Player Matchup

Bacchus
Bacchus
BooKitty1014
Bacchus
Level 106
God Stats
0W - 1L
1,718 SR
Queue Stats
124W - 117L
1,568 Elo+
Party 1
Scylla
Scylla
DeificSoul
Scylla
Level 96
God Stats
2W - 2L
1,642 SR
Queue Stats
43W - 24L
1,641 Elo+
Party 1
Heimdallr
Heimdallr
gooeymagoo
Heimdallr
Level 146
God Stats
6W - 2L
1,816 SR
Queue Stats
98W - 81L
1,586 Elo+
Party 1
Team Averages
Level 116
1,725 SR
1,598 Elo+

VS

Team Averages
Level 146
1,614 SR
1,529 Elo+
Maui
Maui
D2_El_Presidente
Maui
Level 125
God Stats
75W - 55L
1,583 SR
Queue Stats
167W - 113L
1,577 Elo+
Party 2
Guan Yu
Guan Yu
grimlock1101
Guan Yu
Level 156
God Stats
5W - 3L
1,576 SR
Queue Stats
352W - 384L
1,507 Elo+
Solo
Janus
Janus
skrubNbubblez
Janus
Level 157
God Stats
7W - 8L
1,681 SR
Queue Stats
199W - 148L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BooKitty1014
Bacchus
13
0 / 4 / 3
9,329
622
7,902
22,349
28,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Scylla
DeificSoul
Scylla
15
2 / 2 / 2
9,666
644
15,804
12,498
4,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Heimdallr
gooeymagoo
Heimdallr
13
0 / 6 / 3
8,796
586
11,557
17,083
8,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 11
10,973
732
5,139
22,318
27,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Guan Yu
grimlock1101
Guan Yu
15
7 / 3 / 5
10,852
723
14,384
23,940
23,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
4 / 0 / 8
10,778
719
23,650
9,781
4,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
2
Kills
12
12
Deaths
4
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Bacchus
BooKitty1014
Bacchus
0
4
3
0.38
W
1
1
11
6.5
L
Scylla
DeificSoul
Scylla
2
2
2
1.5
L
Heimdallr
gooeymagoo
Heimdallr
0
6
3
0.25
W
Guan Yu
grimlock1101
Guan Yu
7
3
5
3.17
W
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,263
Damage
43,173
51,930
Taken
56,039
40,968
Mitigated
55,971
8,785
Healing
23,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
BooKitty1014
Bacchus
7,902
1,274
487
4,641
22,349
28,241
0
10,638
10,523
22,005
0
W
5,139
669
865
6,013
22,318
27,872
753
10,851
11,467
12,788
0
L
Scylla
DeificSoul
Scylla
15,804
1,426
664
1,801
12,498
4,719
0
8,765
3,477
47,201
0
L
Heimdallr
gooeymagoo
Heimdallr
11,557
5,184
0
1,192
17,083
8,008
0
8,973
7,397
0
39,210
W
Guan Yu
grimlock1101
Guan Yu
14,384
1,839
7,258
9,004
23,940
23,462
778
8,697
15,243
26
36,357
W
23,650
1,229
0
460
9,781
4,637
856
5,061
4,720
69,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,791
Gold Earned
32,603
140
Minions Killed
166
3
Camps Cleared
11
741,408
Distance Traveled
908,645
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,329
622
27
2
0
256,791
7
W
Maui
10,973
732
17
1
2
304,255
3
L
Scylla
9,666
644
59
4
2
258,371
1
L
Heimdallr
8,796
586
54
4
1
226,246
6
W
Guan Yu
10,852
723
40
3
3
280,377
3
W
Janus
10,778
719
109
7
6
324,013
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role