Player Matchup

Sol
Sol
Dirty3O
Sol
Level 81
God Stats
206W - 232L
1,552 SR
Queue Stats
342W - 404L
1,499 Elo+
Party 2
Bellona
Bellona
LordFijiGawd
Bellona
Level 60
God Stats
90W - 106L
1,466 SR
Queue Stats
150W - 172L
1,422 Elo+
Party 2
Awilix
Awilix
youngrocket1020
Awilix
Level 148
God Stats
11W - 12L
1,592 SR
Queue Stats
362W - 421L
1,447 Elo+
Party 2
Team Averages
Level 96
1,537 SR
1,456 Elo+

VS

Team Averages
Level 72
1,643 SR
1,836 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
CanISeeYou
Chronos
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
308W - 34L
1,984 Elo+
Party 1
Bacchus
Bacchus
tubamanblue
Bacchus
Level 26
God Stats
53W - 2L
1,930 SR
Queue Stats
118W - 4L
2,024 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
12
3 / 9 / 4
8,897
684
17,638
17,833
7,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bellona
LordFijiGawd
Bellona
11
3 / 6 / 5
8,633
664
8,012
15,727
16,682
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 3 / 4
8,841
680
9,178
12,140
5,488
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
4 / 4 / 12
10,189
784
15,754
14,428
14,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos
CanISeeYou
Chronos
15
8 / 4 / 7
10,534
810
13,811
13,375
6,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
tubamanblue
Bacchus
15
5 / 0 / 11
10,877
837
6,533
12,450
16,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
47
8
Kills
17
18
Deaths
8
13
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
4
12
2.5
W
Chronos
CanISeeYou
Chronos
8
4
7
2.88
L
Sol
3
9
4
0.56
L
Bellona
LordFijiGawd
Bellona
3
6
5
0.92
W
Bacchus
tubamanblue
Bacchus
5
0
11
10.5
L
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,828
Damage
36,098
45,700
Taken
40,253
29,886
Mitigated
36,417
6,490
Healing
10,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
15,754
3,695
0
3,252
14,428
14,063
680
6,020
8,408
298
40,573
W
Chronos
CanISeeYou
Chronos
13,811
3,673
0
2,187
13,375
6,052
1,609
4,729
8,646
46,608
0
L
Sol
17,638
5,590
0
5,698
17,833
7,716
1,099
7,811
9,672
42,833
4,150
L
Bellona
LordFijiGawd
Bellona
8,012
3,761
0
368
15,727
16,682
0
7,844
7,169
0
13,845
W
Bacchus
tubamanblue
Bacchus
6,533
714
718
4,722
12,450
16,302
389
5,472
6,978
12,822
0
L
9,178
3,089
0
424
12,140
5,488
0
5,269
6,563
0
21,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,371
Gold Earned
31,600
96
Minions Killed
144
5
Camps Cleared
7
622,028
Distance Traveled
731,788
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,189
784
39
3
3
249,575
2
W
Chronos
10,534
810
92
7
4
235,722
0
L
Sol
8,897
684
59
5
3
171,582
2
L
Bellona
8,633
664
8
1
0
213,820
0
W
Bacchus
10,877
837
13
1
0
246,491
2
L
Awilix
8,841
680
29
2
2
236,626
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role