Player Matchup

Hera
Hera
 
Hera
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
AlwaysHR
Anubis
Level 147
God Stats
0W - 1L
1,647 SR
Queue Stats
62W - 35L
1,624 Elo+
Party 1
Kukulkan
Kukulkan
DrunkenSugarBabe
Kukulkan
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,820 Elo+
Party 1
Merlin
Merlin
TrashAlain
Merlin
Level 156
God Stats
2W - 1L
1,648 SR
Queue Stats
92W - 61L
1,615 Elo+
Party 1
King Arthur
King Arthur
sakolo246
King Arthur
Level 140
God Stats
2W - 2L
1,510 SR
Queue Stats
98W - 90L
1,581 Elo+
Party 1
Team Averages
Level 137
1,561 SR
1,628 Elo+

VS

Team Averages
Level 141
1,402 SR
1,478 Elo+
Sobek
Sobek
 
Sobek
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
ArsenaL o
Zeus
Level 128
God Stats
11W - 7L
1,525 SR
Queue Stats
603W - 611L
1,508 Elo+
Solo
Baba Yaga
Baba Yaga
Death-Masta3
Baba Yaga
Level 129
God Stats
3W - 2L
1,553 SR
Queue Stats
414W - 421L
1,466 Elo+
Solo
Nox
Nox
Gen-Smaca
Nox
Level 160
God Stats
5W - 6L
1,330 SR
Queue Stats
699W - 736L
1,442 Elo+
Solo
Izanami
Izanami
SuperestNova
Izanami
Level 146
God Stats
2W - 6L
1,102 SR
Queue Stats
417W - 446L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
1 / 3 / 6
7,420
618
2,705
4,363
1,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
AlwaysHR
Anubis
15
5 / 4 / 5
8,753
729
8,037
10,472
6,715
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
1 / 7 / 7
8,228
686
4,751
11,825
5,519
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
TrashAlain
Merlin
16
1 / 5 / 10
8,913
743
9,331
13,214
6,370
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
sakolo246
King Arthur
17
7 / 4 / 4
9,514
793
14,098
15,852
15,073
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
16
2 / 6 / 17
9,747
812
5,106
19,356
23,625
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zeus
17
3 / 4 / 11
9,695
808
13,787
8,948
4,640
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Baba Yaga
Death-Masta3
Baba Yaga
15
4 / 3 / 13
9,871
823
9,735
9,856
5,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 4 / 13
9,718
810
6,428
8,714
4,416
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
SuperestNova
Izanami
18
11 / 1 / 10
11,050
921
14,357
8,817
4,489
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
87
15
Kills
23
23
Deaths
18
32
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
3
6
1.33
W
Sobek
 
Sobek
2
6
17
1.75
L
Anubis
AlwaysHR
Anubis
5
4
5
1.88
W
Zeus
3
4
11
2.13
W
Baba Yaga
Death-Masta3
Baba Yaga
4
3
13
3.5
L
1
7
7
0.64
W
3
4
13
2.38
W
Izanami
SuperestNova
Izanami
11
1
10
16
L
Merlin
TrashAlain
Merlin
1
5
10
1.2
L
King Arthur
sakolo246
King Arthur
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,922
Damage
49,413
55,726
Taken
55,691
35,515
Mitigated
42,358
15,157
Healing
18,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
2,705
547
315
328
4,363
1,838
0
3,366
967
9,873
0
W
Sobek
 
Sobek
5,106
759
1,652
3,058
19,356
23,625
586
6,926
12,430
11,222
0
L
Anubis
AlwaysHR
Anubis
8,037
105
1,156
3,209
10,472
6,715
0
6,398
4,006
19,018
0
W
Zeus
13,787
982
1,823
881
8,948
4,640
197
4,795
4,153
28,727
0
W
Baba Yaga
Death-Masta3
Baba Yaga
9,735
353
1,874
3,653
9,856
5,188
1,631
5,375
4,481
20,908
0
L
4,751
696
874
890
11,825
5,519
176
7,382
4,363
10,748
0
W
6,428
441
939
467
8,714
4,416
1,442
4,527
4,187
17,135
0
W
Izanami
SuperestNova
Izanami
14,357
7,554
1,143
3,129
8,817
4,489
4,376
3,201
5,616
0
34,083
L
Merlin
TrashAlain
Merlin
9,331
477
393
2,953
13,214
6,370
0
8,671
4,465
27,916
0
L
King Arthur
sakolo246
King Arthur
14,098
779
1,419
3,620
15,852
15,073
0
8,759
6,869
0
22,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,828
Gold Earned
50,081
120
Minions Killed
131
0
Camps Cleared
0
951,082
Distance Traveled
1,074,487
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,420
618
21
2
0
106,664
2
W
Sobek
9,747
812
9
1
0
207,858
1
L
Anubis
8,753
729
23
2
0
204,449
3
W
Zeus
9,695
808
40
3
0
220,768
3
W
Baba Yaga
9,871
823
21
2
0
198,053
3
L
Kukulkan
8,228
686
16
1
0
192,076
0
W
Nox
9,718
810
27
2
0
220,627
0
W
Izanami
11,050
921
34
3
0
227,181
2
L
Merlin
8,913
743
47
4
0
210,310
1
L
King Arthur
9,514
793
13
1
0
237,583
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role