16,835
0
3,799
13,491
0
79,589
W
Ah Muzen Cab
littlefrank888
Ah Muzen Cab
18,092
10,796
0
16,499
26,399
14,767
2,953
2,789
23,610
0
112,337
L
5,828
1,406
1,021
7,094
22,511
24,455
0
8,631
12,509
27,218
0
L
Arachne
yerMator81
Arachne
12,354
7,508
0
6,461
24,668
12,630
0
6,698
17,534
0
108,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,563
Gold Earned
53,141
658
Minions Killed
556
0
Camps Cleared
0
1,970,243
Distance Traveled
1,952,893
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,967
408
85
4
0
339,388
3
L
Yu Huang
10,839
493
169
8
0
357,181
3
W
Bacchus
8,561
389
72
3
0
375,054
8
W
Hun Batz
10,133
461
130
6
0
404,288
0
W
Odin
11,341
516
139
6
0
389,640
4
W
Merlin
12,862
585
165
8
0
424,535
4
L
Ravana
11,325
515
126
6
0
368,116
9
W
Ah Muzen Cab
11,666
530
152
7
0
376,726
1
L
Maui
9,998
454
44
2
0
436,290
3
L
Arachne
12,012
546
132
6
0
451,918
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role