Player Matchup

Kumbhakarna
Kumbhakarna
Devour42
Kumbhakarna
Level 127
God Stats
2W - 1L
1,786 SR
Queue Stats
178W - 161L
1,481 Elo+
Party 2
Ymir
Ymir
HeavyCataclysm
Ymir
Level 156
God Stats
2W - 2L
1,463 SR
Queue Stats
115W - 96L
1,540 Elo+
Party 2
Eset
Eset
I Oziris I
Eset
Level 104
God Stats
2W - 2L
1,544 SR
Queue Stats
159W - 162L
1,540 Elo+
Solo
Hachiman
Hachiman
XxBrazhoffxX
Hachiman
Level 142
God Stats
0W - 1L
1,736 SR
Queue Stats
50W - 47L
1,547 Elo+
Party 3
Izanami
Izanami
purplehaze250
Izanami
Level 35
God Stats
1W - 2L
1,245 SR
Queue Stats
43W - 39L
1,535 Elo+
Party 3
Team Averages
Level 113
1,555 SR
1,528 Elo+

VS

Team Averages
Level 96
1,331 SR
1,561 Elo+
Merlin
Merlin
AWorldAlive
Merlin
Level 88
God Stats
11W - 13L
1,522 SR
Queue Stats
406W - 403L
1,601 Elo+
Party 1
Jormungandr
Jormungandr
Khaz03
Jormungandr
Level 120
God Stats
2W - 6L
1,011 SR
Queue Stats
632W - 606L
1,603 Elo+
Solo
Lancelot
Lancelot
Rarutyy
Lancelot
Level 72
God Stats
2W - 2L
1,189 SR
Queue Stats
287W - 301L
1,550 Elo+
Party 1
Medusa
Medusa
xProfanity
Medusa
Level 48
God Stats
3W - 2L
1,475 SR
Queue Stats
110W - 97L
1,509 Elo+
Party 1
Heimdallr
Heimdallr
zixmoox
Heimdallr
Level 154
God Stats
3W - 2L
1,460 SR
Queue Stats
51W - 47L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Devour42
Kumbhakarna
17
2 / 4 / 4
9,710
607
6,348
18,785
19,309
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
1 / 3 / 3
9,841
615
5,758
19,491
21,170
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

18
3 / 3 / 2
10,505
657
8,148
8,948
4,447
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hachiman
XxBrazhoffxX
Hachiman
17
3 / 8 / 5
10,086
630
18,353
19,330
10,028
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
19
2 / 5 / 7
10,332
646
16,491
16,933
9,395
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
9 / 2 / 10
12,590
787
24,805
11,983
6,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
Khaz03
Jormungandr
19
3 / 4 / 12
11,644
728
10,810
18,073
21,388
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lancelot
Rarutyy
Lancelot
19
7 / 2 / 11
11,551
722
13,829
18,618
10,196
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
xProfanity
Medusa
17
1 / 2 / 12
10,156
635
11,155
11,437
6,198
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
zixmoox
Heimdallr
17
3 / 2 / 12
10,694
668
11,960
11,992
6,651
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
80
11
Kills
23
23
Deaths
12
21
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Merlin
9
2
10
7
L
Kumbhakarna
Devour42
Kumbhakarna
2
4
4
1
L
1
3
3
0.83
L
3
3
2
1.33
W
Jormungandr
Khaz03
Jormungandr
3
4
12
2.25
W
Lancelot
Rarutyy
Lancelot
7
2
11
6.25
L
Hachiman
XxBrazhoffxX
Hachiman
3
8
5
0.69
L
Izanami
2
5
7
1.1
W
Medusa
xProfanity
Medusa
1
2
12
3.5
W
Heimdallr
zixmoox
Heimdallr
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,098
Damage
72,559
83,487
Taken
72,103
64,349
Mitigated
50,585
18,305
Healing
32,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
24,805
292
3,860
2,288
11,983
6,152
220
2,865
9,118
52,225
0
L
Kumbhakarna
Devour42
Kumbhakarna
6,348
217
208
462
18,785
19,309
54
5,311
13,474
18,712
0
L
5,758
374
1,604
4,021
19,491
21,170
0
9,517
9,974
10,292
0
L
8,148
301
1,476
882
8,948
4,447
227
3,269
5,679
20,192
0
W
Jormungandr
Khaz03
Jormungandr
10,810
1,311
2,621
2,054
18,073
21,388
1,481
4,453
13,620
29,410
0
W
Lancelot
Rarutyy
Lancelot
13,829
1,620
3,858
5,434
18,618
10,196
0
6,614
11,451
0
24,097
L
Hachiman
XxBrazhoffxX
Hachiman
18,353
6,981
701
2,069
19,330
10,028
0
10,715
8,615
0
38,811
L
Izanami
16,491
9,355
3,652
3,230
16,933
9,395
1,777
6,803
10,130
0
42,876
W
Medusa
xProfanity
Medusa
11,155
3,669
2,105
3,638
11,437
6,198
2,922
3,169
8,268
0
20,412
W
Heimdallr
zixmoox
Heimdallr
11,960
2,693
3,765
2,773
11,992
6,651
2,476
3,153
8,839
0
31,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,474
Gold Earned
56,635
139
Minions Killed
176
0
Camps Cleared
0
1,452,315
Distance Traveled
1,488,349
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,590
787
56
4
0
301,654
1
L
Kumbhakarna
9,710
607
28
2
0
318,771
0
L
Ymir
9,841
615
7
0
0
323,146
1
L
Eset
10,505
657
19
1
0
232,296
6
W
Jormungandr
11,644
728
34
2
0
272,768
5
W
Lancelot
11,551
722
32
2
0
305,151
0
L
Hachiman
10,086
630
28
2
0
279,304
0
L
Izanami
10,332
646
57
4
0
298,798
0
W
Medusa
10,156
635
22
1
0
338,262
1
W
Heimdallr
10,694
668
32
2
0
270,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role