Player Matchup

Izanami
Izanami
 
Izanami
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Cσnstantine
Bakasura
Level 155
God Stats
21W - 17L
1,588 SR
Queue Stats
237W - 244L
1,580 Elo+
Solo
Chang'e
Chang'e
RiddledCash1255
Chang'e
Level 126
God Stats
0W - 1L
1,226 SR
Queue Stats
2W - 3L
1,430 Elo+
Solo
Jormungandr
Jormungandr
ThePanda_27
Jormungandr
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 88L
1,488 Elo+
Solo
Zhong Kui
Zhong Kui
concvha
Zhong Kui
Level 117
God Stats
1W - 5L
1,301 SR
Queue Stats
163W - 179L
1,409 Elo+
Solo
Team Averages
Level 126
1,423 SR
1,481 Elo+

VS

Team Averages
Level 121
1,482 SR
1,463 Elo+
Thanatos
Thanatos
DMONTOYA0106
Thanatos
Level 149
God Stats
6W - 5L
1,393 SR
Queue Stats
415W - 404L
1,466 Elo+
Solo
Ishtar
Ishtar
DeathNova510
Ishtar
Level 124
God Stats
6W - 6L
1,552 SR
Queue Stats
188W - 208L
1,480 Elo+
Solo
Anubis
Anubis
Devina
Anubis
Level 118
God Stats
76W - 84L
1,434 SR
Queue Stats
495W - 510L
1,463 Elo+
Solo
Ymir
Ymir
LALARIKU
Ymir
Level 67
God Stats
5W - 5L
1,482 SR
Queue Stats
335W - 403L
1,417 Elo+
Solo
Horus
Horus
Windboy12
Horus
Level 149
God Stats
9W - 7L
1,550 SR
Queue Stats
314W - 333L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
3 / 4 / 3
9,498
500
10,211
13,300
5,256
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
Cσnstantine
Bakasura
18
7 / 1 / 2
10,496
552
13,337
18,184
9,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 7 / 4
7,319
385
4,075
15,212
4,484
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Jormungandr
ThePanda_27
Jormungandr
13
2 / 2 / 6
8,919
469
11,520
14,945
18,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Zhong Kui
concvha
Zhong Kui
14
1 / 2 / 3
8,403
442
10,225
14,290
9,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DMONTOYA0106
Thanatos
15
4 / 7 / 2
9,504
500
6,864
19,772
9,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ishtar
16
1 / 1 / 7
9,507
500
11,132
12,722
6,022
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Devina
Anubis
16
1 / 3 / 4
9,585
504
11,881
10,641
6,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
14
2 / 4 / 5
9,529
502
2,941
20,630
20,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
Windboy12
Horus
17
8 / 1 / 4
11,121
585
19,264
17,629
17,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
38
13
Kills
16
16
Deaths
16
18
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
4
3
1.13
L
Bakasura
Cσnstantine
Bakasura
7
1
2
8
W
Thanatos
DMONTOYA0106
Thanatos
4
7
2
0.71
W
Ishtar
1
1
7
4.5
W
Anubis
Devina
Anubis
1
3
4
1
W
Ymir
2
4
5
1.13
L
0
7
4
0.29
L
Jormungandr
ThePanda_27
Jormungandr
2
2
6
2.5
W
Horus
Windboy12
Horus
8
1
4
10
L
Zhong Kui
concvha
Zhong Kui
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,368
Damage
52,082
75,931
Taken
81,394
46,979
Mitigated
61,252
18,703
Healing
35,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
10,211
6,771
0
2,491
13,300
5,256
1,416
1,001
12,203
0
72,195
L
Bakasura
Cσnstantine
Bakasura
13,337
9,215
0
4,777
18,184
9,156
72
1,398
16,482
0
96,962
W
Thanatos
DMONTOYA0106
Thanatos
6,864
1,466
25
15,215
19,772
9,786
449
2,923
16,019
0
69,836
W
Ishtar
11,132
7,062
0
4,226
12,722
6,022
2,209
2,690
10,032
0
91,370
W
Anubis
Devina
Anubis
11,881
337
0
4,288
10,641
6,656
891
5,648
4,445
71,754
0
W
Ymir
2,941
684
0
4,198
20,630
20,882
365
8,065
11,361
20,972
1,744
L
4,075
194
1,313
1,906
15,212
4,484
44
225
14,201
26,771
0
L
Jormungandr
ThePanda_27
Jormungandr
11,520
3,054
370
4,098
14,945
18,626
42
3,043
11,495
49,474
0
W
Horus
Windboy12
Horus
19,264
7,798
557
7,163
17,629
17,906
360
5,975
11,124
0
85,584
L
Zhong Kui
concvha
Zhong Kui
10,225
1,517
143
3,605
14,290
9,457
0
7,911
5,512
52,206
4,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,635
Gold Earned
49,246
489
Minions Killed
551
0
Camps Cleared
0
1,609,094
Distance Traveled
1,751,714
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,498
500
109
6
0
304,357
0
L
Bakasura
10,496
552
178
9
0
400,337
1
W
Thanatos
9,504
500
93
5
0
364,289
0
W
Ishtar
9,507
500
150
8
0
340,137
6
W
Anubis
9,585
504
129
7
0
326,505
4
W
Ymir
9,529
502
37
2
0
353,960
4
L
Chang'e
7,319
385
35
2
0
280,942
0
L
Jormungandr
8,919
469
69
4
0
316,068
1
W
Horus
11,121
585
142
7
0
366,823
5
L
Zhong Kui
8,403
442
98
5
0
307,390
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role