Player Matchup

Mercury
Mercury
SargeTom10
Mercury
Level 89
God Stats
23W - 13L
1,687 SR
Queue Stats
350W - 335L
1,467 Elo+
Party 2
Maui
Maui
Venom0708
Maui
Level 24
God Stats
10W - 9L
1,496 SR
Queue Stats
93W - 95L
1,479 Elo+
Party 2
Horus
Horus
amlileagle
Horus
Level 99
God Stats
4W - 6L
1,302 SR
Queue Stats
31W - 44L
1,403 Elo+
Party 3
Sol
Sol
amryan
Sol
Level 29
God Stats
1W - 1L
1,599 SR
Queue Stats
28W - 34L
1,389 Elo+
Party 3
Ishtar
Ishtar
veritrux
Ishtar
Level 35
God Stats
1W - 1L
1,396 SR
Queue Stats
8W - 7L
1,387 Elo+
Party 3
Team Averages
Level 55
1,496 SR
1,425 Elo+

VS

Team Averages
Level 84
1,456 SR
1,351 Elo+
Sylvanus
Sylvanus
CHIINO46
Sylvanus
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,152 Elo+
Solo
Artemis
Artemis
Hydra2034
Artemis
Level 28
God Stats
8W - 12L
1,461 SR
Queue Stats
11W - 22L
1,331 Elo+
Party 1
Loki
Loki
Rancord
Loki
Level 129
God Stats
8W - 10L
1,581 SR
Queue Stats
138W - 169L
1,380 Elo+
Solo
Scylla
Scylla
UriLeash
Scylla
Level 78
God Stats
0W - 3L
1,273 SR
Queue Stats
199W - 194L
1,473 Elo+
Party 1
Cthulhu
Cthulhu
uoroleo
Cthulhu
Level 48
God Stats
9W - 10L
1,464 SR
Queue Stats
54W - 66L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
SargeTom10
Mercury
20
9 / 3 / 11
15,012
626
23,242
27,485
13,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Maui
17
2 / 4 / 17
12,821
534
6,108
30,421
36,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Horus
17
7 / 0 / 14
12,998
542
16,637
28,718
30,516
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sol
amryan
Sol
19
9 / 1 / 7
13,943
581
19,584
15,689
7,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ishtar
veritrux
Ishtar
20
5 / 1 / 5
14,188
591
8,785
15,676
7,273
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CHIINO46
Sylvanus
14
2 / 7 / 4
9,876
412
11,032
23,460
26,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Artemis
Hydra2034
Artemis
16
4 / 5 / 2
10,566
440
15,964
15,657
8,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Loki
Rancord
Loki
18
3 / 5 / 1
11,402
475
11,243
16,550
8,372
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Scylla
UriLeash
Scylla
15
0 / 6 / 3
9,679
403
9,999
16,408
7,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
uoroleo
Cthulhu
15
0 / 9 / 3
9,634
401
11,034
24,518
18,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
22
32
Kills
9
9
Deaths
32
54
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
CHIINO46
Sylvanus
2
7
4
0.57
L
Artemis
Hydra2034
Artemis
4
5
2
1
L
Loki
Rancord
Loki
3
5
1
0.7
W
Mercury
SargeTom10
Mercury
9
3
11
4.83
L
Scylla
UriLeash
Scylla
0
6
3
0.25
W
Maui
2
4
17
2.63
W
Horus
7
0
14
14
W
Sol
amryan
Sol
9
1
7
12.5
L
Cthulhu
uoroleo
Cthulhu
0
9
3
0.17
W
Ishtar
veritrux
Ishtar
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,356
Damage
59,272
117,989
Taken
96,593
95,947
Mitigated
69,014
48,236
Healing
16,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
CHIINO46
Sylvanus
11,032
3,097
1,699
4,247
23,460
26,410
0
6,540
16,920
39,126
0
L
Artemis
Hydra2034
Artemis
15,964
8,343
0
5,663
15,657
8,169
0
2,060
13,597
0
69,466
L
Loki
Rancord
Loki
11,243
577
0
250
16,550
8,372
0
2,330
14,220
0
91,285
W
Mercury
SargeTom10
Mercury
23,242
17,736
0
4,205
27,485
13,614
0
6,269
21,124
0
197,120
L
Scylla
UriLeash
Scylla
9,999
507
0
2,588
16,408
7,629
270
5,441
10,967
90,672
0
W
Maui
6,108
2,241
0
9,276
30,421
36,879
917
8,077
22,184
50,612
0
W
Horus
16,637
7,830
4,047
15,250
28,718
30,516
2,064
9,808
18,090
200
58,908
W
Sol
amryan
Sol
19,584
6,896
0
8,971
15,689
7,665
8,233
6,809
8,842
99,536
7,889
L
Cthulhu
uoroleo
Cthulhu
11,034
1,000
263
2,198
24,518
18,434
400
8,152
16,366
58,593
0
W
Ishtar
veritrux
Ishtar
8,785
5,589
0
6,487
15,676
7,273
11,634
3,541
12,119
0
107,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,962
Gold Earned
51,157
688
Minions Killed
547
0
Camps Cleared
0
2,323,511
Distance Traveled
1,956,673
26
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,876
412
44
2
0
364,231
4
L
Artemis
10,566
440
116
5
0
394,838
4
L
Loki
11,402
475
148
6
0
449,876
0
W
Mercury
15,012
626
203
8
0
526,736
0
L
Scylla
9,679
403
128
5
0
358,826
2
W
Maui
12,821
534
65
3
0
439,071
15
W
Horus
12,998
542
63
3
0
460,956
4
W
Sol
13,943
581
171
7
0
473,197
7
L
Cthulhu
9,634
401
111
5
0
388,902
0
W
Ishtar
14,188
591
186
8
0
423,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role