Player Matchup

Thoth
Thoth
Masters
Brehend
Thoth
Masters
Level 160
God Stats
40W - 11L
1,898 SR
Queue Stats
361W - 136L
2,969 MMR
Party 2
Rama
Rama
Masters
NoneTed
Rama
Masters
Level 125
God Stats
1W - 0L
1,758 SR
Queue Stats
265W - 138L
2,536 MMR
Party 2
Sylvanus
Sylvanus
Masters
TuTerrørPe
Sylvanus
Masters
Level 88
God Stats
3W - 1L
1,928 SR
Queue Stats
67W - 31L
3,084 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 124
1,861 SR
2,863 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 153
1,774 SR
2,402 MMR
Cabrakan
Cabrakan
Diamond III
AzureRift
Cabrakan
Diamond III
Level 154
God Stats
2W - 2L
1,891 SR
Queue Stats
153W - 63L
2,412 MMR
Party 1
Ares
Ares
Platinum III
BalrogSlayer
Ares
Platinum III
Level 160
God Stats
0W - 2L
1,585 SR
Queue Stats
61W - 39L
2,236 MMR
Party 1
Anhur
Anhur
Diamond I
Mudkip
Anhur
Diamond I
Level 145
God Stats
22W - 7L
1,846 SR
Queue Stats
158W - 66L
2,558 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Brehend
Thoth
18
5 / 0 / 4
11,999
750
21,549
5,430
2,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Rama
NoneTed
Rama
16
2 / 3 / 7
10,779
674
19,391
11,713
5,640
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
TuTerrørPe
Sylvanus
15
2 / 3 / 6
10,231
639
9,988
17,843
20,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
GebAh Muzen CabBaron SamediAchillesSobek

VS

Bans
Baba YagaChironGuan YuHou YiMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
AzureRift
Cabrakan
13
0 / 3 / 6
10,042
628
5,535
20,945
32,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
4 / 3 / 2
10,704
669
8,066
22,767
30,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anhur
Mudkip
Anhur
15
2 / 3 / 3
10,265
642
8,292
14,975
9,030
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
17
9
Kills
6
6
Deaths
9
17
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
AzureRift
Cabrakan
0
3
6
1
L
4
3
2
1.67
W
Thoth
Brehend
Thoth
5
0
4
7
L
Anhur
Mudkip
Anhur
2
3
3
1.17
W
Rama
NoneTed
Rama
2
3
7
1.83
W
Sylvanus
TuTerrørPe
Sylvanus
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,928
Damage
21,893
34,986
Taken
58,687
28,617
Mitigated
71,552
12,140
Healing
9,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
AzureRift
Cabrakan
5,535
521
0
4,706
20,945
32,289
0
8,686
12,173
15,022
0
L
8,066
502
0
3,801
22,767
30,233
0
11,482
10,818
16,443
0
W
Thoth
Brehend
Thoth
21,549
675
0
2,120
5,430
2,513
417
2,733
2,697
81,883
0
L
Anhur
Mudkip
Anhur
8,292
3,453
0
837
14,975
9,030
0
10,213
4,762
22
66,544
W
Rama
NoneTed
Rama
19,391
13,102
0
1,652
11,713
5,640
2,041
5,211
6,363
0
51,319
W
Sylvanus
TuTerrørPe
Sylvanus
9,988
1,911
2,748
5,620
17,843
20,464
172
6,544
11,217
17,729
3,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,009
Gold Earned
31,011
211
Minions Killed
146
12
Camps Cleared
3
873,506
Distance Traveled
849,790
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
10,042
628
22
1
0
301,808
5
L
Ares
10,704
669
12
1
1
277,887
1
W
Thoth
11,999
750
142
9
6
336,630
7
L
Anhur
10,265
642
112
7
2
270,095
2
W
Rama
10,779
674
53
3
3
266,601
3
W
Sylvanus
10,231
639
16
1
3
270,275
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role