Player Matchup

Baron Samedi
Baron Samedi
Ojamaman96
Baron Samedi
Level 126
God Stats
18W - 11L
1,683 SR
Queue Stats
73W - 65L
1,591 Elo+
Solo
King Arthur
King Arthur
SirMud
King Arthur
Level 67
God Stats
4W - 4L
1,399 SR
Queue Stats
196W - 180L
1,550 Elo+
Party 1
Thor
Thor
SlightlyElevatéd
Thor
Level 146
God Stats
12W - 8L
1,529 SR
Queue Stats
233W - 216L
1,651 Elo+
Solo
Cthulhu
Cthulhu
TAMTheGreat
Cthulhu
Level 88
God Stats
2W - 1L
1,572 SR
Queue Stats
313W - 293L
1,550 Elo+
Party 1
Izanami
Izanami
onehits
Izanami
Level 159
God Stats
16W - 11L
1,609 SR
Queue Stats
109W - 112L
1,578 Elo+
Solo
Team Averages
Level 117
1,559 SR
1,584 Elo+

VS

Team Averages
Level 148
1,556 SR
1,565 Elo+
Tyr
Tyr
FlyingWombat4
Tyr
Level 147
God Stats
2W - 3L
1,493 SR
Queue Stats
336W - 339L
1,499 Elo+
Solo
Sol
Sol
Kaboosky
Sol
Level 129
God Stats
3W - 3L
1,501 SR
Queue Stats
177W - 162L
1,595 Elo+
Solo
Cabrakan
Cabrakan
Rudabaker
Cabrakan
Level 160
God Stats
19W - 11L
1,755 SR
Queue Stats
692W - 637L
1,596 Elo+
Solo
Thoth
Thoth
StraightBallsy
Thoth
Level 160
God Stats
1W - 3L
1,454 SR
Queue Stats
152W - 147L
1,600 Elo+
Solo
Cupid
Cupid
Sylvaaris
Cupid
Level 144
God Stats
5W - 8L
1,575 SR
Queue Stats
112W - 117L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ojamaman96
Baron Samedi
18
6 / 1 / 10
10,466
805
18,035
15,360
9,405
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
SirMud
King Arthur
17
4 / 2 / 10
9,692
746
12,595
16,365
15,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

17
9 / 2 / 11
10,682
822
21,296
15,598
7,461
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
TAMTheGreat
Cthulhu
17
3 / 2 / 11
9,894
761
11,588
19,122
21,517
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
onehits
Izanami
18
3 / 0 / 13
10,727
825
12,858
11,800
5,510
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 7 / 3
8,498
654
6,316
21,199
23,584
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
3 / 4 / 1
9,380
722
16,524
19,411
7,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cabrakan
Rudabaker
Cabrakan
15
2 / 5 / 3
8,767
674
6,621
16,766
19,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 3 / 4
8,549
658
16,314
12,470
4,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cupid
Sylvaaris
Cupid
15
1 / 6 / 4
8,822
679
8,422
14,900
6,463
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
22
25
Kills
7
7
Deaths
25
55
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
7
3
0.21
L
3
4
1
0.88
W
Baron Samedi
Ojamaman96
Baron Samedi
6
1
10
11
L
Cabrakan
Rudabaker
Cabrakan
2
5
3
0.7
W
King Arthur
SirMud
King Arthur
4
2
10
4.5
W
9
2
11
7.25
L
1
3
4
1
L
Cupid
Sylvaaris
Cupid
1
6
4
0.5
W
Cthulhu
TAMTheGreat
Cthulhu
3
2
11
4.25
W
Izanami
onehits
Izanami
3
0
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,372
Damage
54,197
78,245
Taken
84,746
59,737
Mitigated
61,805
25,113
Healing
13,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,316
314
0
1,689
21,199
23,584
0
6,752
14,145
0
22,658
L
16,524
7,843
0
6,102
19,411
7,808
384
7,129
12,247
39,850
0
W
Baron Samedi
Ojamaman96
Baron Samedi
18,035
2,270
3,902
5,096
15,360
9,405
757
7,341
7,899
48,391
0
L
Cabrakan
Rudabaker
Cabrakan
6,621
1,069
0
893
16,766
19,606
0
7,630
8,811
13,481
0
W
King Arthur
SirMud
King Arthur
12,595
843
0
3,132
16,365
15,844
210
7,391
8,751
107
23,260
W
21,296
2,032
719
2,230
15,598
7,461
0
7,605
7,849
31
35,313
L
16,314
246
0
3,104
12,470
4,344
0
4,527
7,650
33,887
0
L
Cupid
Sylvaaris
Cupid
8,422
4,819
198
1,942
14,900
6,463
410
3,763
10,791
0
35,641
W
Cthulhu
TAMTheGreat
Cthulhu
11,588
1,083
2,392
4,811
19,122
21,517
0
11,479
7,453
32,371
0
W
Izanami
onehits
Izanami
12,858
8,147
0
2,831
11,800
5,510
4,029
4,918
6,834
40
65,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,461
Gold Earned
44,016
285
Minions Killed
214
0
Camps Cleared
0
1,396,520
Distance Traveled
1,252,434
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,498
654
41
3
0
277,053
3
L
Sol
9,380
722
56
4
0
243,456
2
W
Baron Samedi
10,466
805
66
5
0
276,795
1
L
Cabrakan
8,767
674
18
1
0
215,420
11
W
King Arthur
9,692
746
23
2
0
300,791
0
W
Thor
10,682
822
30
2
0
296,884
2
L
Thoth
8,549
658
39
3
0
281,573
0
L
Cupid
8,822
679
60
5
0
234,932
2
W
Cthulhu
9,894
761
52
4
0
265,523
0
W
Izanami
10,727
825
114
9
0
256,527
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role