Player Matchup

Ishtar
Ishtar
Masters
Encavmaph0bia
Ishtar
Masters
Level 160
God Stats
131W - 115L
1,681 SR
Queue Stats
662W - 643L
2,502 MMR
Solo
Anhur
Anhur
Diamond II
Hott_Nickelz97
Anhur
Diamond II
Level 105
God Stats
1W - 3L
1,564 SR
Queue Stats
302W - 296L
2,289 MMR
Solo
Da Ji
Da Ji
Masters
LTHP_Frenzystarz
Da Ji
Masters
Level 156
God Stats
2W - 4L
1,557 SR
Queue Stats
107W - 81L
2,727 MMR
Party 1
Khepri
Khepri
Diamond III
One_Chain32
Khepri
Diamond III
Level 140
God Stats
27W - 21L
1,671 SR
Queue Stats
113W - 102L
2,290 MMR
Solo
Scylla
Scylla
Masters
Tony2Phat
Scylla
Masters
Level 88
God Stats
0W - 3L
1,225 SR
Queue Stats
176W - 155L
2,649 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 130
1,540 SR
2,491 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 144
1,704 SR
2,507 MMR
Ao Kuang
Ao Kuang
Masters
KaIIari-
Ao Kuang
Masters
Level 154
God Stats
6W - 6L
1,484 SR
Queue Stats
460W - 464L
2,698 MMR
Solo
Nemesis
Nemesis
Masters
PlumpTillDeth638
Nemesis
Masters
Level 160
God Stats
1W - 0L
1,691 SR
Queue Stats
147W - 103L
2,862 MMR
Solo
Agni
Agni
Diamond II
Sherm
Agni
Diamond II
Level 150
God Stats
6W - 2L
1,755 SR
Queue Stats
356W - 342L
2,275 MMR
Solo
Guan Yu
Guan Yu
Diamond III
huhrambe
Guan Yu
Diamond III
Level 151
God Stats
4W - 4L
1,723 SR
Queue Stats
145W - 111L
2,413 MMR
Solo
Cernunnos
Cernunnos
Diamond II
verled
Cernunnos
Diamond II
Level 104
God Stats
4W - 2L
1,868 SR
Queue Stats
211W - 191L
2,289 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 4 / 1
11,933
497
13,712
16,649
14,465
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

18
1 / 4 / 4
11,200
467
10,728
22,717
8,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
11 / 10 / 2
11,602
483
19,012
21,211
9,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Khepri
15
1 / 4 / 4
10,430
435
7,211
17,517
24,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
Tony2Phat
Scylla
16
1 / 4 / 4
10,579
441
13,905
19,309
7,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
SusanoHadesKaliThor

VS

Bans
Ne ZhaLancelotLokiCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
KaIIari-
Ao Kuang
19
7 / 3 / 7
13,902
579
11,377
29,990
23,577
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
5 / 3 / 5
14,133
589
14,954
22,632
11,186
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
Sherm
Agni
20
2 / 6 / 7
14,110
588
17,574
20,472
7,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
huhrambe
Guan Yu
19
5 / 1 / 6
13,793
575
12,856
25,526
39,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cernunnos
verled
Cernunnos
20
7 / 3 / 6
14,724
614
21,758
25,511
10,899
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
57
15
Kills
26
26
Deaths
16
15
Assists
31
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
1
4
4
0.75
W
Ao Kuang
KaIIari-
Ao Kuang
7
3
7
3.5
L
11
10
2
1.2
L
Khepri
1
4
4
0.75
W
5
3
5
2.5
W
Agni
Sherm
Agni
2
6
7
0.92
L
Scylla
Tony2Phat
Scylla
1
4
4
0.75
W
Guan Yu
huhrambe
Guan Yu
5
1
6
8
W
Cernunnos
verled
Cernunnos
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,568
Damage
78,519
97,403
Taken
124,131
65,166
Mitigated
92,615
17,245
Healing
55,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,712
7,277
0
3,559
16,649
14,465
1,170
3,349
12,669
0
117,887
L
10,728
6,032
0
8,073
22,717
8,665
1,079
5,233
17,317
0
102,880
W
Ao Kuang
KaIIari-
Ao Kuang
11,377
2,320
421
12,785
29,990
23,577
0
7,230
22,305
57,451
143
L
19,012
4,682
0
1,946
21,211
9,920
0
6,346
14,807
0
72,770
L
Khepri
7,211
495
0
2,550
17,517
24,538
0
3,751
13,542
34,525
0
W
14,954
7,579
0
3,231
22,632
11,186
399
2,746
19,750
0
155,648
W
Agni
Sherm
Agni
17,574
636
0
5,088
20,472
7,655
1,652
4,491
15,835
136,690
0
L
Scylla
Tony2Phat
Scylla
13,905
1,045
0
1,117
19,309
7,578
0
10,216
8,942
86,875
0
W
Guan Yu
huhrambe
Guan Yu
12,856
1,731
4,878
14,683
25,526
39,298
403
2,625
22,865
0
79,063
W
Cernunnos
verled
Cernunnos
21,758
12,035
0
14,842
25,511
10,899
10,133
5,465
19,944
0
155,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,744
Gold Earned
70,662
673
Minions Killed
764
0
Camps Cleared
0
2,129,591
Distance Traveled
2,477,578
28
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
11,933
497
210
9
0
401,267
3
L
Anhur
11,200
467
185
8
0
415,532
5
W
Ao Kuang
13,902
579
64
3
0
496,235
1
L
Da Ji
11,602
483
86
4
0
422,317
2
L
Khepri
10,430
435
35
1
0
452,318
13
W
Nemesis
14,133
589
186
8
0
560,965
2
W
Agni
14,110
588
207
9
0
466,073
12
L
Scylla
10,579
441
157
7
0
438,157
5
W
Guan Yu
13,793
575
117
5
0
513,858
7
W
Cernunnos
14,724
614
190
8
0
440,447
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role