Player Matchup

Baron Samedi
Baron Samedi
ILFKI
Baron Samedi
Level 12
God Stats
4W - 5L
1,719 SR
Queue Stats
81W - 69L
1,377 Elo+
Party 2
Bastet
Bastet
KahleFC6051
Bastet
Level 26
God Stats
15W - 29L
1,335 SR
Queue Stats
116W - 135L
1,335 Elo+
Party 2
Achilles
Achilles
TesteeClops
Achilles
Level 58
God Stats
27W - 36L
1,503 SR
Queue Stats
352W - 389L
1,417 Elo+
Party 2
Team Averages
Level 32
1,519 SR
1,377 Elo+

VS

Team Averages
Level 62
1,621 SR
1,390 Elo+
Cabrakan
Cabrakan
BigCousinJay
Cabrakan
Level 111
God Stats
3W - 3L
1,456 SR
Queue Stats
396W - 373L
1,514 Elo+
Party 1
Neith
Neith
Killhungryho
Neith
Level 29
God Stats
5W - 1L
1,740 SR
Queue Stats
115W - 85L
1,502 Elo+
Party 1
Cthulhu
Cthulhu
RedFireFox95
Cthulhu
Level 45
God Stats
2W - 2L
1,667 SR
Queue Stats
164W - 294L
1,155 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ILFKI
Baron Samedi
20
4 / 6 / 10
15,396
616
30,340
28,730
17,435
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
20
8 / 3 / 9
16,519
661
28,677
32,561
17,094
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
TesteeClops
Achilles
20
6 / 4 / 8
15,624
625
15,901
38,825
74,287
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BigCousinJay
Cabrakan
20
4 / 6 / 7
16,385
655
24,938
33,109
47,928
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

20
6 / 5 / 4
17,083
683
35,099
24,238
10,923
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
RedFireFox95
Cthulhu
20
3 / 7 / 9
16,381
655
21,691
29,686
16,564
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
33
18
Kills
13
13
Deaths
18
27
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
BigCousinJay
Cabrakan
4
6
7
1.25
L
Baron Samedi
ILFKI
Baron Samedi
4
6
10
1.5
L
Bastet
8
3
9
4.17
W
6
5
4
1.6
W
Cthulhu
RedFireFox95
Cthulhu
3
7
9
1.07
L
Achilles
TesteeClops
Achilles
6
4
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,918
Damage
81,728
100,116
Taken
87,033
108,816
Mitigated
75,415
37,673
Healing
18,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
BigCousinJay
Cabrakan
24,938
2,146
0
7,196
33,109
47,928
144
13,149
19,960
62,708
0
L
Baron Samedi
ILFKI
Baron Samedi
30,340
2,872
4,676
10,196
28,730
17,435
1,080
14,995
13,565
83,827
0
L
Bastet
28,677
7,574
834
13,354
32,561
17,094
643
17,442
15,119
0
94,970
W
35,099
14,452
0
2,412
24,238
10,923
1,732
7,543
16,695
0
88,644
W
Cthulhu
RedFireFox95
Cthulhu
21,691
802
2,496
6,817
29,686
16,564
672
10,205
19,481
59,185
0
L
Achilles
TesteeClops
Achilles
15,901
1,759
0
8,613
38,825
74,287
0
15,701
22,913
282
48,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,539
Gold Earned
49,849
279
Minions Killed
251
15
Camps Cleared
5
1,275,427
Distance Traveled
1,193,052
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
16,385
655
64
3
1
365,908
0
L
Baron Samedi
15,396
616
135
5
2
361,476
3
L
Bastet
16,519
661
100
4
10
480,528
2
W
Neith
17,083
683
104
4
3
412,242
0
W
Cthulhu
16,381
655
83
3
1
414,902
1
L
Achilles
15,624
625
44
2
3
433,423
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role