Player Matchup

Cupid
Cupid
Masters
Lxrdd
Cupid
Masters
Level 119
God Stats
3W - 1L
1,955 SR
Queue Stats
223W - 198L
2,499 MMR
Party 1
Tsukuyomi
Tsukuyomi
Diamond II
Tactiqul
Tsukuyomi
Diamond II
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 114L
2,487 MMR
Party 1
Ganesha
Ganesha
Masters
WhittledSpork
Ganesha
Masters
Level 155
God Stats
13W - 17L
1,578 SR
Queue Stats
191W - 161L
2,488 MMR
Party 2
Kukulkan
Kukulkan
Diamond I
ZenoChance
Kukulkan
Diamond I
Level 115
God Stats
0W - 2L
1,500 SR
Queue Stats
155W - 124L
2,500 MMR
Party 2
Loki
Loki
Masters
iHadest
Loki
Masters
Level 159
God Stats
14W - 8L
1,712 SR
Queue Stats
506W - 478L
2,499 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 124
1,649 SR
2,495 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 142
1,661 SR
2,497 MMR
Khepri
Khepri
Diamond I
JvP90
Khepri
Diamond I
Level 158
God Stats
4W - 3L
1,607 SR
Queue Stats
102W - 78L
2,415 MMR
Solo
Charybdis
Charybdis
Diamond I
PH NYL
Charybdis
Diamond I
Level 140
God Stats
1W - 0L
1,707 SR
Queue Stats
111W - 97L
2,471 MMR
Solo
Raijin
Raijin
Masters
ThaStunz
Raijin
Masters
Level 160
God Stats
3W - 2L
1,574 SR
Queue Stats
686W - 673L
2,556 MMR
Solo
Guan Yu
Guan Yu
Diamond I
Tomatemax568
Guan Yu
Diamond I
Level 141
God Stats
18W - 12L
1,705 SR
Queue Stats
280W - 250L
2,557 MMR
Solo
Pele
Pele
Masters
leo0600
Pele
Masters
Level 111
God Stats
58W - 43L
1,713 SR
Queue Stats
314W - 305L
2,487 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Lxrdd
Cupid
16
3 / 4 / 4
9,773
489
9,986
18,898
7,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
Tactiqul
Tsukuyomi
16
2 / 8 / 0
9,534
477
16,909
22,654
10,056
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ganesha
14
0 / 5 / 10
9,284
464
8,044
23,564
20,880
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
ZenoChance
Kukulkan
16
6 / 4 / 0
10,197
510
14,258
14,026
5,093
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Loki
iHadest
Loki
14
2 / 5 / 6
8,905
445
8,645
14,489
5,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bans
HadesIshtarThorKali

VS

Bans
CabrakanNe ZhaGebSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
JvP90
Khepri
14
0 / 3 / 11
9,975
499
4,843
20,457
23,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
PH NYL
Charybdis
16
1 / 4 / 9
10,866
543
16,954
16,259
8,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Raijin
ThaStunz
Raijin
17
6 / 2 / 7
11,409
570
14,093
9,188
4,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
Tomatemax568
Guan Yu
19
4 / 2 / 9
12,440
622
12,989
27,017
46,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Pele
leo0600
Pele
20
15 / 3 / 5
13,531
677
22,565
17,208
8,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
67
13
Kills
26
26
Deaths
14
20
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Khepri
JvP90
Khepri
0
3
11
1.83
L
Cupid
Lxrdd
Cupid
3
4
4
1.25
W
Charybdis
PH NYL
Charybdis
1
4
9
1.38
L
Tsukuyomi
Tactiqul
Tsukuyomi
2
8
0
0.25
W
Raijin
ThaStunz
Raijin
6
2
7
4.75
W
Guan Yu
Tomatemax568
Guan Yu
4
2
9
4.25
L
Ganesha
0
5
10
1
L
Kukulkan
ZenoChance
Kukulkan
6
4
0
1.5
L
Loki
iHadest
Loki
2
5
6
1
W
Pele
leo0600
Pele
15
3
5
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,842
Damage
71,444
93,631
Taken
90,129
48,528
Mitigated
92,243
24,704
Healing
37,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
JvP90
Khepri
4,843
667
0
4,029
20,457
23,875
0
8,197
12,260
22,412
4,573
L
Cupid
Lxrdd
Cupid
9,986
5,489
798
9,169
18,898
7,166
3,288
2,563
16,335
22
83,952
W
Charybdis
PH NYL
Charybdis
16,954
8,473
0
6,935
16,259
8,268
3,083
2,784
13,475
0
96,881
L
Tsukuyomi
Tactiqul
Tsukuyomi
16,909
3,682
0
3,608
22,654
10,056
0
1,859
19,819
52
92,373
W
Raijin
ThaStunz
Raijin
14,093
1,581
0
1,143
9,188
4,577
231
3,279
5,909
89,079
0
W
Guan Yu
Tomatemax568
Guan Yu
12,989
1,659
4,230
17,938
27,017
46,873
373
3,424
23,593
0
96,707
L
Ganesha
8,044
1,142
3,394
5,439
23,564
20,880
0
7,764
15,641
31,044
0
L
Kukulkan
ZenoChance
Kukulkan
14,258
1,081
0
1,556
14,026
5,093
0
2,560
11,412
88,121
0
L
Loki
iHadest
Loki
8,645
2,145
0
740
14,489
5,333
0
3,374
10,962
0
66,478
W
Pele
leo0600
Pele
22,565
6,843
0
3,222
17,208
8,650
3,766
5,863
11,345
0
132,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,693
Gold Earned
58,221
545
Minions Killed
624
0
Camps Cleared
0
1,823,359
Distance Traveled
1,951,240
23
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,975
499
42
2
0
384,791
9
L
Cupid
9,773
489
143
7
0
326,555
4
W
Charybdis
10,866
543
139
7
0
340,344
6
L
Tsukuyomi
9,534
477
134
7
0
350,543
1
W
Raijin
11,409
570
144
7
0
360,650
5
W
Guan Yu
12,440
622
153
8
0
422,569
6
L
Ganesha
9,284
464
5
0
0
365,068
5
L
Kukulkan
10,197
510
151
8
0
360,290
7
L
Loki
8,905
445
112
6
0
420,903
6
W
Pele
13,531
677
146
7
0
442,886
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role