Player Matchup

Horus
Horus
GmanandT2
Horus
Level 29
God Stats
9W - 7L
1,508 SR
Queue Stats
32W - 51L
1,365 Elo+
Party 2
Bacchus
Bacchus
LGS1998
Bacchus
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 27L
1,327 Elo+
Party 2
Hachiman
Hachiman
Lorkael
Hachiman
Level 89
God Stats
5W - 8L
1,595 SR
Queue Stats
47W - 72L
1,373 Elo+
Solo
Team Averages
Level 81
1,534 SR
1,355 Elo+

VS

Team Averages
Level 77
1,295 SR
1,089 Elo+
Kukulkan
Kukulkan
FNCH752
Kukulkan
Level 15
God Stats
0W - 21L
886 SR
Queue Stats
0W - 21L
945 Elo+
Party 1
Sylvanus
Sylvanus
apocalypticFarce
Sylvanus
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 49L
1,196 Elo+
Party 1
Pele
Pele
transf
Pele
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 71L
1,125 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
GmanandT2
Horus
15
2 / 0 / 12
11,047
736
7,195
12,855
15,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bacchus
LGS1998
Bacchus
16
9 / 2 / 7
11,575
772
18,496
15,956
8,561
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hachiman
Lorkael
Hachiman
15
6 / 4 / 9
10,852
723
21,529
16,596
9,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
FNCH752
Kukulkan
13
1 / 4 / 2
8,702
580
3,104
12,763
4,493
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 4 / 4
9,502
633
9,871
20,877
19,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pele
transf
Pele
14
4 / 9 / 2
10,621
708
11,868
17,743
6,330
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
17
Kills
6
6
Deaths
17
28
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
FNCH752
Kukulkan
1
4
2
0.5
W
Horus
GmanandT2
Horus
2
0
12
8
W
Bacchus
LGS1998
Bacchus
9
2
7
6.25
W
Hachiman
Lorkael
Hachiman
6
4
9
2.63
L
1
4
4
0.75
L
Pele
transf
Pele
4
9
2
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,220
Damage
24,843
45,407
Taken
51,383
33,975
Mitigated
30,494
18,756
Healing
8,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
FNCH752
Kukulkan
3,104
122
0
27
12,763
4,493
0
6,603
5,849
19,530
0
W
Horus
GmanandT2
Horus
7,195
2,758
2,403
8,276
12,855
15,884
72
4,931
7,924
117
22,013
W
Bacchus
LGS1998
Bacchus
18,496
2,357
0
2,202
15,956
8,561
102
3,590
12,366
50,950
0
W
Hachiman
Lorkael
Hachiman
21,529
13,959
0
5,875
16,596
9,530
60
4,472
12,124
0
47,663
L
9,871
2,965
2,754
4,685
20,877
19,671
0
3,693
16,318
17,660
3,808
L
Pele
transf
Pele
11,868
4,116
0
984
17,743
6,330
0
8,387
8,928
0
29,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,474
Gold Earned
28,825
162
Minions Killed
100
9
Camps Cleared
2
848,418
Distance Traveled
630,574
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,702
580
42
3
1
164,362
0
W
Horus
11,047
736
40
3
2
326,205
2
W
Bacchus
11,575
772
63
4
4
301,317
1
W
Hachiman
10,852
723
59
4
3
220,896
1
L
Sylvanus
9,502
633
26
2
1
209,265
1
L
Pele
10,621
708
32
2
0
256,947
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role