Player Matchup

Neith
Neith
HeyMercedes
Neith
Level 29
God Stats
0W - 12L
1,332 SR
Queue Stats
0W - 15L
1,129 Elo+
Party 2
Shiva
Shiva
InsTLucifer
Shiva
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,339 Elo+
Party 2
Freya
Freya
Sharl3x
Freya
Level 65
God Stats
0W - 1L
1,287 SR
Queue Stats
0W - 5L
1,208 Elo+
Solo
Cerberus
Cerberus
TymberTree
Cerberus
Level 149
God Stats
0W - 1L
1,597 SR
Queue Stats
3W - 13L
1,386 Elo+
Party 2
Mercury
Mercury
UrMomActuallyFat
Mercury
Level 9
God Stats
0W - 1L
1,509 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 55
1,445 SR
1,312 Elo+

VS

Team Averages
Level 95
1,548 SR
1,648 Elo+
Chang'e
Chang'e
Inarakou
Chang'e
Level 29
God Stats
17W - 8L
1,651 SR
Queue Stats
90W - 37L
1,706 Elo+
Party 1
Achilles
Achilles
Silent419kill
Achilles
Level 159
God Stats
3W - 2L
1,523 SR
Queue Stats
263W - 147L
1,721 Elo+
Party 1
Eset
Eset
SpacemanDandy
Eset
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
195W - 86L
1,707 Elo+
Party 1
Bacchus
Bacchus
ZedzDead5
Bacchus
Level 88
God Stats
5W - 3L
1,519 SR
Queue Stats
99W - 36L
1,739 Elo+
Party 1
Serqet
Serqet
cesaryban19
Serqet
Level 48
God Stats
1W - 0L
1,547 SR
Queue Stats
15W - 6L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 2
9,163
655
5,995
12,019
5,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 10 / 1
8,228
588
9,717
20,699
13,420
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Freya
Sharl3x
Freya
14
2 / 8 / 0
8,628
616
7,566
15,955
6,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
TymberTree
Cerberus
16
1 / 2 / 1
9,673
691
8,046
22,118
21,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
0 / 6 / 2
9,025
645
4,475
17,721
15,814
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Inarakou
Chang'e
17
2 / 1 / 19
10,432
745
14,875
11,967
5,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
Silent419kill
Achilles
18
10 / 2 / 12
11,233
802
15,708
22,085
21,107
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

19
7 / 0 / 12
11,531
824
21,612
10,426
5,591
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
ZedzDead5
Bacchus
17
5 / 1 / 18
11,342
810
12,380
14,789
23,230
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Serqet
18
6 / 0 / 13
11,090
792
11,095
10,839
5,617
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
104
4
Kills
30
30
Deaths
4
6
Assists
74
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
Chang'e
Inarakou
Chang'e
2
1
19
11.5
L
0
10
1
0.05
L
Freya
Sharl3x
Freya
2
8
0
0.25
W
Achilles
Silent419kill
Achilles
10
2
12
8
W
7
0
12
13
L
Cerberus
TymberTree
Cerberus
1
2
1
0.75
L
0
6
2
0.17
W
Bacchus
ZedzDead5
Bacchus
5
1
18
14
W
Serqet
6
0
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,799
Damage
75,670
88,512
Taken
70,106
62,903
Mitigated
61,421
13,825
Healing
21,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,995
2,028
0
2,571
12,019
5,455
0
7,489
4,371
0
34,915
W
Chang'e
Inarakou
Chang'e
14,875
1,657
6,053
5,392
11,967
5,876
781
2,737
9,230
38,577
0
L
9,717
361
252
1,098
20,699
13,420
0
11,677
8,657
0
19,297
L
Freya
Sharl3x
Freya
7,566
2,459
0
1,989
15,955
6,456
360
6,845
8,567
23,807
0
W
Achilles
Silent419kill
Achilles
15,708
5,185
0
4,578
22,085
21,107
907
4,413
16,844
0
30,404
W
21,612
1,793
746
2,362
10,426
5,591
2,411
3,678
6,748
71,757
0
L
Cerberus
TymberTree
Cerberus
8,046
496
0
5,583
22,118
21,758
0
13,413
8,513
34,562
0
L
4,475
1,508
1,350
982
17,721
15,814
0
8,990
8,659
0
11,571
W
Bacchus
ZedzDead5
Bacchus
12,380
1,041
299
1,298
14,789
23,230
102
3,879
10,764
23,039
0
W
Serqet
11,095
1,783
0
1,262
10,839
5,617
3,658
905
8,734
0
43,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,717
Gold Earned
55,628
197
Minions Killed
254
0
Camps Cleared
0
1,216,423
Distance Traveled
1,517,395
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,163
655
60
4
0
225,710
1
W
Chang'e
10,432
745
49
4
0
301,573
3
L
Shiva
8,228
588
27
2
0
236,143
0
L
Freya
8,628
616
31
2
0
209,722
2
W
Achilles
11,233
802
19
1
0
315,003
3
W
Eset
11,531
824
106
8
0
248,624
0
L
Cerberus
9,673
691
63
5
0
253,024
0
L
Mercury
9,025
645
16
1
0
291,824
1
W
Bacchus
11,342
810
28
2
0
297,728
1
W
Serqet
11,090
792
52
4
0
354,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role