Player Matchup

Gilgamesh
Gilgamesh
Gunt_Clovers
Gilgamesh
Level 28
God Stats
3W - 4L
1,507 SR
Queue Stats
4W - 14L
1,153 Elo+
Party 2
Bacchus
Bacchus
Gunt_Jam
Bacchus
Level 35
God Stats
1W - 4L
1,412 SR
Queue Stats
8W - 23L
1,173 Elo+
Party 2
Ra
Ra
Gunt_Winrars
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 22
1,473 SR
1,275 Elo+

VS

Team Averages
Level 64
1,320 SR
1,242 Elo+
Heimdallr
Heimdallr
DrDepression537
Heimdallr
Level 87
God Stats
1W - 2L
1,223 SR
Queue Stats
245W - 284L
1,270 Elo+
Party 1
Nu Wa
Nu Wa
TheLiamCole
Nu Wa
Level 89
God Stats
91W - 140L
1,390 SR
Queue Stats
96W - 154L
1,197 Elo+
Solo
Atlas
Atlas
arsomain
Atlas
Level 16
God Stats
19W - 27L
1,348 SR
Queue Stats
40W - 75L
1,257 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Gunt_Clovers
Gilgamesh
13
2 / 3 / 0
10,011
626
6,418
22,425
14,411
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bacchus
Gunt_Jam
Bacchus
15
0 / 1 / 2
9,894
618
9,154
22,193
35,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
0 / 11 / 1
8,409
526
6,245
17,230
6,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DrDepression537
Heimdallr
19
14 / 0 / 1
12,478
780
28,579
14,454
7,727
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 1 / 11
10,291
643
14,883
3,689
1,478
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Atlas
arsomain
Atlas
14
0 / 1 / 12
10,829
677
8,928
14,735
15,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
39
2
Kills
15
15
Deaths
2
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
DrDepression537
Heimdallr
14
0
1
14.5
L
Gilgamesh
Gunt_Clovers
Gilgamesh
2
3
0
0.67
L
Bacchus
Gunt_Jam
Bacchus
0
1
2
1
L
0
11
1
0.05
W
1
1
11
6.5
W
Atlas
arsomain
Atlas
0
1
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,817
Damage
52,390
61,848
Taken
32,878
56,795
Mitigated
24,432
10,889
Healing
5,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
DrDepression537
Heimdallr
28,579
15,536
0
4,397
14,454
7,727
2,462
8,545
5,909
0
81,452
L
Gilgamesh
Gunt_Clovers
Gilgamesh
6,418
1,607
2,066
2,702
22,425
14,411
0
7,691
14,734
0
34,401
L
Bacchus
Gunt_Jam
Bacchus
9,154
961
0
5,799
22,193
35,809
0
9,534
12,659
32,638
0
L
6,245
637
166
156
17,230
6,575
0
7,027
10,203
30,170
0
W
14,883
7,065
0
175
3,689
1,478
289
1,801
1,888
38,737
0
W
Atlas
arsomain
Atlas
8,928
3,417
0
1,239
14,735
15,227
154
5,869
8,866
23,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,314
Gold Earned
33,598
158
Minions Killed
184
2
Camps Cleared
10
838,792
Distance Traveled
800,434
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
12,478
780
114
7
9
274,688
1
L
Gilgamesh
10,011
626
52
3
2
292,047
1
L
Bacchus
9,894
618
54
3
0
319,581
1
L
Ra
8,409
526
52
3
0
227,164
0
W
Nu Wa
10,291
643
55
3
1
236,747
5
W
Atlas
10,829
677
15
1
0
288,999
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role