Player Matchup

Maui
Maui
 
Maui
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
MurkEm2163025
Sol
Level 23
God Stats
7W - 1L
1,866 SR
Queue Stats
41W - 21L
1,621 Elo+
Party 2
Ne Zha
Ne Zha
Oxi HawkZ
Ne Zha
Level 59
God Stats
1W - 1L
1,166 SR
Queue Stats
138W - 46L
1,722 Elo+
Party 2
Team Averages
Level 70
1,511 SR
1,614 Elo+

VS

Team Averages
Level 55
1,405 SR
1,170 Elo+
Zhong Kui
Zhong Kui
Baronbandit
Zhong Kui
Level 94
God Stats
42W - 34L
1,499 SR
Queue Stats
741W - 860L
1,454 Elo+
Solo
Ares
Ares
Bloodsnake7890
Ares
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 12L
882 Elo+
Party 1
Set
Set
Goldthought8131
Set
Level 45
God Stats
1W - 4L
1,214 SR
Queue Stats
57W - 92L
1,176 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
13
3 / 0 / 11
9,055
823
5,171
6,953
8,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
9 / 0 / 4
9,414
856
16,969
10,068
4,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
Oxi HawkZ
Ne Zha
13
3 / 0 / 12
8,371
761
13,237
10,126
4,855
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Baronbandit
Zhong Kui
10
0 / 4 / 0
6,365
579
7,696
16,046
11,378
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 6 / 0
6,219
565
3,087
13,073
6,104
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

10
0 / 5 / 0
6,721
611
2,505
11,658
7,455
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heavy Mace

Heavy Mace

+30
Physical Power

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
0
15
Kills
0
0
Deaths
15
27
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
3
0
11
8.5
L
Zhong Kui
Baronbandit
Zhong Kui
0
4
0
0
L
0
6
0
0
L
0
5
0
0
W
9
0
4
11
W
Ne Zha
Oxi HawkZ
Ne Zha
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,377
Damage
13,288
27,147
Taken
40,777
18,163
Mitigated
24,937
12,776
Healing
3,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
5,171
529
0
2,881
6,953
8,546
193
2,246
4,707
17,451
0
L
Zhong Kui
Baronbandit
Zhong Kui
7,696
367
0
2,173
16,046
11,378
0
7,861
8,185
25,850
0
L
3,087
77
0
157
13,073
6,104
0
6,614
6,459
7,824
0
L
2,505
403
826
440
11,658
7,455
0
5,774
5,884
0
14,072
W
16,969
6,303
0
6,544
10,068
4,762
1,650
5,187
4,881
42,495
5,745
W
Ne Zha
Oxi HawkZ
Ne Zha
13,237
3,622
0
3,351
10,126
4,855
189
4,091
6,035
0
36,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,840
Gold Earned
19,305
143
Minions Killed
65
8
Camps Cleared
1
658,122
Distance Traveled
539,785
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
9,055
823
27
2
1
218,660
1
L
Zhong Kui
6,365
579
30
3
1
199,521
2
L
Ares
6,219
565
11
1
0
155,731
4
L
Set
6,721
611
24
2
0
184,533
1
W
Sol
9,414
856
74
7
3
206,566
1
W
Ne Zha
8,371
761
42
4
4
232,896
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role