Player Matchup

Odin
Odin
 
Odin
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Kevykins
Merlin
Level 127
God Stats
5W - 4L
1,807 SR
Queue Stats
43W - 35L
1,567 Elo+
Party 1
Hou Yi
Hou Yi
Kilgor3xSmasH
Hou Yi
Level 94
God Stats
4W - 5L
1,631 SR
Queue Stats
130W - 97L
1,630 Elo+
Party 1
Susano
Susano
RicECrisPy100
Susano
Level 87
God Stats
21W - 11L
1,712 SR
Queue Stats
105W - 72L
1,631 Elo+
Party 1
Cerberus
Cerberus
VitalSuitOnline
Cerberus
Level 89
God Stats
5W - 0L
1,802 SR
Queue Stats
141W - 116L
1,626 Elo+
Party 1
Team Averages
Level 110
1,691 SR
1,591 Elo+

VS

Team Averages
Level 80
1,490 SR
1,449 Elo+
Chaac
Chaac
Blue-_-EyeDemon
Chaac
Level 65
God Stats
0W - 1L
1,322 SR
Queue Stats
64W - 62L
1,468 Elo+
Solo
Chiron
Chiron
Crosbycarpet
Chiron
Level 107
God Stats
6W - 6L
1,648 SR
Queue Stats
109W - 127L
1,439 Elo+
Solo
Nu Wa
Nu Wa
Dangling Poo698
Nu Wa
Level 108
God Stats
105W - 107L
1,472 SR
Queue Stats
312W - 346L
1,464 Elo+
Solo
Odin
Odin
OMG tinyshaq
Odin
Level 57
God Stats
4W - 5L
1,458 SR
Queue Stats
115W - 136L
1,395 Elo+
Solo
Bastet
Bastet
cristoferxd12
Bastet
Level 63
God Stats
3W - 2L
1,550 SR
Queue Stats
42W - 50L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
5 / 3 / 6
7,735
774
9,985
10,300
9,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Merlin
Kevykins
Merlin
14
3 / 1 / 8
7,504
750
9,287
4,942
2,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
7 / 0 / 8
8,434
843
11,882
8,574
4,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
2 / 2 / 7
7,241
724
7,699
8,588
4,047
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
14
3 / 0 / 15
7,800
780
10,848
11,267
12,166
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 2
7,214
721
5,562
15,955
15,985
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chiron
13
0 / 4 / 3
6,747
675
7,529
9,618
3,924
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 3 / 2
7,241
724
5,782
10,799
4,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 5 / 2
6,158
616
3,305
9,803
7,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 2 / 1
7,565
757
8,006
12,514
4,952
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
16
20
Kills
6
6
Deaths
20
44
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
5
3
6
2.67
L
1
6
2
0.33
L
Chiron
0
4
3
0.38
L
2
3
2
1
W
Merlin
Kevykins
Merlin
3
1
8
7
W
7
0
8
11
L
0
5
2
0.2
W
2
2
7
2.75
W
Cerberus
3
0
15
10.5
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,701
Damage
30,184
43,671
Taken
58,689
32,210
Mitigated
36,810
8,703
Healing
8,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
9,985
2,147
0
1,320
10,300
9,526
0
1,494
8,718
0
21,839
L
5,562
1,166
0
3,565
15,955
15,985
0
6,001
9,684
143
20,280
L
Chiron
7,529
2,777
689
1,028
9,618
3,924
334
3,606
5,938
0
19,751
L
5,782
2,096
0
500
10,799
4,249
1,319
2,015
8,607
23,439
0
W
Merlin
Kevykins
Merlin
9,287
668
0
500
4,942
2,351
0
893
3,921
28,182
0
W
11,882
6,888
0
3,460
8,574
4,120
534
1,700
6,749
0
33,508
L
3,305
551
0
1,322
9,803
7,700
0
3,381
6,294
0
5,386
W
7,699
1,352
0
960
8,588
4,047
335
1,377
7,083
0
23,387
W
Cerberus
10,848
1,334
0
2,463
11,267
12,166
85
426
10,645
22,865
0
L
8,006
1,737
0
1,626
12,514
4,952
0
5,132
7,128
0
23,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,714
Gold Earned
34,925
210
Minions Killed
158
0
Camps Cleared
0
994,742
Distance Traveled
992,906
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,735
774
21
2
0
198,704
4
L
Chaac
7,214
721
33
3
0
200,051
4
L
Chiron
6,747
675
39
4
0
183,997
0
L
Nu Wa
7,241
724
42
4
0
193,639
0
W
Merlin
7,504
750
46
5
0
199,849
0
W
Hou Yi
8,434
843
64
6
0
170,589
4
L
Odin
6,158
616
7
1
0
177,680
3
W
Susano
7,241
724
39
4
0
213,900
3
W
Cerberus
7,800
780
40
4
0
211,700
2
L
Bastet
7,565
757
37
4
0
237,539
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role