Player Matchup

Nox
Nox
Bonoboman2003
Nox
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 35L
1,553 Elo+
Party 2
Nemesis
Nemesis
ElectedElite286
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,515 Elo+
Party 2
Bellona
Bellona
xXBlightTrapXx
Bellona
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 58L
1,529 Elo+
Party 2
Team Averages
Level 85
1,500 SR
1,532 Elo+

VS

Team Averages
Level 34
1,500 SR
1,343 Elo+
Hercules
Hercules
Mrrootbeer49
Hercules
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,246 Elo+
Party 1
Poseidon
Poseidon
TheRealDoinkster
Poseidon
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,391 Elo+
Party 1
He Bo
He Bo
mooshi117
He Bo
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 5 / 4
9,738
749
6,886
11,137
5,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 6 / 4
9,273
713
2,327
11,862
4,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 7 / 6
9,123
702
13,722
18,111
12,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Mrrootbeer49
Hercules
15
5 / 0 / 13
10,880
837
12,408
13,697
17,105
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
4 / 6 / 8
9,798
754
8,371
10,299
3,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
mooshi117
He Bo
15
9 / 6 / 7
10,954
843
14,124
10,794
4,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
46
11
Kills
18
18
Deaths
12
14
Assists
28
Player
Kills
Deaths
Assists
KDA
L
5
5
4
1.4
L
3
6
4
0.83
W
Hercules
Mrrootbeer49
Hercules
5
0
13
11.5
W
4
6
8
1.33
W
He Bo
mooshi117
He Bo
9
6
7
2.08
L
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,935
Damage
34,903
41,110
Taken
34,790
21,556
Mitigated
25,477
3,047
Healing
9,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,886
889
0
183
11,137
5,019
0
5,833
5,145
32,088
0
L
2,327
272
0
100
11,862
4,444
0
6,868
4,764
0
7,277
W
Hercules
Mrrootbeer49
Hercules
12,408
4,906
1,290
6,791
13,697
17,105
607
3,857
9,566
0
26,272
W
8,371
1,630
0
250
10,299
3,886
1,080
1,784
8,385
34,835
0
W
He Bo
mooshi117
He Bo
14,124
1,148
0
694
10,794
4,486
136
1,367
9,347
25,613
0
L
13,722
4,566
45
2,719
18,111
12,093
0
9,904
7,963
0
31,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,134
Gold Earned
31,632
105
Minions Killed
123
6
Camps Cleared
6
683,765
Distance Traveled
667,741
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,738
749
63
5
2
250,382
0
L
Nemesis
9,273
713
12
1
0
186,535
0
W
Hercules
10,880
837
32
2
0
255,842
5
W
Poseidon
9,798
754
59
5
6
206,507
3
W
He Bo
10,954
843
32
2
0
205,392
0
L
Bellona
9,123
702
30
2
4
246,848
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role