Player Matchup

Tyr
Tyr
 
Tyr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Alpha Daddy1904
Chaac
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
60W - 72L
1,395 Elo+
Party 1
Yu Huang
Yu Huang
BUTTEREDMONSTER
Yu Huang
Level 28
God Stats
0W - 3L
1,254 SR
Queue Stats
78W - 99L
1,453 Elo+
Solo
Medusa
Medusa
Doki Natsuki292
Medusa
Level 97
God Stats
7W - 10L
1,482 SR
Queue Stats
339W - 374L
1,492 Elo+
Party 1
Cthulhu
Cthulhu
Yahua Star
Cthulhu
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 21L
1,376 Elo+
Solo
Team Averages
Level 60
1,447 SR
1,443 Elo+

VS

Team Averages
Level 89
1,340 SR
1,485 Elo+
Khepri
Khepri
Japanese Cats
Khepri
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 31L
1,425 Elo+
Solo
Yu Huang
Yu Huang
MegaMald
Yu Huang
Level 113
God Stats
2W - 1L
1,217 SR
Queue Stats
86W - 68L
1,535 Elo+
Party 2
Eset
Eset
Taverex
Eset
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
137W - 179L
1,416 Elo+
Solo
Bacchus
Bacchus
Ur Mald
Bacchus
Level 125
God Stats
1W - 1L
1,317 SR
Queue Stats
96W - 83L
1,512 Elo+
Party 2
Kuzenbo
Kuzenbo
Willyboiboi
Kuzenbo
Level 122
God Stats
1W - 3L
1,167 SR
Queue Stats
91W - 75L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
18
3 / 4 / 2
10,671
711
10,477
19,291
33,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
0 / 2 / 2
8,608
574
8,601
9,746
12,178
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Yu Huang
18
3 / 7 / 1
10,118
675
17,521
13,336
6,738
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
0 / 3 / 2
8,635
576
9,438
10,212
4,985
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
Yahua Star
Cthulhu
12
0 / 9 / 3
7,797
520
3,853
15,816
9,105
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 15
10,668
711
4,624
15,799
23,333
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Yu Huang
MegaMald
Yu Huang
19
4 / 0 / 13
11,137
742
21,601
9,228
8,130
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Eset
Taverex
Eset
18
7 / 2 / 11
10,945
730
12,996
14,164
11,738
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Ur Mald
Bacchus
17
6 / 1 / 13
10,792
719
11,205
16,231
27,864
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Kuzenbo
Willyboiboi
Kuzenbo
18
8 / 3 / 11
11,162
744
10,276
20,320
37,156
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
88
6
Kills
25
25
Deaths
7
10
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
3
4
2
1
L
0
2
2
0.5
L
Yu Huang
3
7
1
0.5
L
0
3
2
0.33
W
0
1
15
7.5
W
Yu Huang
MegaMald
Yu Huang
4
0
13
10.5
W
Eset
Taverex
Eset
7
2
11
6.25
W
Bacchus
Ur Mald
Bacchus
6
1
13
12.5
W
Kuzenbo
Willyboiboi
Kuzenbo
8
3
11
4.5
L
Cthulhu
Yahua Star
Cthulhu
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,890
Damage
60,702
68,401
Taken
75,742
66,641
Mitigated
108,221
15,829
Healing
23,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
10,477
1,093
1,348
6,930
19,291
33,635
0
16,074
3,217
0
18,533
L
8,601
315
414
1,660
9,746
12,178
0
8,875
871
0
19,730
L
Yu Huang
17,521
1,647
635
1,334
13,336
6,738
0
11,987
1,349
41,318
0
L
9,438
4,315
1,103
2,405
10,212
4,985
0
9,604
608
0
22,512
W
4,624
599
2,968
2,207
15,799
23,333
492
5,309
10,490
11,541
0
W
Yu Huang
MegaMald
Yu Huang
21,601
2,151
2,951
633
9,228
8,130
794
3,448
5,780
52,190
0
W
Eset
Taverex
Eset
12,996
638
4,073
2,402
14,164
11,738
1,401
5,236
8,928
27,139
0
W
Bacchus
Ur Mald
Bacchus
11,205
1,618
1,756
1,372
16,231
27,864
264
2,751
13,480
17,974
0
W
Kuzenbo
Willyboiboi
Kuzenbo
10,276
3,404
3,245
2,211
20,320
37,156
997
4,630
15,690
24,279
0
L
Cthulhu
Yahua Star
Cthulhu
3,853
73
0
0
15,816
9,105
0
14,162
1,654
7,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,829
Gold Earned
54,704
121
Minions Killed
153
0
Camps Cleared
0
1,353,237
Distance Traveled
1,404,540
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,671
711
12
1
0
303,446
0
L
Chaac
8,608
574
28
2
0
286,966
0
L
Yu Huang
10,118
675
35
2
0
247,390
0
L
Medusa
8,635
576
40
3
0
276,816
0
W
Khepri
10,668
711
16
1
0
289,780
0
W
Yu Huang
11,137
742
62
4
0
273,779
0
W
Eset
10,945
730
29
2
0
263,948
0
W
Bacchus
10,792
719
16
1
0
276,658
1
W
Kuzenbo
11,162
744
30
2
0
300,375
0
L
Cthulhu
7,797
520
6
0
0
238,619
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role