Player Matchup

Maui
Maui
Beboopba
Maui
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
328W - 292L
1,571 Elo+
Party 1
Set
Set
Dirttydoguito
Set
Level 115
God Stats
0W - 4L
1,184 SR
Queue Stats
196W - 233L
1,457 Elo+
Solo
Cabrakan
Cabrakan
JRRufflechips
Cabrakan
Level 144
God Stats
3W - 3L
1,352 SR
Queue Stats
55W - 43L
1,589 Elo+
Party 3
Ah Puch
Ah Puch
Rizin Death
Ah Puch
Level 101
God Stats
7W - 5L
1,549 SR
Queue Stats
66W - 46L
1,611 Elo+
Party 1
Charybdis
Charybdis
lengthylink
Charybdis
Level 158
God Stats
7W - 7L
1,637 SR
Queue Stats
124W - 108L
1,584 Elo+
Party 3
Team Averages
Level 136
1,444 SR
1,562 Elo+

VS

Team Averages
Level 139
1,459 SR
1,561 Elo+
Sobek
Sobek
 
Sobek
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
AIwaysLethaI
Kali
Level 160
God Stats
1W - 5L
1,107 SR
Queue Stats
381W - 370L
1,603 Elo+
Party 2
Cthulhu
Cthulhu
Ghostheim
Cthulhu
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
286W - 268L
1,583 Elo+
Solo
Yu Huang
Yu Huang
SinisterAres
Yu Huang
Level 160
God Stats
28W - 22L
1,590 SR
Queue Stats
703W - 668L
1,558 Elo+
Party 2
Izanami
Izanami
ll-CLAMP-YOU-ll
Izanami
Level 55
God Stats
7W - 6L
1,597 SR
Queue Stats
48W - 52L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
15
0 / 2 / 0
8,742
546
7,142
17,324
10,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
1 / 5 / 2
7,483
468
8,727
15,810
7,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Cabrakan
JRRufflechips
Cabrakan
12
1 / 3 / 2
7,587
474
5,601
14,872
15,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Puch
Rizin Death
Ah Puch
14
1 / 3 / 0
8,366
523
9,253
13,312
5,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
lengthylink
Charybdis
15
4 / 3 / 2
8,728
546
13,794
12,264
4,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
2 / 1 / 7
8,291
518
6,167
15,229
12,465
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
8 / 2 / 3
9,532
596
14,464
16,579
6,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
Ghostheim
Cthulhu
15
1 / 0 / 5
8,765
548
10,756
15,754
11,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
SinisterAres
Yu Huang
15
3 / 0 / 4
8,693
543
11,181
8,705
4,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
2 / 4 / 1
7,915
495
5,043
14,179
4,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
7
Kills
16
16
Deaths
7
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
1
7
5.5
W
8
2
3
4.75
L
Maui
0
2
0
0
L
1
5
2
0.4
W
Cthulhu
Ghostheim
Cthulhu
1
0
5
3.5
L
Cabrakan
JRRufflechips
Cabrakan
1
3
2
0.67
L
Ah Puch
Rizin Death
Ah Puch
1
3
0
0.33
W
Yu Huang
SinisterAres
Yu Huang
3
0
4
5
L
Charybdis
lengthylink
Charybdis
4
3
2
1.67
W
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,517
Damage
47,611
73,582
Taken
70,446
43,295
Mitigated
39,417
24,876
Healing
27,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
6,167
672
2,526
5,453
15,229
12,465
0
5,189
10,040
15,846
2,571
W
14,464
8,424
0
5,614
16,579
6,887
27
4,613
11,807
0
63,919
L
Maui
7,142
2,371
0
7,251
17,324
10,046
0
7,739
8,572
56,863
15,534
L
8,727
4,767
0
5,066
15,810
7,209
234
6,205
9,388
0
52,757
W
Cthulhu
Ghostheim
Cthulhu
10,756
1,487
787
7,489
15,754
11,159
378
5,640
10,114
61,896
0
L
Cabrakan
JRRufflechips
Cabrakan
5,601
1,454
425
2,875
14,872
15,999
0
5,918
8,768
20,187
2,018
L
Ah Puch
Rizin Death
Ah Puch
9,253
252
0
4,631
13,312
5,652
0
5,148
8,164
75,466
0
W
Yu Huang
SinisterAres
Yu Huang
11,181
1,623
0
958
8,705
4,238
0
3,325
5,380
77,097
0
L
Charybdis
lengthylink
Charybdis
13,794
7,595
0
4,628
12,264
4,389
486
1,389
10,875
0
75,566
W
5,043
4,076
0
4,981
14,179
4,668
1,299
1,384
12,795
0
63,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,906
Gold Earned
43,196
489
Minions Killed
468
0
Camps Cleared
0
1,467,237
Distance Traveled
1,514,709
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,291
518
21
1
0
322,574
2
W
Kali
9,532
596
83
5
0
319,816
1
L
Maui
8,742
546
139
9
0
290,400
2
L
Set
7,483
468
77
5
0
328,317
4
W
Cthulhu
8,765
548
117
7
0
297,190
3
L
Cabrakan
7,587
474
27
2
0
299,163
3
L
Ah Puch
8,366
523
129
8
0
268,140
0
W
Yu Huang
8,693
543
146
9
0
322,206
4
L
Charybdis
8,728
546
117
7
0
281,217
3
W
Izanami
7,915
495
101
6
0
252,923
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role