Player Matchup

Mulan
Mulan
BunnyJoestar
Mulan
Level 88
God Stats
5W - 3L
1,864 SR
Queue Stats
48W - 45L
1,612 Elo+
Party 3
Ao Kuang
Ao Kuang
Chino220
Ao Kuang
Level 133
God Stats
2W - 6L
1,545 SR
Queue Stats
94W - 78L
1,588 Elo+
Party 3
Khepri
Khepri
MRCHOPI
Khepri
Level 89
God Stats
1W - 2L
1,422 SR
Queue Stats
18W - 20L
1,415 Elo+
Party 3
Ullr
Ullr
bestplayerla
Ullr
Level 102
God Stats
4W - 5L
1,886 SR
Queue Stats
102W - 87L
1,577 Elo+
Party 3
Hachiman
Hachiman
brappi
Hachiman
Level 108
God Stats
3W - 4L
1,558 SR
Queue Stats
81W - 85L
1,490 Elo+
Solo
Team Averages
Level 104
1,655 SR
1,536 Elo+

VS

Team Averages
Level 103
1,571 SR
1,490 Elo+
Guan Yu
Guan Yu
Antoine007del
Guan Yu
Level 86
God Stats
7W - 2L
1,608 SR
Queue Stats
51W - 40L
1,508 Elo+
Party 1
Mercury
Mercury
DogeStain
Mercury
Level 87
God Stats
10W - 7L
1,568 SR
Queue Stats
319W - 325L
1,419 Elo+
Party 2
Sylvanus
Sylvanus
Percéphone
Sylvanus
Level 89
God Stats
18W - 10L
1,586 SR
Queue Stats
43W - 40L
1,481 Elo+
Party 1
Nu Wa
Nu Wa
gargargar
Nu Wa
Level 128
God Stats
11W - 12L
1,561 SR
Queue Stats
340W - 347L
1,551 Elo+
Party 2
Medusa
Medusa
kharzig
Medusa
Level 124
God Stats
1W - 1L
1,533 SR
Queue Stats
47W - 41L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 4 / 6
11,521
443
20,422
31,883
29,899
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Ao Kuang
Chino220
Ao Kuang
20
5 / 4 / 5
12,675
488
19,404
32,745
16,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
MRCHOPI
Khepri
15
2 / 3 / 7
10,940
421
6,551
23,055
33,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
5 / 5 / 5
12,088
465
15,009
18,908
11,182
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
brappi
Hachiman
16
1 / 7 / 7
10,448
402
8,225
26,922
10,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
20
5 / 0 / 5
15,006
577
18,262
20,790
33,436
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Mercury
DogeStain
Mercury
19
5 / 5 / 6
13,095
504
11,954
23,978
10,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
Percéphone
Sylvanus
17
2 / 3 / 10
12,387
476
10,606
21,938
33,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Nu Wa
gargargar
Nu Wa
20
6 / 2 / 10
13,720
528
31,297
15,193
7,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
kharzig
Medusa
19
5 / 4 / 8
13,233
509
37,582
26,346
15,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
62
14
Kills
23
23
Deaths
14
30
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
5
0
5
7.5
L
1
4
6
1
L
Ao Kuang
Chino220
Ao Kuang
5
4
5
1.88
W
Mercury
DogeStain
Mercury
5
5
6
1.6
L
Khepri
MRCHOPI
Khepri
2
3
7
1.83
W
Sylvanus
Percéphone
Sylvanus
2
3
10
2.33
L
5
5
5
1.5
L
Hachiman
brappi
Hachiman
1
7
7
0.64
W
Nu Wa
gargargar
Nu Wa
6
2
10
5.5
W
Medusa
kharzig
Medusa
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,611
Damage
109,701
133,513
Taken
108,245
101,583
Mitigated
101,852
41,306
Healing
44,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
18,262
1,594
7,213
6,900
20,790
33,436
2,667
5,056
15,493
0
122,999
L
20,422
1,632
0
10,164
31,883
29,899
0
9,565
22,318
301
102,577
L
Ao Kuang
Chino220
Ao Kuang
19,404
6,822
0
20,453
32,745
16,960
0
7,841
24,904
130,516
0
W
Mercury
DogeStain
Mercury
11,954
4,844
0
1,902
23,978
10,884
0
3,754
20,224
0
132,192
L
Khepri
MRCHOPI
Khepri
6,551
263
0
2,008
23,055
33,053
0
11,653
11,402
30,950
0
W
Sylvanus
Percéphone
Sylvanus
10,606
2,491
8,861
7,760
21,938
33,971
703
4,759
17,179
32,680
0
L
15,009
7,687
0
860
18,908
11,182
0
7,361
11,547
0
109,057
L
Hachiman
brappi
Hachiman
8,225
3,433
0
7,821
26,922
10,489
1,494
5,483
21,439
21
85,862
W
Nu Wa
gargargar
Nu Wa
31,297
5,708
0
1,956
15,193
7,960
1,485
4,291
10,902
131,100
0
W
Medusa
kharzig
Medusa
37,582
15,801
0
9,475
26,346
15,601
6,300
8,417
17,929
0
147,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,672
Gold Earned
67,441
706
Minions Killed
746
0
Camps Cleared
0
2,474,807
Distance Traveled
2,508,767
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
15,006
577
207
8
0
579,325
4
L
Mulan
11,521
443
163
6
0
488,304
0
L
Ao Kuang
12,675
488
168
6
0
502,974
4
W
Mercury
13,095
504
150
6
0
610,233
5
L
Khepri
10,940
421
33
1
0
541,070
2
W
Sylvanus
12,387
476
38
1
0
380,961
0
L
Ullr
12,088
465
194
7
0
475,339
3
L
Hachiman
10,448
402
148
6
0
467,120
2
W
Nu Wa
13,720
528
179
7
0
474,569
6
W
Medusa
13,233
509
172
7
0
463,679
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role