Player Matchup

Neith
Neith
Baseros
Neith
Level 81
God Stats
3W - 3L
1,668 SR
Queue Stats
10W - 14L
1,423 Elo+
Solo
Maui
Maui
Drose00
Maui
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 38L
1,535 Elo+
Solo
Ne Zha
Ne Zha
Hibouvore
Ne Zha
Level 154
God Stats
7W - 7L
1,646 SR
Queue Stats
46W - 57L
1,492 Elo+
Solo
Team Averages
Level 121
1,604 SR
1,483 Elo+

VS

Team Averages
Level 35
1,500 SR
1,422 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
HacelgaLetal
Ullr
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
KennyFiend
Nu Wa
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,265 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Baseros
Neith
9
0 / 3 / 1
6,005
601
5,726
7,585
3,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Maui
Drose00
Maui
9
0 / 5 / 1
6,259
626
4,175
11,502
9,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ne Zha
Hibouvore
Ne Zha
9
1 / 5 / 0
6,103
610
8,227
9,499
4,089
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
0 / 0 / 10
7,624
762
6,135
8,100
11,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
9 / 0 / 3
8,477
848
11,156
9,646
3,580
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
11
4 / 1 / 7
7,490
749
5,775
5,411
1,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
33
1
Kills
13
13
Deaths
1
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
0
0
10
5
L
Neith
Baseros
Neith
0
3
1
0.17
L
Maui
Drose00
Maui
0
5
1
0.1
W
9
0
3
10.5
L
Ne Zha
Hibouvore
Ne Zha
1
5
0
0.2
W
Nu Wa
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,128
Damage
23,066
28,586
Taken
23,157
17,348
Mitigated
16,513
4,250
Healing
4,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
6,135
1,248
0
3,714
8,100
11,319
362
1,773
6,327
15,979
0
L
Neith
Baseros
Neith
5,726
1,991
0
892
7,585
3,396
0
3,464
4,121
0
22,976
L
Maui
Drose00
Maui
4,175
989
191
2,329
11,502
9,863
0
4,383
7,119
12,702
0
W
11,156
5,706
0
585
9,646
3,580
685
1,372
8,274
0
41,144
L
Ne Zha
Hibouvore
Ne Zha
8,227
2,142
0
838
9,499
4,089
0
4,180
5,319
0
19,653
W
Nu Wa
5,775
2,784
0
370
5,411
1,614
412
1,745
3,666
12,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,367
Gold Earned
23,591
79
Minions Killed
92
2
Camps Cleared
7
460,567
Distance Traveled
535,446
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,624
762
12
1
0
185,792
3
L
Neith
6,005
601
46
5
2
155,983
3
L
Maui
6,259
626
11
1
0
165,196
4
W
Ullr
8,477
848
62
6
7
167,551
3
L
Ne Zha
6,103
610
22
2
0
139,388
2
W
Nu Wa
7,490
749
18
2
0
182,103
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role