Player Matchup

Skadi
Skadi
 
Skadi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Freaker2000
Ymir
Level 23
God Stats
5W - 0L
1,699 SR
Queue Stats
61W - 43L
1,550 Elo+
Party 2
Nemesis
Nemesis
funnito
Nemesis
Level 127
God Stats
3W - 0L
1,500 SR
Queue Stats
39W - 28L
1,538 Elo+
Party 2
Gilgamesh
Gilgamesh
yiujnusub
Gilgamesh
Level 47
God Stats
6W - 8L
1,308 SR
Queue Stats
78W - 95L
1,476 Elo+
Solo
Baron Samedi
Baron Samedi
ΤοβεΑSmurf
Baron Samedi
Level 44
God Stats
7W - 9L
1,596 SR
Queue Stats
84W - 119L
1,478 Elo+
Solo
Team Averages
Level 80
1,521 SR
1,509 Elo+

VS

Team Averages
Level 71
1,500 SR
1,502 Elo+
Ao Kuang
Ao Kuang
MorbosMentis
Ao Kuang
Level 44
God Stats
2W - 5L
1,413 SR
Queue Stats
22W - 29L
1,460 Elo+
Solo
Izanami
Izanami
TablesKing
Izanami
Level 68
God Stats
17W - 17L
1,554 SR
Queue Stats
174W - 198L
1,504 Elo+
Party 1
Poseidon
Poseidon
TheHoneyBadger46
Poseidon
Level 16
God Stats
3W - 5L
1,351 SR
Queue Stats
8W - 14L
1,535 Elo+
Party 1
Ares
Ares
deadsilence2
Ares
Level 119
God Stats
0W - 2L
1,759 SR
Queue Stats
115W - 120L
1,530 Elo+
Solo
Nike
Nike
killndi3
Nike
Level 106
God Stats
4W - 3L
1,423 SR
Queue Stats
303W - 302L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
16
5 / 3 / 4
9,509
500
16,930
14,199
6,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
0 / 1 / 7
9,342
492
7,833
14,476
16,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
funnito
Nemesis
16
2 / 2 / 6
9,316
490
8,351
16,893
7,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
yiujnusub
Gilgamesh
17
6 / 4 / 0
11,513
606
15,865
18,702
14,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
ΤοβεΑSmurf
Baron Samedi
19
8 / 2 / 3
11,471
604
15,839
10,077
5,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
MorbosMentis
Ao Kuang
16
5 / 4 / 1
9,658
508
9,494
18,666
8,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Izanami
TablesKing
Izanami
15
2 / 5 / 2
9,418
496
11,746
19,338
7,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
0 / 4 / 3
10,296
542
4,084
10,437
4,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
2 / 2 / 3
7,870
414
9,541
21,358
17,710
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Nike
15
3 / 6 / 3
9,974
525
9,437
22,746
18,824
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
24
21
Kills
12
12
Deaths
21
20
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
5
3
4
2.33
W
0
1
7
3.5
L
Ao Kuang
MorbosMentis
Ao Kuang
5
4
1
1.38
L
Izanami
TablesKing
Izanami
2
5
2
0.6
L
0
4
3
0.38
L
2
2
3
1.75
W
Nemesis
funnito
Nemesis
2
2
6
2.5
L
Nike
3
6
3
0.75
W
Gilgamesh
yiujnusub
Gilgamesh
6
4
0
1.5
W
Baron Samedi
ΤοβεΑSmurf
Baron Samedi
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,818
Damage
44,302
74,347
Taken
92,545
51,233
Mitigated
57,359
26,809
Healing
23,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
16,930
7,528
0
3,740
14,199
6,549
921
4,543
9,656
0
91,250
W
7,833
1,895
0
4,051
14,476
16,776
210
3,868
10,608
30,445
0
L
Ao Kuang
MorbosMentis
Ao Kuang
9,494
3,308
0
7,033
18,666
8,222
0
2,468
16,198
69,279
0
L
Izanami
TablesKing
Izanami
11,746
8,848
0
6,829
19,338
7,967
922
6,087
13,251
0
87,793
L
4,084
189
0
1,152
10,437
4,636
315
6,491
3,946
102,322
0
L
9,541
498
162
4,027
21,358
17,710
117
5,941
15,417
31,119
0
W
Nemesis
funnito
Nemesis
8,351
4,081
0
7,462
16,893
7,748
0
5,855
11,038
24
76,917
L
Nike
9,437
1,990
0
3,950
22,746
18,824
0
2,709
20,037
0
65,770
W
Gilgamesh
yiujnusub
Gilgamesh
15,865
5,688
0
6,754
18,702
14,448
136
4,389
14,313
0
95,491
W
Baron Samedi
ΤοβεΑSmurf
Baron Samedi
15,839
1,150
1,555
3,247
10,077
5,712
168
4,464
5,613
103,567
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,151
Gold Earned
47,216
608
Minions Killed
586
0
Camps Cleared
0
1,877,317
Distance Traveled
1,784,844
26
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,509
500
139
7
0
343,170
3
W
Ymir
9,342
492
29
2
0
382,054
3
L
Ao Kuang
9,658
508
90
5
0
368,026
0
L
Izanami
9,418
496
148
8
0
331,749
7
L
Poseidon
10,296
542
193
10
0
382,635
4
L
Ares
7,870
414
36
2
0
368,493
12
W
Nemesis
9,316
490
112
6
0
430,679
8
L
Nike
9,974
525
119
6
0
333,941
5
W
Gilgamesh
11,513
606
164
9
0
372,899
1
W
Baron Samedi
11,471
604
164
9
0
348,515
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role