Player Matchup

Cthulhu
Cthulhu
DinyTancer
Cthulhu
Level 19
God Stats
8W - 16L
1,394 SR
Queue Stats
32W - 33L
1,452 Elo+
Party 1
Sol
Sol
RafonPC
Sol
Level 120
God Stats
2W - 1L
1,754 SR
Queue Stats
19W - 23L
1,548 Elo+
Party 1
Fenrir
Fenrir
ophis7
Fenrir
Level 129
God Stats
28W - 16L
1,480 SR
Queue Stats
90W - 92L
1,479 Elo+
Party 1
Team Averages
Level 89
1,543 SR
1,493 Elo+

VS

Team Averages
Level 50
1,554 SR
1,463 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Bronce-forever
Cerberus
Level 14
God Stats
1W - 1L
1,786 SR
Queue Stats
2W - 2L
1,389 Elo+
Party 2
Chernobog
Chernobog
cristoferxd12
Chernobog
Level 62
God Stats
0W - 4L
1,375 SR
Queue Stats
100W - 111L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DinyTancer
Cthulhu
12
3 / 0 / 13
8,461
846
6,894
7,775
7,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sol
14
8 / 0 / 8
8,631
863
12,608
7,497
3,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
ophis7
Fenrir
11
5 / 3 / 7
7,755
776
6,700
8,641
4,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
1 / 4 / 2
6,404
640
4,978
7,210
2,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
9
0 / 5 / 2
5,890
589
5,122
10,719
9,694
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chernobog
cristoferxd12
Chernobog
10
2 / 7 / 1
6,590
659
4,641
11,513
4,987
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
16
Kills
3
3
Deaths
16
28
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
4
2
0.5
L
Cerberus
0
5
2
0.2
W
Cthulhu
DinyTancer
Cthulhu
3
0
13
9.5
W
Sol
8
0
8
12
L
Chernobog
cristoferxd12
Chernobog
2
7
1
0.36
W
Fenrir
ophis7
Fenrir
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,202
Damage
14,741
23,913
Taken
29,442
14,894
Mitigated
17,462
7,641
Healing
3,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,978
1,329
0
408
7,210
2,781
0
3,592
3,373
11,438
0
L
Cerberus
5,122
192
0
2,489
10,719
9,694
0
9,384
1,300
16,705
0
W
Cthulhu
DinyTancer
Cthulhu
6,894
714
678
1,137
7,775
7,120
150
2,954
4,821
16,968
0
W
Sol
12,608
6,057
0
4,878
7,497
3,236
612
3,583
3,914
46,362
0
L
Chernobog
cristoferxd12
Chernobog
4,641
1,965
0
597
11,513
4,987
0
6,801
4,514
0
21,875
W
Fenrir
ophis7
Fenrir
6,700
1,910
0
948
8,641
4,538
320
4,168
4,473
0
15,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,847
Gold Earned
18,884
122
Minions Killed
103
6
Camps Cleared
3
584,010
Distance Traveled
494,671
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,404
640
13
1
2
166,909
2
L
Cerberus
5,890
589
43
4
0
163,683
1
W
Cthulhu
8,461
846
24
2
1
212,756
3
W
Sol
8,631
863
80
8
3
172,332
1
L
Chernobog
6,590
659
47
5
1
164,079
3
W
Fenrir
7,755
776
18
2
2
198,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role